Call of Duty: Warzone Update 1.50 Patch Notes Carlos Hurtado | December 15, 2022 This Call of Duty: Warzone update brings many needed bug fixes and changes to the game.

Who I am
Philippe Gloaguen
@philippegloaguen
Author and references

1.50 update has arrived for Call of Duty: Warzone, and here is a list of all the changes and fixes added with this hotfix. This new season of Warzone has brought a lot of new weapons as well as many changes, allowing players to adapt to these changes while mixing up the meta. Many annoying bugs have hampered the player experience since the start of the new season, and this hotfix will fix some of them. Here's everything new with Call of Duty: Warzone update 1.50.



Call of Duty: Warzone Update 1.50 Patch Notes

PLAY

  • Weapons that spawn through Caldera have been adjusted for the following…
    • Floor Loot
    • Supply Box Loot
    • Contract rewards

BUG FIXES

  • Fixed collision issues with various items across Caldera, allowing players to mine/peek/shoot through them.
  • Fixed an issue causing placeholder images to appear in various previews and/or store bundle purchases.
  • Fixed an issue causing placeholder text to appear in the Social menu.
  • Fixed an issue with the Marksman Rifle Charlie (MW) where the Focus Gun Perk would significantly increase flinch resistance.
  • Fixed an issue where the Type 99 (VG) could knock players down in a single hit on their upper torso.
  • Fixed an issue where the PPSh-41 (VG) and Owen Gun (VG) were dealing more damage than intended.
  • Fixed an issue allowing players to duplicate weapons.
  • Fixed an issue allowing players to infiltrate prematurely.
  • Fixed an issue that caused players to experience framerate drops if they respawn with a Player Title and Calling Card Frame equipped.
  • Fixed an issue causing the voice chat output device setting to revert to the default communication device.
  • Fixed an issue that prevented Vanguard Seasonal Challenges from spawning and/or tracking properly.
  • Fixed an issue where EM2 (BOCW) recoil was not properly increased.
  • Fixed an issue where the k98 Scout 10.0x telescopic optic incorrectly increased down sight speed.
  • Fixed an issue causing players to ADS-in and ADS-out unintentionally.

ARMS

As many of the changes below relate to recoil, we felt it was necessary to clarify the language used:



  • Recoil adjustment
    • Recoil pattern changed
  • Recoil Deviation
    • Amount of randomness in the recoil pattern
  • Recoil increase or decrease
    • The magnitude has changed

WEAPON ADJUSTMENTS

Assault rifle

  • Alpha Assault Rifle (VG)
    • Adjusted recoil
  • Charlie Assault Rifle (VG)
    • Increased recoil
  • Assault Rifle Hotel (VG)
    • Greatly increased recoil
  • Cooper Carbine (VG)
    • Maximum damage range reduced to 1200, down from 1350
    • Neck damage multiplier reduced to 1,2, down from 1,3
    • Lower torso damage multiplier reduced to 1, down from 1,1
    • Recoil increased slightly
  • People's Assault Rifle (VG)
    • Neck damage multiplier reduced to 1,2, down from 1,5
    • Lower torso multiplier reduced to 1, down from 1,1
    • ADS speed reduced by 19%

Gun

  • Klauser (VG)
    • Neck damage multiplier reduced to 1,2, down from 1,5
  • Submachine gun (VG)
    • Maximum damage range reduced to 215 units, down from 225
    • Second damage range reduced to 450 units, down from 600
  • WHEEL (TB)
    • Neck damage multiplier reduced to 1,2, down from 1,5
  • Upper cutoff (VG)
    • Neck damage multiplier reduced to 1,2, down from 1,5

light machine gun



  • MG 82 (BOCW)
    • Knockback deflection increased
  • MG42 (BOCW)
    • ADS speed reduced by 9%
    • Increased recoil
  • Charlie Light Machine Gun (VG)
    • Neck damage multiplier reduced to 1,4, down from 1,5

sniper rifle

  • G-43 (TB)
    • Adjusted recoil
  • Rifle Charlie (MW) Sniper
    • Knock resistance increased by 19%

Shotgun

  • Combat Rifle (VG)
    • Maximum damage range reduced to 140 units, down from 150
    • Second damage range reduced to 220 units, down from 240
  • Einhorn Revolving (VG)
    • Maximum damage range increased to 160 units, down from 140
    • Second damage range reduced to 220 units, down from 230
  • Gracey Auto (VG)
    • Second amount of damage reduced to 20, down from 22
    • Third amount of damage reduced to 14, down from 18
    • Maximum damage range reduced to 140 units, down from 160
    • Second damage range reduced to 300 units, down from 325

Sniper rifle

  • 3 line rifle (VG)
    • Maximum damage increased to 95, down from 92
    • Minimum damage increased to 78, down from 75
    • Neck damage multiplier reduced to 1,5, down from 2
    • Lower torso damage multiplier reduced to 1,06, down from 1,1
    • Upper limb damage multipliers reduced to 1, down from 1,1
    • ADS speed increased by 16,6%
  • Gorenko anti-tank rifle (VG)
    • Minimum damage reduced to 102, down from 108
    • Minimum damage range increased to 4096 units, down from 2048
    • Neck damage multiplier reduced to 1,8, down from 2
    • Bullet speed increased by 22%
  • Kar98k (TB)
    • Knock resistance increased by 19%
  • Switzerland K31 (BOCW)
    • Knock resistance increased by 19%
  • Type 99 (TB)
    • Maximum damage increased to 96, down from 92
    • Minimum damage increased to 82, down from 75
    • Neck damage multiplier reduced to 1,7, down from 2

Submachine gun



  • Owen Gun (TB)
    • Adjusted recoil
  • PPSh-41 (TB)
    • Adjusted recoil
  • Sten (TB)
    • Adjusted recoil
    • ADS movement speed reduced by 10%
  • Charlie submachine gun (VG)
    • Adjusted recoil
  • M1912 (TB)
    • Adjusted recoil
    • Movement speed reduced by 1,25%
    • ADS movement speed reduced by 4%

ACCESSORIES

Munition

  • Upper cutoff (VG)
    • M15 Shot Shell
      • Maximum damage reduced to 18, down from 25
      • Second amount of damage reduced to 14, down from 15
      • Maximum damage range reduced to 180, down from 197
      • Second damage range reduced to 278, down from 315

Advantages of guns

  • Constant
    • Fire movement speed multiplier reduced to 4%, down from 5,5%.
    • ADS fire move speed multiplier reduced to 3,5%, down from 4%

Magazine

  • 3 line rifle (VG)
    • 7.62x54mmR 5 round quick loaders
      • Magazine capacity increased to 5, down from 3
  • Kar98k (TB)
    • 8mm Klauser 5 Round Fast Mags
      • Magazine capacity increased to 5, down from 3
  • Assault Rifle Hotel (VG)
    • 75mm Sakura 6,5 Round Drums
      • Movement speed reduced by 2%
      • ADS movement speed reduced by 3%
    • Klauser rifle 8 mm 50 round cartridges
      • Movement speed increased by 2%
      • ADS movement speed increased by 2%

Most weapons and attachments from Call of Duty: Vanguard received a change in this patch. From simple damage reductions to recoil changes and attachment tweaks, this update is going to have players looking again for a new weapon to master. Along with these weapon balancing changes, the developers managed to fix a lot of bugs that were hampering players' experience. One of the most annoying issues was getting players to access ADS without pressing any buttons. Luckily, this bug has been fixed, so players won't have to worry about it anymore.

Call of Duty: War Zone is available now on PC, PS4, PS5, Xbox One and Xbox Series S/X. For more information on this update, visit the official Call of Duty: Warzone website.

Audio Video Call of Duty: Warzone Update 1.50 Patch Notes Carlos Hurtado | December 15, 2022 This Call of Duty: Warzone update brings many needed bug fixes and changes to the game.
add a comment of Call of Duty: Warzone Update 1.50 Patch Notes Carlos Hurtado | December 15, 2022 This Call of Duty: Warzone update brings many needed bug fixes and changes to the game.
Comment sent successfully! We will review it in the next few hours.