
1.63 update arrived for Conan Exiles, and here is the full list of changes and fixes added with this patch.
This update is for the PS4 version of Conan Exiles, though you can still play the game on PS5 via backwards compatibility. Developer Funcom officially notes the update as version 2.3, although it appears as 1.63 when you download the update on PS4.
The new update contains a ton of fixes and it's one of the biggest patch notes released for the game so far. You can read the game's full patch notes below.
Conan Exiles Update 1.63 Patch Notes
Performance and stability
- Fixed a number of client and server crashes.
- Fixed a number of crashes when connecting to a server via the friends list.
- Fixed a number of connectivity issues.
- Improved load times when connecting to a server.
- Added a number of server-side and client-side optimizations, particularly to the build system.
- Improved network security features on dedicated servers.
- Fixed performance when fighting with a high number of NPCs.
- Fixed an issue that would cause the game to freeze and crash when interacting with NPCs or the UI under certain circumstances.
- Fixed an issue that caused the game to get soft locked.
- Fixed a number of exploits used to crash a dedicated server.
- Fixed a number of Undermesh slots.
- Fixed an exploit regarding getting infinite stamina.
- Improved security measures against dedicated server network attacks.
- Fixed an exploit regarding changing character stats from normal values.
- Trebuchet effects optimized to be less resource intensive.
- Added a number of engine optimizations.
- Optimized spam in server logs.
Exploit fixes
- Fixed an exploit regarding divine bubbles.
- Fixed a number of exploits that allowed rapid succession of attacks under certain circumstances.
- Fixed a number of exploits that allowed players to have infinite stamina.
- Fixed a food issue that allowed stacking bonuses on slaves.
- Added several improvements and fixed a number of false positives in the new anti-undermesh measures.
- Fixed a number of unintended locations where players could build.
- Fixed an issue where avatars could be summoned in unintended locations.
- Improved network attack protection for private and dedicated servers.
- Reverted the visual effects of some vulnerabilities.
- Fixed additional Unicode characters that could be used to spoof invisible names for clans and players.
- A new wave of improvements towards false positives and undetected locations have been added to the anti-undermesh tool.
- Fixed a number of out of bounds locations where players could build structures.
- Fixed an exploit to prevent damage over time and death effects.
- Fixed situations where players could achieve temporary invincibility.
- Building prohibited inside caves where it was not originally intended.
- Fixed an exploit that allowed disconnected characters to become invulnerable and impossible to loot.
- Fixed a false positive in Scuttler's shortcut anti-tumble tool.
New additions
- Overhaul of the temperature system.
- All clothing and armor now have two stats: heat resistance and cold resistance.
- Added indicators for better representation of in-game temperature changes.
- Removed soothing buff and simplified temperature buffs.
- Revised PVP settings. They can now be adjusted daily.
- New Dynamic Building Damage setting. If this option is enabled, buildings can only be damaged as long as the building owner (clan or individual) is online or after a certain period when disconnected.
- Added a new in-game setting to allow camera shake to be disabled.
Added a Streamer mode to game settings.- This will effectively hide server details in the game menu and player name in inventory.
- Added character customization feature!
- Major overhaul to crafting systems and crafting progression.
- Added new specialized crafting stations:
- New Alchemy Bench: This crafting station supports the production of finished alchemy items from the Fire-bowl cauldron.
- New Dye Vat: The Dye Vat inherited all dyes and warpaints from the Goblet of Fire Cauldron.
- New Tanner's Table: This crafting station has received all of the Silk, Hide, and Leather manipulation recipes formerly found on the Armorer's Bench.
- New Tinker Table: This crafting station is where all armor and weapon kits are now available.
- New Mold Bench: All recipes that require molds (e.g. Jewelry, Coins, and Glass Vials) are now available from this bench.
- 30 new dyes added to the game (available through the new Vat Dye Station).
- New Tier 4 Crafted Thrall Specializations: Certain types of Tier 4 Crafted minions now have specializations. These specializations grant additional bonuses to specific item stats. Note: T4 Crafting slaves prior to this patch should already have a specialization assigned.
- Blacksmith Specializations
- Edgesmith (penetration focused blacksmith)
- Bladesmith (damage-focused blacksmith)
- Tempersmith (sustainability-focused blacksmith)
- Carpenter Specializations
- Fletcher (Penetration Focused Joiner)
- Bowmaker (Damage Focused Joiner)
- Builder (sustainability-focused carpenter)
- Taskmaster specializations
- Pilot (Taskmaster focused on concussion damage)
- Supervisor (Sustainability Focused Taskmaster)
- Priest Specializations
- Confessor (damage focused priest)
- Seneschal (sustainability-focused priest)
- Guardian (armor-focused priest)
- Armorer Specializations
- Shieldwright (armor-focused gunsmith)
- Scoutwright (weight-focused gunsmith)
- Temperwright (durability-focused gunsmith)
- Blacksmith Specializations
- Improved stamina system. More details on this are documented in the Balance Updates section.
- Changed how shields work. More details on this are documented in the Combat Fixes section.
- New building upgrade system. More details on this are documented in the Construction and Placeable Patches section.
- New server setting to control damage dealt to players by Thralls. It can be found under Server Settings – Combat.
- Added new sprint attacks to all weapon types.
- Rejoice! Fast Elevators and Colored Candles can now be obtained from the Arcane Knowledge Library in the Exiled Lands.
Buildings and patches to place
- Fixed an issue where inverted walls and roofs could not be placed on top of a doorframe.
- Adjusted the placement boxes for the tannery, furnace, excavation and alchemist benches.
- Fixed collisions and pivots for a number of building parts.
- Building parts can now be upgraded or downgraded to other parts of the same type. Additionally, it allows DLC parts to be cross-linked with other DLC parts.
- Fixed an issue where Building Pieces were not fully removed when upgrading them to another tier.
- Fixed placement rules for Delving and Dyer benches so they don't clip into walls.
- Fixed Argosian Artisan table hit box.
- Buildings with updated rooms will no longer disappear after joining a session.
- It is no longer possible to stack foundations when trying to replace them.
- Fixed an issue where placeables would sometimes spawn in the world with 0 HP.
- Fixed an issue where damaged placeables were repaired on a server restart.
Crafting fixes
- Fixed an issue where bonus recipes provided by Blacksmith and Carpenter Talons were not available at Crafting Stations.
- Slave crafting bonuses moved to workbenches:
- Weapon and armor minions no longer provide bonuses to crafting speed, crafting cost reduction, or fuel consumption duration. These bonuses are now provided by workbenches.
- Smelters, Cooks, Tanners, and Alchemists retain crafting speed bonuses, but no longer provide cost reductions and fuel burn times.
- Taskmasters always provide conversion speed bonuses.
- Crafted slaves now provide additional stats to crafted items. The higher the level of the craftsman, the better the benefits they provide.
- The upgraded tannery burned fuel faster than a regular tannery. This is no longer the case.
- The Fire-Bowl Cauldron now functions as a prep station for base materials.
- Armor padding recipes have now been simplified (from 30 to 6).
- Melee weapon hilt recipes have been streamlined into one.
- Frost Giant leggings and gauntlets have had their armor values and crafting materials swapped. This is now fixed.
- Fixed tool recipes not being available in crafting benches after learning them from the Feats tab.
- Fixed Grandmaster Armorsmith not being able to unlock at its required level due to required feats.
- Fixed missing recipes for the T3 Carpenter Bench.
- Encouraged Thralls to stop eating Legion weapons. #whipit
- Bows now have full durability when crafted with a T4 carpenter.
- Fixed an issue with Garrison Blacksmith Benches missing crafting recipes.
- The Redeemed Legion recipe was missing. We found him. No need to call the police.
- Fixed remaining recipe issues with T4 Alchemists.
- Fixed an issue where excavating certain armor pieces in Delving Bench would not yield any scroll, weapon, or armor schematics.
- Fixed the issue where paddings were still needed to repair items.
- Fixed an issue with Pride Of Aesir Armor not providing a Frost Giant armor recipe.
- Fixed an issue where the Legendary Armor Patch Kit was not available for crafting.
- Fixed an issue where the Marksman Vest and Marksman Pants were not providing stat bonuses.
- Crafting Crude Wraps, Wheels of Pain, and Improved Tannery provided disproportionate amounts of XP. This has been corrected.
- Fixed several recipes not appearing under the achievements tab after learning them from a scroll.
- Lower tier crafted Eldarium weapons can now be repaired with Main Weapon Repair Kits.
- Fixed an issue where the Legion's Chain, Legion's Hatchet, and Legion's Mace did not have the variable functionality.
- Fixed an inconsistency in the crafting requirements for Dune Hunter Leggings and Shoes.
- It is no longer possible to override scanbench restrictions by placing an item with maximum durability in the processing queue.
- T3 Alchemist slaves now know the recipe for oil (by mixing bark and ichor, of course).
- Added 4 new cross-promotion recipes to the Furniture Crafter achievement. I have to cut them all!
- The recipe requirements for Silent Legion Boots have been changed to be more consistent with similar recipes: they now require Layered Silk instead of Hardened Leather.
- Items crafted by priest slaves on religious altars will now gain the expected bonuses.
- Fixed an issue that caused new items to disappear from the Artisan Bench after the player dies.
Combat fixes
- Fixed an issue where charging while mounted would deal damage in unintended situations.
- Fixed some replenishing buffs.
- Blunt Javelin damage decreased.
- Fixed an issue where the Arena Champion, Observer Above, Captain Below, and Ritual Guardian bosses were providing much less experience to Disciples when killed than others similar bosses.
- The use of shields has been redesigned:
- When an attacker hits a blocking character or when a defender blocks an attack with a shield, they can enter a rebound stun state.
- Blocked attacks now deal endurance damage equal to their base health damage.
- Each time a shield blocks an attack, it loses its durability. If a shield loses all of its durability as a result of an attack, the defender may enter a shield-break stun state.
- Increased invincibility frame on dodges from 0,2s to 0,4s.
- Fixed an issue that caused Charged Archery to deal less damage than intended after unlocking the “Flat Shot” Accuracy perk.
- Non-human AI will now prioritize combo attacks over non-combination attacks.
- Players can now trigger a dodge to interrupt healing wraps, but only 2,5 seconds after the animation starts. We are exploring this solution to give players some leeway without devaluing the commitment aspect of using bandages and their relationship to potions. We will continue to test and iterate on this.
- Attack stamina consumption is now triggered at the start of the attack rather than during the animation. This makes it possible to avoid certain operating and desynchronization problems.
- Using weapons while mounted should now deplete stamina as originally intended.
- Fixed remaining instances where Human NPCs were reducing shield durability with their attacks to double values.
- Fixed an issue that caused food healing to be interrupted when blocking an attack.
- Katana combos can now be performed by alternating between light and heavy combos.
AI and Thrall fix
- Horses would become hostile to anything under specific circumstances. We said “neigh” to that.
- Fixed an issue where follower chase and attack distances would reset on session restart.
- Adepts should no longer teleport inside map geometry when the player is climbing a surface.
- Certain enemy NPCs in Dagon Keep and Midnight Grove can no longer damage other NPCs with their area attacks.
- Fixed a number of remaining hatelist issues with world NPCs.
- Fixed an issue where slaves would get stuck when switching weapons.
- Fixed an issue where Recon Thralls could be damaged in unintended situations.
- Dagon's half-child will no longer offer level-up services to subscribers.
- Fixed an issue with NPC pathing causing them to get stuck in pursuit of their target.
- Rhinos and Giant Bears would sometimes freeze in a default pose and not attack. This has now been corrected.
- Fixed an issue where recipes provided by Thralls were not available in crafting benches if the feats were unlocked after Thrall was benched.
- Fixed an issue where the AI of NPCs, enemies, followers, or bosses, would become unresponsive in some underground locations and dungeons.
- Fixed pathing issues for non-playable characters in some dungeons and underground locations.
- Explosive jars no longer block NPC path finding.
- Fixed an issue where followers would become unresponsive after being ordered to attack a target with the “Do not attack anything” state selected.
- Fixed an issue where Thralls would stop equipping or unequipping weapons under certain circumstances.
- White horses now rock a white mane, as originally intended.
- Fixed an issue where the Attack command for Adepts would reset after a certain amount of time.
- Followers no longer suffer from food poisoning when eating raw flesh if they have the raw food in their diet list.
- Thralls and Adepts should no longer teleport above the player while climbing, causing excessive clutter, death, and general distress. Because it was a bit rude.
- We also taught the general concept of personal space, especially in these difficult times, to slaves and pets. They should no longer teleport or get so close that there are no secrets between you and your followers.
- Likewise, followers should no longer ride and push your character down stairs and slopes. Stop it, Mufasa.
- Fixed a number of issues where children of Jhil would consistently fail to hit players with their attacks.
- Fixed an issue with a certain T4 Surge Priest that could not be KO'd.
- Fixed duplicate Ignatius the Greedy spawn points in the Flotsam.
- Fixed an issue with the AI hate system causing an enemy to bounce between targets. They should now be more consistent in picking a valid target and sticking to it.
- The leash has been improved and made more progressive. Keeping aggro on an enemy will be more difficult the further the enemy is from the initial leash area.
- Specialized thralls are now available in more surge types.
- Fixed an issue where some larger mobs could get stuck in a lingering leash state when trying to return to their spawn point.
- You can now choose the next distance for your follower from the Radial menu, in case you prefer not to feel their breath on your neck at all times.
- The Giant Spider boss in Skittering Cavern should now spawn regardless of having buildings above its location.
- Fixed an issue where human NPCs holding a shield would get stuck in this hold animation.
- NPCs should no longer be able to move before recovering from knockback.
- Wraps can be used to heal slaves again.
- Fixed an issue where commanding the next thrall to stop would cause all active thralls to move to its position.
Balance Updates
- Travel stages now offer less experience.
- Combat and gathering now offer more experience and resources.
- Reworked the healing effects inherited from drinks and foods. You can now only heal with dedicated healing items and potions.
- Aloe potions (potions) and wraps (bandages) now both have animation requirements for their game effects to trigger.
- Potions now have a short animation before their effect is triggered and bandages have their effect applied continuously.
- Being hot will increase your thirst rate and at Extremely hot you will start to take damage over time and take a stamina cost penalty on your actions.
- Being cold will increase your hunger rate and at Extremely cold you will start to take damage over time and take a stamina cost penalty on your actions.
- Increased amount of healing and duration of food healing, but now breaks on damage. Players get twice as much healing per tick when using the item and double the duration. This translates to an increase of about 4 times per food consumed.
- Healing potions should no longer rupture on bleed damage.
- Adjusted the durability of the Fling shooting arc.
- Exceptional and Flawless item qualities and recipes have been removed. Note: Existing armor and weapon pieces will still exist, but new ones can no longer be crafted.
- Item quality can now be upgraded by crafting slaves. This also applies to bonus stats provided by armor and gear (from a base value of 5 to a maximum of 10). Note: Old armor pieces retain their previous values.
- Fish traps have been completely rebalanced. They now require bait to function (they no longer spawn fish passively). The better the bait, the higher the chance of getting exotic or rare fish.
- Ichor is no longer part of the Stone Consolidant recipe. Now you need resin instead.
- Ichor is no longer produced by fish other than Exotic rarity.
- Resin can be harvested from trees with a pickaxe or a pickaxe of iron level or higher.
- Bark now drops from all trees when harvested with a pickaxe or pickaxe, regardless of tool quality.
- Bark now has an increased drop rate from trees when harvested with a pickaxe or pickaxe.
- Resin now drops from all trees, regardless of location.
- Fixed the amount of flesh provided after cooking a Hatchling Turtle as being inconsistent with the amount obtained by harvesting it.
- Liquid Press Oil recipes have been changed.
- 10 unappetizing fish now give 1 oil.
- 5 salted fish now gives 1 oil.
- 1 exotic fish now gives 1 oil.
- New Level 20 Survival Perk, “No Waste”. This reduces the amount of water used per drink from water skins, effectively doubling the life of water skins.
- The “Hard Worker” perk is now a level 30 Survival perk.
- The “Efficient Butcher” perk has been removed from the game.
- Updated Crafting Thrall values for T4 Specialist Crafters so they never drop below T3 Crafter values.
- Glass Flasks and Coins are now crafted in the Furnace instead of the Tinkerer's Table.
- Adjusted stockpile sizes, cook rates, and fuel timers for tanneries and furnaces.
- Frost Giant Armor attributes have been rebalanced. Its base value now gives 4 vitality points (instead of 16), but also a bonus of 5 strength points. This can be further improved with specialist craftsmen.
- Herbal Tea and Honey Wine now provide a slight amount of healing.
- Stamina System Changes:
- Carried Charge no longer increases the cost of actions that consume stamina. This should lead to actions that are more consistent in their cost.
- Armor type no longer increases the cost of certain stamina-intensive actions such as climbing.
- Armor type and load carried now change the rate at which you can regenerate stamina. The values of each armor type and encumbrance level can be changed through server settings.
- Using stamina can now allow you to enter negative values. Although your current stamina value is negative, you are exhausted.
- Exhaustion is now removed when your current stamina is above 0 instead of being removed when you have regenerated your entire stamina bar.
- It is no longer possible to dodge when overloaded.
- Stamina now regenerates while blocking but at a much slower rate.
- New server settings:
LightArmorStaminaRegenMultiplier, MediumArmorStaminaRegenMultiplier, HeavyArmorStaminaRegenMultiplier, NoLoadStaminaRegenMultiplier, LightLoadStaminaRegenMultiplier ,MediumLoadStaminaRegenMultiplier ,HeavyLoadStaminaRegenMultiplier ,OverLoadStaminaRegenMultiplier, , StaminaLightArmorNoLoadRegenMultiplier, StaminaLightArmorLightLoadRegenMultiplier, StaminaLightArmorMediumLoadRegenMultiplier, StaminaLightArmorHeavyLoadRegenMultiplier, StaminaLightArmorOverLoadRegenMultiplier, StaminaMediumArmorNoLoadRegenMultiplier, StaminaMediumArmorLightLoadRegenMultiplier, StaminaMediumArmorMediumLoadRegenMultiplier, StaminaMediumArmorHeavyLoadRegenMultiplier, StaminaMediumArmorOverLoadRegenMultiplier, StaminaHeavyArmorNoLoadRegenMultiplier, StaminaHeavyArmorLightLoadRegenMultiplier, StaminaHeavyArmorMediumLoadRegenMultiplier, StaminaHeavyArmorHeavyLoadRegenMultiplier, StaminaHeavyArmorOverLoadRegenMultiplier, StaminaRegenerationTime, StaminaExhaustionTime
- Differences in stamina consumption between light, medium and heavy armor (*):
- Light Armor – high stamina regeneration, most affected by over-encumbrance (*).
- Full stamina regeneration time, seconds: 3,0 (no load), 5,0 (light load), 7,0 (medium load), 9,0 (heavy load), 18,0 (overload) .
- Medium Armor – medium stamina regeneration, least affected by over-encumbrance.
- Total stamina regeneration time, seconds: 5,0 (no load), 5,5 (light load), 6,0 (medium load), 6,5 (heavy load), 13,0 (overload) .
- Heavy Armor – low stamina regeneration, somewhat affected by over-encumbrance.
- Full stamina regeneration time, seconds: 7,0 (no load), 8,0 (light load), 9,0 (medium load), 10,0 (heavy load), 20,0 (overload) .
- Icy Godbreaker now protects less against cold and normal Godbreaker armor protects less against heat.
- Debaucheries insulation values of Derketo armors have been rebalanced to be similar to other armor sets.
- Increased expiration times for Lingering Essence, Human Heart, Heart of a Hero, and Spotless Human Meat.
- The Durable Light and Durable Medium sets now provide thermal insulation as intended.
- Equipped warpaints are now lost on death, regardless of server settings.
- Rebalanced Yog's Touch. This change is intended to bring Yog's Touch to a point where it offers a unique playstyle for a one-handed ax user without being completely overpowered compared to other one-handed axes in its class:
- Health damage changed to 51
- Armor Penetration changed to 28%
- Black Hand Boots now offer resistance to heat and cold.
- Slightly increased Black Iron Bulwark stats.
- Adjusted weight values for all armor padding.
- Slightly reduced stats for ancient weapons.
- Reduced envelope weight to 0,1. (Infused Wraps are still 0,58 weight and will be adjusted in a future update).
- The penetration values of “Oil of Penetration” and “Spiked Weapon Adjustment” have been lowered (by 5%).
- Reduced EXP gain from gathering farming items by 50%.
- 60% reduction in EXP gain from gathering Coal and Resin.
- 20% increase in XP after completing travel events.
- Aloe is no longer required to craft Rough Wraps.
- Significantly improved the 50 Vitality perk (from 5HP to 50HP).
- Fixed an issue that caused recipes using wood and crafted wood to grant more XP than intended.
- Boots and verminskin pants give +1 to each stat, as intended.
Quality of life improvements
- Items can now be used while placed in containers.
- High tier weapons and armor can now be crafted in T2 benches and above, allowing T2 to be “best in class” in terms of size footprint.
- Added a number of UI quality of life optimizations when playing with a gamepad.
General bug fixes
- Fixed an issue that prevented building element temperature resistances from being reapplied after a server restart, which could cause player characters to die upon login. Yes finally.
- Fixed an issue where more than one avatar could be summoned at a time.
- Animal models in animal enclosures should no longer swap places and disappear after reloading the area.
- Player characters should no longer be able to be killed while teleporting.
- Removed soothing buff.
- Fixed broken LODs on some of the dragons.
- Fixed broken LODs on some facial hair options.
- Receiving any type of damage while bandaged will now properly break the animation.
- Fixed how building thermal insulation is factored into character temperature resistance.
- Fixed an issue that prevented Infused Wraps from spawning.
- Fixed a texture issue with the boss Den.
- Fixed a number of issues that allowed healing animations to be overridden.
- Fixed an issue that prevented the creation of custom solo and co-op sessions.
- Fixed an issue that prevented players belonging to clans from interacting with altars and braziers if the "Containers ignore ownership" setting is disabled.
- Fixed an issue with Den Boss mane and tail textures.
- Fixed an issue where Conan's Royal Armor was not providing the attributes intended. #hailtotheking
- Fixed an issue with shadows when playing in low quality settings.
- Some types of fish were nowhere to be found. This has now been corrected.
- Fixed an issue where chests could not interact with if they were under a small body of water.
- Fixed an issue where players could get stuck underwater under certain circumstances.
- Fixed an issue where fishing traps could not be placed on certain bodies of water.
- Fixed an issue where the vertical risers would revert to their default position if a player leaves their render distance. Hooray!
- Fixed an issue that caused the “Disconnected characters to stay in world” server setting to not work properly.
- Fixed an issue where Werehyena boss manes looked flat.
- Infused aloe extract, stutter wraps, and infused wraps provide less healing than their lower quality counterparts. This is now fixed.
- Fixed an issue where some aloe extracts provide higher amounts of healing than their wrap counterparts, despite having lower level requirements.
- Fixed a possible permanent “Heat Stroke” effect caused by equipping Heat Resistant Armor while affected by Corruption Changes.
- Provides additional enhancements to the hair shader.
- Removed incomplete mod kits that were dropping in Nameless Town.
- Adjusted the Orb of Nergal camera.
- Changing races with the Orb of Nergal no longer restores the default colors of equipped armor.
- Re-equipping parts of insulated armor no longer makes the temperature debuff permanent.
- Repairing armor no longer requires padding.
- The “Craft an Exceptional or Perfect Item” journey step has been removed from the game and replaced with “Craft an Improved Workstation”.
- Fixed an issue with Frostgiant armor not giving bonus attributes.
- Fixed an issue where vines could not be harvested.
- Fixed an issue with warpaints visually disappearing when switching races with the Orb of Nergal.
- Fixed an issue where temperature resistance effects were not affecting characters created after the temperature changes update.
- Fixed an issue where stamina would deplete faster if the player character had previously been in AFK camera mode during the same session.
- Some crafting tables would not emit light despite being used. This has now been corrected.
- The “Command a Follower” travel step can be executed again as intended.
- Fixed an issue where sometimes blood decals were not visible on a character's body after taking damage.
- DropBackpackonDeath and DropShortcutbarOnDeath removed from server settings as they are obsolete. They should no longer appear on new servers.
- Mending Hammers and Skinning Knives – including Jhebbal Sag and Derketo tools – now show up in weapon displays.
- Graceful Night Legendary Weapon now drops with full durability.
- Hammer of Thag now correctly provides a strength bonus.
- Khari weapons now correctly grant the intended bonus attributes.
- Removed xx_Simms_Kopesh from the admin panel.
- Fixed an issue where Blinsidght head armor gear was not displaying on the player character.
- Crafter Thralls should no longer disappear from their workstations when resuming.
- Endowment, Chest, and Chest sliders are now accessible in character re-customization via Nergal's Orb.
- The “Antidote of One” perk should now be applied to the correct buffs.
- Sandstorm effects should no longer affect characters in a dungeon.
- Fixed an issue with the stamina cost multiplier preventing stamina from being used if set to a value less than 1.
- Orbs should now bounce off certain surfaces instead of floating in the air.
- Fixed an issue that made it impossible to unlock the “Get Mount” and “Get Animal Companion” journey stages.
- Some server and player settings would default back to their original values after restarting the game. This has now been fixed.
- Fixed an issue where it was possible to drop a weapon from the hotbar while it was equipped under specific circumstances.
- Fixed an issue where the wrong particles were being played when hitting certain surfaces.
- Dynamic Building Damage Period setting should now work correctly.
- Default server settings for purge time restrictions have been disabled.
- Fixed an issue that could cause a character to get stuck in a rubber band when joining a session while mounted.
- Fixed an issue where a player character could get stuck in an unable to sprint state after joining a solo or co-op (listening server) session.
- The travel step to combine orb effects can no longer be completed using only one type of orb.
- Fixed an issue where buffs provided by armor pieces could persist when quickly swapping items.
- Fixed a visual imperfection around the character's waistline when equipping certain pieces of armor.
- Fixed other instances where placed buildings and placeables would change their names and/or values after restarting a server or session.
Terrain and environment fixes
- Fixed a visual issue on large trees in the Jungle biome.
Animation and cutscene fixes
- Some large enemies and bosses would flinch hysterically when hit. We asked them to tone them down a bit.
- Fixed an issue with the horse dismount animation.
- Fixed a number of issues with riding animations.
- Updated animations when using bindings.
- Updated sitting animations to address a number of issues with the character's neck becoming groovy.
- Fixed an issue that caused the character's right arm to change position when holding a torch.
- Fixed an issue that caused the wrong particle effects to play when hitting certain objects with certain weapons.
- Fixed an issue that allowed players to visually hit each other.
UI and text fixes
- Through painstaking effort, our #spellchekker team went all out to correct a number of minor typos between sessions of whipping, gruesome torture, and marathon reruns of Christmas movies on Vanir Home System devices.
- Fixed an issue where servers were not showing any active players.
- Fixed an issue that caused a server to list its ping as 9999 or ???.
- Official servers should no longer be listed twice in the server browser.
- The Close option in the Friends List tab should no longer be cut off if playing in German. #spellchekkerteamstrikesagainhoohah
- Friends list should now be accessible with a controller.
- Added new PVP settings and sliders to the Settings menu, under the general tab.
- Added filter in inventory to sort blueprints by DLC release.
- Fixed a UI issue regarding the new PvP Settings in the Server Settings tab.
- Fixed a UI issue in the crafting section.
- Added visual icons to identify T4 Crafting thrall specializations.
- Fixed an issue in regards to missing food icons in followers’ diet screen.
- Fixed an issue where the Corruption Effect would not update accordingly in the Status tab.
- Fixed an issue that would cause the server browser to freeze when filtering by map.
- Fixed the placeholder icons and missing recipes from Dark Templar Armor and Guardian Armor regular and epic feats.
- When customizing through the Orb of Nergal, submenu selections now update properly after changing race.
- DLC equipment icons are no longer overwriting resource ones.
- Fixed an issue with the Favorites server filter not working as intended.
- Fixed a visual issue for Weak Aloe Extract Icon.
- Fixed the Dyer’s Bench model as it lacked collision and had stretched or misplaced textures.
- Generalized the information about temperature damage displayed in the Character’s stats screen.
- The Epic Reptilian Chestpiece and Gauntlets had swapped their icons. This has now been fixed.
- Removed Epic borders from regular versions of the Marksman’s set.
- Fixed an issue where the descriptions of some crafting benches were cut-off in the Crafting and Feats tabs.
- Specific Improved workstations were missing a “Low Craft Time” keyword. This has now been fixed.
- Demon-Fire orb and Gas orb now have damage values shown in the UI.
- Fixed an issue where Feats taught by Grandmaster Tanner had incomplete descriptions.
- Fixed a number of placeholder text issues in the description of certain workstations.
- Corrected keyword on the Practice Great Sword.
- Added missing Diseased keyword to the Diseased Knives.
- Fixed missing keywords on the Blindsight armor piece.
- Updated the long description of Brittle Edge.
- Addressed an inconsistency in the description of the Diseased Spike.
- Perfected Paddings had placeholder icons in their Info section. This has now been fixed.
- Fixed a number of placeholder icons in the admin panel item list.
- All new crafting tables should have their correct icons now.
- Updated Strength perk descriptions to better reflect their effects on attacks.
- Changed the DLC filtering in the crafting inventory: The None filter will now show only base game recipes. A new All filter has been added to replace the previous None filter and will show all recipes.
- Fixed the alignment of the “Tome Restrict Avatar Summoning” server settings in the UI so that they are not overlapping text.
- All placeables from “Nordheimer Shelvings” and “Nordheimer Walls” Feats should no longer have placeholder names after being placed on a Dedicated Server.
Audio Fixes
- Improved music loop in the main menu.
- Default brazier sound volume has been reduced.
- Fixed an issue with missing SFX for hammer and 2h axe attacks.
Conan Exiles is out now for the PC, PS4 and Xbox One. Vous pouvez visiter le site officiel for more details about today’s huge patch.
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