Days Gone runs better on RTX 2060 than on PS5
DigitalFoundry published an in-depth technical analysis of Days Gone on PC, where they not only evaluated the performance and quality of the compatible version, but also they faced the PS5, and the result is not only really interesting, but also confirms everything we told you at the time in this article, dedicated to reviewing the five most important myths in order to build a PC similar to the PS5.
Before getting to the heart of the matter, I want to remind you that the requirements of Days Gone in its PC version already implicitly suggested that it was going to be a pretty affordable title, and at the end we can confirm that this was the case. This game runs well even on a modest GTX 970 and scales well with any mid-range graphics card, including the Radeon RX 5700 and RTX 2060.
Indeed, Days Gone has been ported to PC with great skill, the optimization is good, and the graphics quality improvements are so marked that this version looks better than the PS5 version and not, we don't need high-end hardware to enjoy it in all its glory.
Days Gone: PS5 vs PC, what graphics settings does Sony's console use?
The PS5 version uses upscaling to 4K, meaning it doesn't natively render at that resolution and starts from a much smaller base, 1 x 920 pixels, and scales using the technique checkerboard. This is noticeable in many scenes, and in fact, it's easy to see the graphical errors generated in certain elements, such as the closest shadows, character hair, and animal fur. The reconstruction system used shows that we are dealing with a resized resolution, and the difference compared to native 4K on PC is great.
When it comes to graphics settings, DigitalFoundry makes a very long trip by the most important and concludes that Days Gone on PS5 uses the following settings in its most important settings:
- lighting: High quality, a notch below the maximum on PC.
- Textures : lower quality than low PC mode, indeed there are bugs that affect the graphical quality of certain elements, such as the oil leak from the bike, which looks terribly bad on PS5.
- Volumetric lighting and clouds: medium quality, it has some minor rendering errors that are not noticeable on a high quality PC.
- Viewing distance: custom setting, with the equivalent of very high at close range and slightly lower than high mode at long range.
- geometry quality: Equivalent to high mode on PC.
- Nuances : it is also the equivalent of high mode on PC.
Loading time on PC too They are much smaller Which suggests that Days Gone on PS5 hasn't been properly optimized to really take advantage of Sony's new console SSD, but how do those tweaks and the performance of the PS5 version compare to a current PC?
Digital Foundry installed Days Gone on a PC with a Ryzen 5 3600, which has 6 cores and 12 threads, not 8 cores and 16 threads like the PS5, accompanied by a RTX 2060 6 Go, a mid-range graphics card, and applied the most similar graphics settings to the settings used by the PS5 version, with the particularity that in some cases, like texture quality, What it was configured way above.
The result is excellent, because, as we can see in the video, the performance that Days Gone presents with this hardware and this configuration is superior to the PS5 version. In some areas we find values of more than 80 FPS, and in general they remain stable above 60 FPS almost permanently, with occasional drops limited to the most intense moments, such as fights with spawn hordes.
Are you surprised that an RTX 2060 can run Days Gone better than a PS5? Well, it shouldn't, at least if you're one of our regular readers, since we've talked about this topic before, and of “hype” and false information which revolved around the PS5 GPU, on previous occasions. We also found that Control performed better on NVIDIA's graphics solution.
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