Call of Duty: Warzone Update 1.42 Patch Notes

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Philippe Gloaguen
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Update 1.42 has arrived for Call of Duty: Warzone, and here is the full list of changes and fixes added with this patch. This update kicks off Season Five Reloaded in Warzone and Black Ops Cold War, bringing a suite of new modes, weapons, and more to both games. Warzone players have a new limited-time event to look forward to this month, a wide range of weapon balancing changes to test out, and a new 50v50 deathmatch mode to play in this update. Here's everything new with Call of Duty: Warzone update 1.42.



Call of Duty: Warzone Update 1.42 Patch Notes

PLAYLISTS

Week of September 9

  • verdansk
    • BR
      • Solo
      • Duo
      • Trio
      • Quads
    • Choc
  • Renaissance Island
    • Recurrence
      • Trio
      • Quads

Week of September 16

  • verdansk
    • BR
      • Solo
      • Trio
      • Quads
    • Iron Trials '84
      • Duo
    • blood money
      • Quads
    • Choc
  • Renaissance Island
    • Recurrence
      • Quads

Week of September 23



  • verdansk
    • BR
      • Solo
      • Duo
      • Trio
      • Quads
    • Iron Trials '84
      • Duo
  • Renaissance Island
    • Recurrence
      • Quads
  • What else? We'll let you choose from a few options! Keep an eye on our Twitter for updates.

Week of September 30

  • verdansk
    • BR
      • Duo
      • Trio
      • Quads
    • Redemptions
      • Solo
    • Pillage
      • Trio
  • Renaissance Island
    • Extreme resurgence
      • To be determined
  • And the return of a fashion not seen for a long time!

EVENTS

Numbers, a limited time event (begins September 21)

«16 Jun 11… 1… 9… 21…»

Those brave enough to investigate the mobile broadcast stations scattered across Verdansk will receive the following incentives:

  • An instant $5 cash bonus in the current match
  • For each unique mobile broadcast station activated during the event, you will receive an exclusive reward such as a sticker, calling card or charm, in addition to some XP
  • Complete all of the Numbers event challenges in Warzone or Cold War to unlock the Sai melee weapon.

This event will also include a set of nine challenges within Warzone, which are based on the mobile broadcast stations active in Season Five Reloaded. Through these challenges, you can unlock even more cosmetic rewards, as well as more rewards and another arcade game for your collection by completing event challenges in Black Ops Cold War. Unlock the first-ever event reward weapon, the Sai, by completing a full set of nine challenges in either game starting September 21.



MODES

Clash (Launch)

It's Team Deathmatch on an epic scale: 50 vs. 50, all your accessible loadouts, Ping and Armor System, Cash, Buy Stations and Vehicles from the usual Battle Royale and Plunder modes.

Get ready for the biggest team fights in Warzone and consider upgrading these loadouts – you'll get access to them right away, allowing you to use those must-have weaponry or level up and complete camouflage challenges for Black Ops Cold War and Modern Warfare® weapons.

Iron Trials '84 (in season)

The rules have changed.

Last week, we gave you a first look at some of the fundamental changes coming to Verdansk via this new mode:

  • Impaired health and regeneration
  • Removed Loadout Drops
  • New Gulag Rules
  • Adjusted environmental risks
  • Classified Weapons

Here are three additional changes to expect:

  • Field Upgrades
    • Dead Silence and Stopping Power removed. Leave the pocket sand on the playing field.
  • sniper rifles
    • Can only fire a single headshot within 30 yards. You will have to get closer to the competition.
  • vehicles
    • ATVs and dirt bikes only. You will have to eliminate your enemies the old fashioned way. Plan your drops carefully and rotate early.

And as mentioned, the first will receive the exclusive Calling Card! We'll reveal the full extent of the changes closer to the playlist update that will include Iron Trials '84 on September 16th.



PLANS

Mobile broadcast stations

Previously dormant mobile broadcast stations seem to be bustling. It is suspected that they will soon begin amplifying the “Dragovich Program” tapes – AKA the Numbers shows – throughout the region.

red doors

We have received reports of new unusual activity in the Red Gate rooms. Operators have been asked to investigate.

GAME PLAY

  • The loot that spawns through Verdansk has been adjusted as follows…
    • New Gulag Loadouts
    • New pre-game loadouts
    • New Terrain and Supply Loot

BUG FIXES

  • Fixed a visual issue that caused player models to appear to have two left hands after freefalling with any akimbo weapon equipped.
  • Fixed additional collision issues with various items across Verdansk, allowing players to mine/peek/shoot through them.
  • Fixed collision issues with various elements in Verdansk and Rebirth Island that allowed Loadout Drops to pass through them.
  • Fixed an issue that resulted in players not receiving the squad wiped notification when finishing off the last member of an enemy squad.
  • Fixed an issue that caused players to get stuck on the blank tablet screen when using the RC-XD Killstreak.
  • Fixed an issue that prevented the audio of certain finishing moves from playing correctly.
  • Fixed an issue that caused Thermite damage to persist when redeploying after exiting the Gulag.
  • Fixed an issue where a bounty contract would display placeholder text.
  • Fixed an issue where a Squad Wipe would not count if the last enemy was holding a Self-Revive.
  • Fixed an issue where players could regenerate armor plates while using the Tempered perk.
  • Fixed an issue where revive and self-revive times were incorrect in private matches.
  • Fixed an issue where some Calling Cards would show placeholder text.
  • Fixed an issue where trying to customize crosshairs would send players back to the main menu.
  • Fixed mislabeling blueprints of various attachments in Armorer Customs.
  • Fixed reticle alignment for Swiss K31 "Standard Roman" (BOCW) plane.
  • Fixed Swiss K31 (BOCW) Diamond Camo visual scaling.
  • Fixed various issues that caused the inspect animation for some blueprints to not work properly.

WEAPONS

new weapon

  • Sai: Melee (BOCW)
    • During The Numbers limited-time event starting September 21, those who complete all nine challenges in Warzone or Black Ops Cold War will receive this functional new melee weapon.

Weapon Changes

When evaluating the power level of BOCW weapons, we observed some disparities between usability and effectiveness. The Krig 6 (BOCW) showed impressive performance at almost all engagement ranges. While we think it's important to have a wide range of weapons that can be used by players of all skill levels, it's critical to the health of the game that their effectiveness scales appropriately with the skills required to handle them. If players can be so effective with an extremely accurate weapon that has a slightly slower time-to-kill potential than the most unwieldy weapons, why would they choose any other? As we continue to address these weapons, we will also be making adjustments to BOCW attachments that provide recoil control. We believe these changes will provide a fairer and more diverse long-term landscape.
assault rifles

  • C58 (BOCW)
    • Adjusted recoil

High damage weapons like the C58 (BOCW) tend to adhere to a lower rate of fire and higher recoil, which generally balances their early time to kill potential. Much like the Krig 6 (BOCW), the C58 (BOCW) was a little easier to control than we think is appropriate for a weapon with its damage profile. While "adjusted recoil" can be rather nebulous, the exact details of these changes can often be difficult to quantify with numbers alone. While the recoil of the C58 (BOCW) has been increased slightly, the majority of this change will be felt in the deviation from the recoil pattern. When this deviation is increased, it can create subtle shifts that become increasingly difficult to compensate for a given distance from the target.

  • EM2 (BOCW)
    • Optical Base retracted eye position

EM2 (BOCW) does not experience a direct reduction in effectiveness with this change. However, this will result in the base optic being a less suitable substitute for higher magnification optics. This, however, in conjunction with the changes to the recoil control barrels, will make the EM2 a slightly less viable option for less skilled shooters.

  • Bravo Assault Rifle (MW)
    • Upper torso multiplier changed from 1,1 to 1

To the dismay or surprise of some, our data suggests that the Bravo Assault Rifle (MW) is an absolute monster. The Bravo Assault Rifle (MW) will still be able to achieve extremely low kill time, although this speed is now locked behind an additional headshot. Changes like these more closely align with our goal of moving consistently acquired TTKs out of the 300ms range.

  • Terror (BOCW)
    • Shooting sprint speed increased by 15%

The Groza (BOCW) has not yet fulfilled the role we intended for it. As a more bruyer-oriented AR-SMG hybrid, its slow Sprint to Fire base speed continued to drag it down considerably. With this change, he will be able to more reliably challenge SMGs in close range engagements.

  • War 6 (BOCW)
    • Maximum damage reduced from 30 to 29
    • Average damage now 25
    • Minimum damage reduced from 25 to 23
    • Adjusted weapon kick

The vast majority of kills with the Krig 6 (BOCW) occur within its maximum damage range, which, unsurprisingly, is the longest of any BOCW assault rifle. This change will affect most Time to Kill breakpoints within its maximum one bullet damage range. Additionally, we've added a third damage range. Which is a change we don't suspect will have a huge impact, as builds that extend the damage range could push the average damage range to almost 100 meters - which is well beyond the range of average destruction for the Krig 6 (BOCW). However, not all is bad for the Krig 6 (BOCW); we've reduced some of the gun's "bounce" while shooting, which we think makes it more comfortable to use.


Light machine guns

  • Alpha Light Machine Gun (BOCW)
    • Recoil increased slightly

The Light Machine Gun Alpha (BOCW) was already an incredibly accurate LMG before the changes that added recoil control to the Task Force and Match Grade guns. With a base increase in recoil and a reduction in the total amount of recoil control offered by the aforementioned guns, it will be harder to stay on target with Light Machine Gun Alpha (BOCW) at longer ranges.


Tactical rifles

  • Charlie Tactical Rifle (BOCW)
    • The recoil has decreased

The Charlie Tactical Rifle (BOCW) and many other tactical rifles stayed out of the limelight for almost three seasons. Given this, we believe the time has come to re-evaluate their effectiveness, mindful of the razor balance on which Burst weapons exist. Although this change makes the Tactical Rifle Charlie (BOCW) much easier to target, the reduction in the effectiveness of the titanium barrels remains intact, which strongly contributed to the dominance of the Tactical Rifle Charlie (BOCW) and the M16 ( BOCW) several seasons ago.

  • DMR 14 (BOCW)
    • Adjusted recoil

Rather than an outright “decline” in recoil, this change is more of an overhaul. The DMR 14 (BOCW) has languished since its changes in the first season, but it has not been forgotten. Expect the DMR 14 (BOCW) to feel like a new weapon. Semi-automatic gun enthusiasts rejoice, as the DMR 14 (BOCW) could experience a real resurgence following this change.

  • M16 (BOCW)
    • Diminished Weapon Kick

Of the tactical rifles adjusted in this patch, the M16 received the smallest change. This is partly because we believe the M16 (BOCW) is already in an acceptable position for Burst Weapons.

  • Type 63 (BOCW)
    • Headshot multiplier reduced from 2,1 to 1,58
    • Neck multiplier increased from 1,2 to 1,58
    • Upper torso multiplier changed from 1,2 to 1
    • Lower torso multiplier changed from 1,1 to 1
    • Diminished Weapon Kick

The Type 63 (BOCW) has become quite infamous recently – and for good reason. With a single headshot the kill time could be reduced to 332ms and with two a mind-boggling 166ms. A speed that only Sniper Rifles could match with a TTK of 0 (only bullet travel time). This should put into perspective how out of place the Type 63 (BOCW) was. Although these changes seem extreme, a TTK of 332ms is still possible, it will just take three headshots instead of one.


submachine guns

  • Charlie (MW) submachine gun with 30-round 10mm autoloaders
    • Maximum damage reduced from 34 to 31

This max damage change mirrors the base Submachine Gun Charlie (MW) adjustment made earlier this season.

  • OT 9 (BOCW)
    • Maximum damage range reduced by 6,2%

The OTs 9 (BOCW) may be a bit stronger than we'd like, but first we'd like to see how this change impacts overall weapon viability. The OTs 9 (BOCW) has always been designed to be the epitome of filling the barrels of submachine guns. A submachine gun that was intended to challenge shotguns within their effective damage range. We believe it achieves this, but its maximum damage range, while shorter than other BOCW SMGs, might still be too long. We will continue to closely monitor the performance of OT 9 (BOCW) following this change.

  • PPSh-41 (BOCW)
    • Adjusted weapon kick
    • Adjusted ADS Sway

When firing the PPSh-41 (BOCW), the weapon could hit in a way that would make it difficult to assess the direction of the bullet. This is a subtle change that will have a significant impact on the ability to reliably line up shots.


sniper rifles

  • Switzerland K31 (BOCW)
    • Adjusted recoil

We have improved the shooting Recoil behavior for the Swiss K31 (BOCW). We expect this change to go largely unnoticed as it has no measurable impact on the weapon's effectiveness, but should improve its overall feel.

  • ZRG 20mm (BOCW)
    • Adjusted recoil

Much like the Swiss K31 (BOCW), the ZRG 20mm (BOCW) has received some tweaks to its firing recoil behavior to ensure it looks, sounds, and most importantly looks like one of the worst shotguns out there. Verdansk sniper.

ACCESSORIES

Barrels

  • assault rifles
    • Ranger/Liberator/GRU Composite
      • Vertical recoil control increased from 10% to 8%
    • Reinforced Heavy/VDV Reinforced/Contour
      • Horizontal recoil control increased from 5% to 4%
      • Vertical recoil control increased from 5% to 4%
    • Disassembly/Contour M2
      • Horizontal recoil control increased from 10% to 8%
    • Task Force/Spetsnaz RPK/CMV Mil-Spec
      • Horizontal recoil control increased from 10% to 8%
      • Vertical recoil control increased from 10% to 8%
  • Light machine guns
    • Correspondence note
      • Horizontal recoil control increased from 5% to 4%
      • Vertical recoil control increased from 5% to 4%
    • Intervention force
      • Horizontal recoil control increased from 10% to 8%
      • Vertical recoil control increased from 10% to 8%

As we decide on the appropriate amount of recoil control for these barrels, we expect this to impact individual weapons differently. Weapons that rely more on the recoil control they received from these barrels may need to be addressed independently to ensure they align with our weapon mastery goals.

  • Tactical rifles
    • DMR 14 (BOCW)
      • 16,3″ Titanium
        • Damage range reduction reduced from 25% to 20%
        • Rate of fire increase reduced from 16,7% to 15%

With the aforementioned changes to DMR 14 (BOCW), we felt it was necessary to adjust one of the most powerful attachment stats.

Rear handles

  • assault rifles
    • Terror (BOCW)
      • snake handle
        • ADS speed increase reduced from 9% to 7%

To ensure the Groza (BOCW) doesn't get too far into submachine gun territory from its increased sprint-to-fire speed and given its already similar ADS speeds to the SMG, we're reducing the effectiveness of his Serpent Grip.

THE OPERATORS

  • Hudson: NATO (in season)
    • Get Hudson as part of an upcoming Store Bundle, releasing after the launch of Season Five Reloaded.
  • Judge Dredd (in season)
  • A Limited Time Tracer Pack: The Judge Dredd Store Bundle will include:
    • Two legendary Beck skins:
      • Judge Dredd
      • " Comic "
    • Three weapon blueprints:
      • “Quick Judgment” submachine gun
      • Arbitrator Rifle Assault Rifle
      • "Legislator" handgun
    • A coup de grace:
      • "Incendiary"
    • A weapon charm:
      • "Book of the Law"
    • A wrist accessory:
      • "The Judge's Watch"
    • An animated calling card
    • An animated emblem

Shop

Chemical Reaction Pro Pack (in season)

Available later this season for $19,99 USD (or your regional equivalent), this is a seven-item pack designed for those looking for a better connection to victory. Its most notable item is a new “Diabolical” Ultra Operator Skin for Stone and also includes two weapon blueprints – the “Primary Injection” Assault Rifle and the “Tactical Syringe” Sniper Rifle – both of which can return a nuclear load.

Additionally, purchasing this Pro Pack gives you 2 COD Points, which allows you to purchase another Store Pack, get the Season Five Battle Pass before the season ends, or gift these packs or the Battle Pass to a friend or teammate.

Tracer Pack: Ghost Ship Mastercraft Store Bundle (Season Launch)

This pack includes the ultra-rare Spectral-inspired "Flying Dutchman" Tactical Rifle Weapon Blueprint. Haunt the seven seas with this new weaponry or use the SMG "Keelhaul" to make your enemies walk the plank.

Many more packs will be available before the end of season five.

DOWNLOADS

The Season Five Reloaded update will have a download size of approximately Go 6 for those who own the free console version of Warzone and are aware of the latest updates.
Warzone Update Sizes

  • PlayStation 5 :
    • Go 5
  • Playstation 4:
    • Go 5
  • Xbox One série X/S :
    • Go 5,9
  • Xbox One:
    • Go 5,9
  • computer :
    • 6,4 GB (warzone only)
    • 7,6 Go (Warzone et Modern Warfare®)

reminders

  • PC users will also need an additional 12 GB of space on their hard drive for the patch copy process; it is only a temporary space which is recovered at the end of the patch installation and is not an additional download.
  • Remember that downloading Black Ops Cold War is not necessary if you only play Warzone, and vice versa.
  • Additionally, for a smaller overall file size, players can choose to uninstall/remove other data packs if they are no longer needed.

Call of Duty: War Zone is available now on PC, PS4 and Xbox One. For more information about this fix, visit the official Raven Software website.

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