
Cold War Black Ops Season 2 shakes up zombies in a major way, and it's not just via the open-world Outbreak mode. Whether Requiem Agents find themselves navigating the narrow underground corridors of Die Maschine or traversing the snow-covered hills of Alpine, the additional Tier IV and Tier V bonuses now residing in weapon classes will provide additional momentum. to loads.
The new levels are not acquired with simple raw etherium crystals like the first three levels. Only refined and flawless Etherium crystals have the power to unlock the powerful buffs. Luckily, we've detailed how to secure the last resource in the game so that cost isn't an issue.
Before we dive into what these levels contain, we must first point out that this skills section now hosts two new categories of weapons: launchers and specials. The M79 Grenade Launcher and upcoming R1 Shadowhunter Crossbow can use these selections to create all-new strategies with previously overlooked weapon types.
All Tier IV and V weapon classes
Launchers (New)
Tier IV: Increases bonus damage dealt to Special and Elite enemies by 25%.
Tier V: Increases bonus damage dealt to enemy armor to 25%.
Promotions (new)
Tier IV: Increases bonus damage dealt to Special and Elite enemies by 25%.
Tier V: Increases bonus damage dealt to enemy armor to 25%.
submachine guns
Tier IV: Increases close quarters bonus damage to 25%.
Tier V: Increase critical bonus damage to 25%.
Shotguns
Tier IV: Increases close quarters bonus damage to 25%.
Tier V: Increase critical bonus damage to 25%.
Guns
Tier IV: Increases close quarters bonus damage to 25%.
Tier V: Increase critical bonus damage to 25%.
Tactical rifles
Tier IV: Increases bonus damage from distant shots to 25%.
Tier V: Increase critical bonus damage to 25%.
sniper rifles
Tier IV: Increases additional armor penetration damage to 25%.
Tier V: Increase critical bonus damage to 25%.
Light machine guns
Tier IV: Increases additional armor penetration damage to 25%.
Tier V: Increase critical bonus damage to 25%.
assault rifles
Tier IV: Increases bonus damage from distant shots to 25%.
Tier V: Increase critical bonus damage to 25%.
Melee
Tier IV: Increases primary melee weapon bonus damage to 25%.
Tier V: Melee damage heals you a small amount.
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