DayZ Update 1.12 Patch Notes

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Philippe Gloaguen
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1.12 update arrived for DayZ, and here is the full list of changes and fixes added with this patch.

DayZ has always been fun to play if you like survival and hunting games, because the rule of the fittest definitely takes place here. With the latest update, many new weapons become available, and a host of fixes and improvements are also implemented. Bullets and cartridges are also tweaked a bit to provide a better overall experience. Read all about that and more, in the following list of patch notes for Update 1.12.



DayZ Update 1.12 Patch Notes

ADDED

  • Variety of small food items
  • pioneer rifle
  • Mud Knife
  • Kukri knife
  • Sickle
  • agricultural hoe
  • Broom
  • New action to disarm landmines with the right tool
  • Tritium sights to ATOG backup sights
  • Now you need to peel the potatoes to make them edible
  • Greenhouses can now be used for farming
  • Flags can now be cut into rags using a knife
  • Vehicle batteries are now charged while the engine is running and consumed by the headlights
  • Vehicle accessories can now be locked in place using a screwdriver (interiors) and a key (doors)
  • Tooltips for mounting slots
  • Empty attachment slots are highlighted when focus
  • Added over 100 new error codes to connection issues and kicks

FIXED

  • Infected items could not be moved directly into inventory
  • Inventory slider could get stuck after equipping a hand ranged weapon
  • Fixed server error related to player restriction
  • Improved client performance when examining a stack of items
  • Items dropped inside a tree or bush sometimes levitate
  • Flash Grenades would not explode if destroyed by force
  • Belts would not show damaged textures when damaged
  • Fixed an exploit to cancel hurt animation
  • Sneak Murder Could Be Executed With A Ruined Weapon
  • Fixed exploit for prolonged blocking
  • Pans can be buried even when placed in a stone oven
  • Observed from a distance, the broken glass on an M3S appeared intact
  • Deleting items from M3S inventory was not working properly
  • It was not possible to repair the engine of the Sarka 120
  • Car headlights could be on even if the battery was exhausted
  • Car headlights would continue to shine, even if the battery was destroyed
  • The M3S battery could be removed while the truck was running
  • Zucchini and Leather Sewing Kit renders better when rotated in inventory
  • Camera cut issues in city police station
  • The Ghillie Suit and Rifle cannot be repaired with a Sewing Kit
  • Knives in attachment slots could not be used to interact with other objects
  • Placing items in a tent would cause them to sink into the ground
  • Placing items in specific buildings would cause them to spawn halfway underground
  • Some loot spawns would cause items to appear in odd positions (levitation, under tables, etc.)
  • The open greenhouse doors seemed closed from afar
  • Fixed a roof collision preventing the player from entering a building
  • The village bus stop has had some minor cuts to the bus timetable
  • Traffic signs at the intersection between Bor, Komarovo and Pavlovo would give false indications
  • Fixed some exploits in buildings
  • Players can still connect to a server that is within the one minute window after the shutdown, resulting in a generic bounce message.
  • AI behavior sounds were out of sync for players
  • Radial menu for lights was not displayed when wearing goggles with the Tactical Headset
  • Players were not sitting down if they were already performing another gesture and disconnected
  • Incorrect "Next Game" action widget on base building fence
  • Long item names have been cut off in the lower left corner of the HUD
  • Emotes were not grayed out correctly in the emote menu when prone
  • Equipping or swapping an item in a player's inventory was not always working
  • Large tent collision part not scaled correctly
  • Animals infected or can get stuck in the air when hit by a vehicle
  • The damage indicator on the tent doors was not showing the correct damage status
  • The "Attach as Cargo" widget was getting stuck on the screen after combining a pot or pan with the gas stove
  • Items would disappear inside a garden plot when dropped on it
  • Bad melee impact sounds from various tools
  • The effect of blood loss (desaturation) could not be observed after reconnection
  • Dynamic events (like a crashed helicopter) could disappear near the player
  • Player could avoid limp animation by performing action while prone

AMENDED

  • The warning for a full stomach will be displayed earlier before reaching the vomiting threshold
  • Rebalanced nutritional values, stock sizes and filling of each edible item
  • Farming actions have been moved from plants to plant locations for easier targeting
  • All plants now have different growth times (between 20 and 50 minutes)
  • Adjusted nutritional values ​​of horticultural vegetables according to their growth time
  • Fertilizing now increases plant yield instead of growth time
  • Increased risk of plant infestation
  • Plants will spoil after some time when fully grown
  • Slicing a pumpkin now yields two pumpkin slices
  • The worse a vegetable's condition, the fewer seeds it will yield when cut.
  • Unboxing seeds now generates paper
  • Ammo Types Rebalanced
  • Increased high caliber ammo penetration
  • High impact bullets slow the player down and deal more shock damage
  • Efficient ballistic cartridges maintain velocity (and therefore bullet energy and resulting damage) longer and are therefore more effective at longer ranges
  • .380 and 5,45×39 are the weakest in their class but are found more often in the world
  • Special types:
    • .22 is used by particular weapons (MKII which is fully suppressed and Sporter which is an accurate near recoilless semi-automatic rifle)
    • 12 gauge rubber slug inflicts extreme shock damage at close range
    • 12 gauge buckshot slows much more
  • Modern firearms require more maintenance when in use
  • Adjusted the audible range of gunshots based on the caliber they are using
  • Increased accuracy of Pistols, Chainshot Rifles, Bolt Action Rifles, Shotguns, and Sniper Rifles
  • 1PN51 scope allows weapon iron sights with certain weapons
  • Assault Rifle Accuracy Decreased
  • Adjusted air friction for bullets
  • Bullets muzzle velocity is lower and typical velocity is higher (based on min/max velocity for specific bullet type)
    • Muzzle velocity is modified by weapons and is balanced so that non-automatic weapons do more damage per bullet than automatic weapons
    • Damage is now correctly calculated as a proportion of impact speed vs typical speed
  • Increased shotgun pellet damage
  • Lowered leg health and armor against projectiles, increasing the chance of a broken leg in a firefight
  • Stab Vest now provides less ballistic protection than Ballistic Vest
  • Increased durability of all body armor
  • Melee damage using impractical items is now weaker than fists
  • Slightly increased fist damage
  • Increased the damage of most tools to be more effective than fists in combat
  • Reduction of blood loss due to bleeding source
  • Slightly delayed recovering from shock damage after receiving it
  • Increased chance to stun an infected during melee combat
  • Reduced damage to equipment inflicted by infected
  • Infected now react less to shots from the IJ-70 and Sporter 22
  • Players are no longer targeted by Infected while unconscious
  • Light melee attacks have a lower chance of getting infected in stagger (blunt melee weapons with higher shock damage have a higher chance of getting infected)
  • Infected are now tougher in combat
  • Melee attacks on Infected are now more consistent in terms of the number of attacks needed to take one out
  • Improved backstab effectiveness against infected (performed with edged weapons)
  • Infected now react to players interacting with doors
  • Infected react less to suppressed hits and more to stronger hits
  • Infected drops player search faster
  • Reduced effectiveness of Infected Shout
  • AI no longer takes damage from damage zones (chimneys/barbed wire)
  • Landmines can no longer be disarmed using the Bear Trap (killing the player in the process)
  • Matchboxes can now be combined but not separated
  • When focusing on a specific part of a car/base building object etc, the name of that specific section will be displayed in the widget
  • Reduced audible range of reload sounds by 50%
  • When you have your hands cuffed with barbed wire, the difficulty can now cause bleeding
  • You can now choose to stop a connection attempt in progress and connect to the currently selected server instead
  • Lightning bolts now illuminate the environment for a bit longer
  • Vehicle batteries with metal wires attached can no longer be placed in cargo
  • Burning road lights can be destroyed by placing them in a chimney
  • You can only earn additional "rewards" by fishing in calm waters
  • Adjusted Christmas lights on tents to be more light on performance
  • Credits Update

CENTRAL ECONOMY

  • Added SG5-K 15 round magazine to spawn (in world and attached to weapon)
  • Increased the amount of food spawning in spawn areas and in the center of maps
  • Reduced the amount of food spawning in high level areas
  • Increased ammo count .380 and 5,45×39
  • Increased chance of weapon spawns with magazines
  • Infected police now spawn near police cars
  • Adjusted loot spawns in Talons

SERVER

  • Added: ServerLog [Warning] message when server could not disconnect drives in time before shutting down
  • Added: ServerLog [Warning] message when there is no stop message present in messages.xml
  • Added: ServerLog [Shutdown] message showing how long until next shutdown
  • Added: ServerLog [Shutdown] message showing when server logs, locks and hits all players
  • Added: RCON messages lock and unlock to perform these actions on the server
  • Added: Sending an RCON Kick message with "-1" will kick all players from the server
  • Fixed: Kick by Shutdown message now correctly indicates the reason is server shutdown in the server log
  • Fixed: Changing the logout time in globals.xml had no effect on the actual in-game timer.
  • Fixed: Printouts clog logs when loading factory base store
  • Fixed: Tents could not be repaired when server had disableContainerDamage enabled
  • Tweaked: additional engine side checks implemented for weather values

MODELIZATION

  • Added: CanObstruct() checks the object for commonly used obstruction checks
  • Added: IsScenery() checks the object to see if an object is part of the terrain
  • Added: GetCenter() function on object to find center position of object
  • Added: CanBeTargetedByAI to EntityAI which decides if entity can be targeted by AI passed as parameter
  • Added: Infected attack speed (multiplier) can be adjusted in GameConstants.AI_ATTACKSPEED
  • Added: AI sensor multiplier can now be changed in PlayerConstants.AI_*
  • Added: "CanBeIgnoredByDroppedItem" to object to decide if an object should be ignored when finding a place to drop an item
  • Added: SetDirection to Shape
  • Added: Way to specify a custom set of images for attachment or attachment category icons
  • Changed: RaycastRVProxy now has an additional parameter to enter an array for excluded objects
  • Changed: Error messages when kicking from the game or failing to connect to the server have been improved

KNOWN ISSUES

  • Infected people can pass through closed doors in some places. The interim fix for community servers is to set all attributes of the build to 0 in the db economy.xml file. A proper fix will be included in an upcoming hotfix, which is scheduled for release early next week.
  • The Eggsperimental capsule is currently ready to appear on community servers

DayZ is available on PlayStation, Xbox and PC. For more on the game, be sure to check out the official website right here.




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