Minecraft Update 2.26 Patch Notes

Update 2.26 has arrived for Minecraft and here is the full list of changes and fixes added with this patch. Easily one of the most patched games of all time, Minecraft is here with another update this week. This time it features a mix of new features, experimental features that you can choose to enable or not, and some bug fixes to make the game as smooth as possible. Here's everything new with Minecraft update 2.26.

Minecraft Update 2.26 Patch Notes

New features:


  • Candles are now available in-game!
  • Can be placed in clusters of up to four and lighted using Flint & Steel
  • Put a candle on a cake and make a wish!
  • Candles can be made using honeycomb and string
  • Combine with dye on a crafting grid to craft candles of different colors

Potted azaleas

  • Added Potted Azalea and Blooming Azalea variants
  • Simply place an azalea in a flowerpot!

Experimental gameplay:

Experimental features of Caves & Cliffs: Part II are available in this update and can be activated on the world creation screen!

Please keep in mind that these features are in development, still under development and subject to change. If you enable them, your world may crash, crash, or not work with future updates. Experimental features cannot be disabled after world creation.

For more information, please see the article on enabling experimental features at aka.ms/MCExperimentalFeatures.

  • World height now goes up to 320 blocks and down to -64 blocks
  • Nouveaux biomes de surface, notamment Lofty Peaks, Snow Capped Peaks, Snowy Slopes, Mountain Grove et Mountain Meadow
  • New cave biomes including Lush Caves and Dripstone Caves
  • Renovated cave generation adds cheese caves, spaghetti caves, lava aquifers, and flooded aquifer caves
  • New ore distribution
  • Skulk Sensor
  • goat horn


Performance / Stability

  • Fixed a crash that could occur if a structure was placed with a command in an unloaded area and that structure was removed


  • Underwater fog is biome dependent again and spawns as it should (MCPE-124266)
  • Fixed a bug that could sometimes cause Nether portals to take players to the wrong coordinates (MCPE-115933)
  • Fixed splitscreen players not being able to rename items on Anvils (MCPE-108405)
  • Thunderstorms now occur as often as Java Edition (MCPE-72798)
  • Stronghold loot now closely matches the Java edition (MCPE-104330)
  • Players can no longer swim in the air under a platform, even though it looked pretty cool (MCPE-48958)
  • Fixed players going through cobwebs taking fall damage before hitting the ground (MCPE-121550)
  • Descending into powder with touch controls now uses the same button as descending into scaffolding
  • Fixed an issue that caused the player's head to not animate properly with emotes (MCPE-126902)


  • Empty buckets can no longer be used to collect fish
  • Axolotls no longer move their tails when playing dead (MCPE-123309)
  • Feeding Axolotls with a bucket of tropical fish now returns a bucket of water instead of an empty bucket (MCPE-127382)
  • Axolotls now only spawn in total darkness to prevent spawning in unwanted locations
  • The hitbox on Axolotls is now smaller to match the crowd size
  • Drowned, Guardians, and Ancient Guardians now attack Axolotls on sight
  • Skeletons now turn into wanderers after 20 seconds in powder snow, up from 45 seconds.
  • Strays no longer drop Wither Skeleton Skulls when killed by charged Creepers (MCPE-35876)
  • Burning mobs can no longer destroy powder snow when the Mob Griefing world option is disabled (MCPE-221842)
  • Tempted goats now move at the same speed as goats in Java Edition and other similar mobs that are tempted (MCPE-123261)
  • When goats perform a ram attack, mobs no longer retaliate against goats (MCPE-129619)
  • Goat fall damage reduction is now equivalent to Java Edition (-10 fall damage reduced)
  • Goats can now continue to ram when on slime blocks and honey blocks
  • Baby sea turtles no longer disappear after hatching (MCPE-70664)
  • Baby horses, including their variants, are now taller and no longer feature Z-fighting of their legs (MCPE-92462)
  • Iron golems and evokers are no longer sometimes aggressive on peaceful difficulty (MCPE-47012)
  • Amphibious mobs no longer get stuck when moving across slabs and daylight sensors
  • Attacked Glow Squids no longer darken solely for the aggressor in multiplayer sessions
  • Glow Squid now darkens to match surrounding light level when injured (MCPE-121754)
  • Villagers spawned from villager spawners on market worlds created after 1.11 now correctly appear as V2 villagers
  • Fixed a warning that could appear in splitscreen when encountering Guardians


  • Anvil and stalactite drops now damage mobs when they land in liquid
  • Azaleas can now be bone meal when placed on clay
  • Using the pick block on Azalea Leaves and Blooming Azalea Leaves now results in picking the correct blocks (MCPE-128092)
  • Hanging roots are now destroyed by water (MCPE-121676) (MCPE-127677)
  • Lightning rods no longer break blocks that fall on them (MCPE-116545)
  • Rooted dirt texture is now randomly rotated, matching the behavior of regular dirt blocks (MCPE-123197)
  • Small dripleaf now only drops when broken with shears
  • Glow Lichen now only drops when broken with shears
  • Jukeboxes now only eject music discs in non-solid blocks (MCPE-85635)


  • Projectiles, such as snowballs and eggs, no longer cast shadows
  • All dropped objects now have a similar floating height
  • Disenchanting an item using the grindstone correctly resets the enchantment cost penalty (MCPE-107211)
  • Data based items now oscillate faster when not targeting blocks (MCPE-119702)
  • Firework rockets obtained from the '/replaceitem' command now have a flight duration (MCPE-109037)
  • Firework stars obtained from the '/replaceitem' command now have proper color values ​​(MCPE-109037)
  • Glowing text on signs now has an outline (MCPE-129123)
  • Black text on signs can now be lit up using a luminescent inkbag (MCPE-128079)
  • Tooltips are now present when holding Ink Sac and Glow Ink Sac while using a controller
  • Ink Sac and Glow Ink Sac can no longer be used indefinitely on signs in Adventure Mode
  • Players can no longer dye text on panels in Adventure Mode (MCPE-126489)
  • Pumpkins are once again accepted by village farmers regardless of rotation when mined (MCPE-105540)

User interface

  • Glowing item frame is now placed after standard item frame in creative inventory (MCPE-117532)
  • Copper ore is now placed after other overworld ores in the creative inventory (MCPE-119724)
  • Deepslate is now placed after other stones in creative inventory (MCPE-127592)
  • The tooltip duration of hotbar items now scales with the length of the tooltip text
  • Added a new accessibility icon in the Settings menu
  • Items can now be previewed in the Character Creator and equipped using the Equip button
  • Added Equip button to Classic Skins and Capes tabs
  • Profile screen reload button is now correctly localized in all supported languages
  • The "Reset to Default" button in Accessibility Settings now resets the Text Background Opacity slider
  • Fixed a typo in the 'Loom' section of 'How to Play' (MCPE-128735)
  • Play screen empty tab counters now show zero instead of an empty gray box (MCPE-110535)
  • Featured item thumbnails now fit in the featured item window in Character Creator
  • When not signed in to a Microsoft account, players are now presented with a button prompting them to sign in on the play screen so they can view realms
  • Realms Plus content expiration timers now display correctly
  • Realms Plus timers now only spawn within 30 days of expiration

My Orders

  • '/title clear' now correctly clears HUD title and subtitles (MCPE-97636)
  • Frosted Ice can now be used in any command that accepts a block, such as '/setblock' and '/testforblock' (MCPE-126741)

Technical updates:

Updated add-on template packs

  • Updated add-on templates for 1.17.10 are available for download with new resources, behaviors and documentation
    • Resource pack template: aka.ms/resourcepacktemplate
    • Behavior pack template (includes documentation): aka.ms/behaviorpacktemplate

Stability and performance

  • Added better error handling for JSON parsing. Added several new content errors for item parsing as well as loot tables


  • Players receive content error when custom recipes are invalid
  • Renamed "minecraft:scaffolding_climber" to "minecraft:block_climber". It now deals with climbing scaffolding and powder snow


  • Loot chests with Seed=0 are now properly randomized if placed on the same coordinates. Note that choosing to block a vanilla loot chest before opening it will now result in identical loot in every copy, unless the seed is set to 0 in the NBT

Dedicated server

  • Added missing symbols for Bedrock Dedicated Server on Linux (BDS-13482)

NPC Dialog

  • Content creators can now create multi-page dialogues with a branching narrative for NPCs using the "/dialogue" command and dialogue JSON files

Data Driven Mobs

  • Ender Dragon rendering and animations are now fully data driven
  • Ender Crystal rendering and animations are now fully data driven
  • Horse rendering and animations are now fully data driven
  • This job supports all horse variants (horse, mule, donkey, zombie horse, skeleton horse) and all horse versions, including:
    • v1 (engine version 1.2.5 and earlier)
    • v2 (engine version 1.2.6 to 1.17.0)
    • v3 (engine version 1.17.10 and later). This will be a cleaner version of the v2 template, with a less confusing bone name

Data Driven Items

  • Updated documentation for "DisplayNameItemComponent"

Data Driven Blocks

  • Updated documentation for 'BlockUnwalkableComponent'


  • Incoming client sync properties for newly seen types will register correctly with client-side actor property manager groups


  • "query.wing_flap_position" now works with the ender dragon
  • Added “query.show_bottom” – a query to determine if the bottom of the entity is rendered or not
  • Added "query.death_time" - a query to determine the ticks elapsed since a mob started dying
  • Added "math.min_angle" - a mathematical expression to minimize the magnitude of the angle (in degrees) in the range [-180, 180]
  • Fixed experimental "query.target" to work on client-side queries

Loading a song

  • Limits writing songs unless necessary. Songs upgraded from older formats will not be automatically saved when loaded, but when modified (through blocks or actors, for example) they will be marked for saving

GameTest framework (experimental)

  • Updated “/clearall” command to also clear tests outside loaded areas
  • Size
    • getEntitiesAtBlockLocation(location: BlockLocation): Entity[] – Returns an array of all entities at the given block location
    • spawnEntity(identifier: String, location: BlockLocation) : Entity – Spawns an entity with the given id at the given block location
    • [Removed] fonction getName()
    • property id: String – Gets the entity id
    • property nameTag : String – Gets or sets the entity's name tag
  • Player
    • property name: String – Gets the name of the player
  • getPlayers() method: Player[] – Returns all players on the server
  • Updates to how blocks are handled in APIs:
    • BlockType, BlockPermutation, and Block instances override BlockState-based update
  • Exposed chest block component and container
  • Added location and speed read-only properties to entity
  • function createExplosion(location: Location, radius: number, explosionOptions: ExplosionOptions) – Creates an explosion
    • ExplosionOptions: class – Provides additional configuration parameters for createExplosion
  • method triggerEvent(eventName: string) – Triggers an event on an entity
  • Added 'thenExecuteFor' to 'GameTestSequence', which repeatedly calls the callback for the specified number of ticks
  • Events
    • Renommé « World.event.weatherChanged » en « World.event.changeWeather »
    • Added 'World.event.addEffect' event – ​​Triggers when an effect is applied to an entity.
    • Added “World.event.createEntity” event – ​​Triggers when an entity is added to the world.
    • Removed function 'World.addEventListener'
    • Changed 'getDuration()' function to 'duration' property
    • Changing 'getAmplifier()' function to 'amplifier' property
    • Added 'displayName' property - Gets the display name of the effect

One of the biggest inclusions here is the experimental features of Cliffs & Caves: Part II, which you'll need to enable yourself on the world creation screen. There are also the brand new features like candles finally added to the game, as well as many bug fixes.

Minecraft is available for PS4, Xbox One, Nintendo Switch, PC, iOS, Android and many other platforms. For more information on the game, visit the Minecraft Feedback Site.

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