Blair Witch in VR is gonna be a big no no no no no from me

They never make VR games about kitten adoption agencies

It's hard to imagine a pop culture adaptation for virtual reality better suited than The Blair Witch Project. A film seen entirely through a shaky first-person perspective fits perfectly into the virtual reality wheelhouse of shaky immersive first-person perspectives. It's a match made in heaven, but only if heaven has abandoned the shacks of hell full of ritual murder. This is probably not the case.

Bloober Team's Blair Witch will be brought to the new Oculus Quest later this month. Blair Witch: Oculus Quest Edition is an adaptation that adds a lot of VR features to last year's game. Bloober goes so far as to say that he is "rebuilt".

Here is the list of sharp new features from the press release:

  • New ways to interact with your sidekick, Bullet
  • Newly designed interactive environments to immerse you in terror
  • Catch, throw and stack items you find in the woods
  • Map out your theories with an interactive marker to draw on paper and other objects
  • Drawers, doors, gates and car trunk open to your touch in your investigation
  • Connect the branches with your hands
  • Operate handles and buttons and unlock doors with keys and codes to plan escapes
  • New control system optimized for horrible VR gameplay
  • New strange sounds and spooky in-game events to surprise and scare players
  • Additional encounters with the mysterious forces lurking in the forest

Blair Witch: Oculus Quest Edition will launch on Oculus Quest (duh) on October 29 for $30. It's coming to other unnamed VR platforms a few months later.

I would like to come back very quickly to this first paragraph. Cloverfield is the ideal adaptation of VR pop culture. Please create a Cloverfield VR game.

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