Risk of Rain 1.07 Update 2 Patch Notes

Update 1.07 has arrived for Risk of Rain 2, and here is the full list of changes and fixes added with this patch. This patch brings the long-awaited anniversary update to consoles. The Anniversary Update has been available for PC players since March, but now PS4, Xbox One, and Nintendo Switch players can enjoy all the new features and changes. There's a ton of new content and a lot of changes for old content, so your runs should feel quite different after installing this update. Here's everything new with the Risk of Rain 1.07 update 2.

Risk of Rain 1.07 Update 2 Patch Notes

Major content

  • Added system: morgue + account statistics
    • Browse past races and all your account stats – like favorite survivors, progress to completion, or your favorite gear – now in the logbook!
  • Added a new survivor
    • New Survivor: Bandit
  • Added a new survivor skin
    • New Survivor Skin: Bandit Skin
  • Added 5 new items
    • New Lunar Item: Hooks of Heresy
    • New Lunar Item: Essence of Heresy
    • New Boss Item: Empathy Cores
    • New Boss Item: Charged Piercer
    • New boss item: Planula
  • Added 5 new skill variants
    • New Skill Variant: Special MUL-T
    • New Skill Variant: Mercenary Utility
    • New Skill Variant: REX Special
    • New Skill Variant: Special Charger
    • New Skill Variant: Captain Utility
  • Added a new monster
    • New Monster: Lunar Chimera (Exploder)
  • Added 1 new elite
    • New Elite: Perfected
  • Added a new boss
    • New Boss: Grandparent
  • Added a new interaction
    • New Interactable: Lunar Shop Refresh
  • Added 9 new challenges
    • New Class Challenge: Bandit: Sadist
    • New Class Challenge: Bandit: Classic Man
    • New Class Challenge: Bandit: B&E
    • New Class Challenge: Bandit: Mastery
    • New Class Challenge: MUL-T: Seventh Day
    • New Class Challenge: Mercenary: Flash of Blades
    • New Class Challenge: REX: Full of Life
    • New Class Challenge: Loader: The Thunderdome
    • New Class Challenge: Captain: Smushed
  • Added 93 new lore entries
    • New Lore Entry: Monster Tooth
    • New entry in the traditions: the glasses of the manufacturer of glasses
    • New entry in the traditions: Paul's goat hoof
    • New lore entry: Animated Mushroom
    • New lore entry: Crowbar
    • New lore entry: Three-pointed dagger
    • New Lore Entry: Banner of War
    • New Lore Entry: Cautious Slug
    • New lore entry: Stun Grenade
    • New lore entry: backup magazine
    • New lore entry: armor-piercing rounds
    • New Entry in Traditions: Buffalo Steak
    • New Lore Entry: Focus Crystal
    • New Lore Entry: Item Scrap, White
    • New lore entry: AtG Missile Mk. 1
    • New lore entry: Infusion
    • New lore entry: Hopoo Feather
    • New Entry in Traditions: Ukulele
    • New lore entry: Leech Seed
    • New Lore Entry: Red Whip
    • New lore entry: Harvester's Scythe
    • New lore entry: Berzerker's Shoulder
    • New lore entry: Razor's Edge
    • New lore entry: Shining Behemoth
    • New lore entry: Frost Relic
    • New entry in the traditions: the happiest mask
    • New lore entry: 57-leaf clover
    • New lore entry: Dio's best friend
    • New entry in knowledge: the wake of the vultures
    • New lore entry: resonance disc
    • New lore entry: Defensive Microbots
    • New lore entry: Titanic Knurl
    • New lore entry: Pearl
    • New Lore Entry: Radiant Pearl
    • New lore entry: Genesis Loop
    • New Lore Entry: Artifact Key
    • New lore entry: Corpsebloom
    • New entry into knowledge: the gesture of the drowned
    • New Lore Entry: Pearls of Allegiance
    • New Story Entry: Defiant Gouge
    • New lore entry: Mercurial Rachis
    • New Lore Entry: Empathy Cores
    • New lore entry: Essence of Heresy
    • New lore entry: Effigy of Mourning
    • New Entry in Traditions: Spinel Tonic
    • New lore entry: throwable missile launcher
    • New lore entry: foreign fruits
    • New lore entry: Primal Cube
    • New Lore Entry: Royal Capacitor
    • New lore entry: radar scanner
    • New Entry in Traditions: Quirky Vase
    • New lore entry: Volcanic Egguf
    • New Lore Item: Hooks of Heresy
    • New Lore Item: Essence of Heresy
    • New Lore Item: Empathy Cores
    • New Traditional Item: Charged Piercer
    • New Knowledge Item: Planula
    • New lore entry: Lesser Wisp
    • New lore entry: Lemurian
    • New Lore Entry: Hermit Crab
    • New entry into knowledge: the Solus probe
    • New lore entry: brass gear
    • New entry into the traditions: the American bison
    • New lore entry: Stone Golem
    • New lore entry: Clay Templar
    • New lore entry: Superior Wisp
    • New lore entry: Ancient Lemur
    • New lore entry: Lunar Chimera (Exploder)
    • New lore entry: Scarab Queen
    • New lore entry: Stone Titan
    • New Knowledge Entry: Aurelionite
    • New lore entry: Wandering Wanderer
    • New Lore Entry: Magma Worm
    • New lore entry: Grovetender
    • New lore entry: Imp Overlord
    • New Lore Entry: Scavenger
    • New lore entry: overloading the worm
    • New Entry in Traditions: Grandparent
    • New Lore Entry: Distant Dorm
    • New lore entry: Rallypoint Delta
    • New lore entry: Burned Acres
    • New lore entry: The Siren's Call
    • New lore entry: Hidden Kingdom: Gold Coast
    • New lore entry: Hidden Kingdom: Empty Fields
    • New lore entry: Hidden Kingdom: Bazaar Between Times
    • New Story Entry: Hidden Kingdom: A Whole Moment
    • New Story Entry: Grove Sundered
    • New lore entry: Commando
    • New knowledge entry: engineer
    • New lore entry: Acrid
    • New Knowledge Entry: Loader
    • New Lore Entry: Mercenary
    • New lore entry: Bandit

Gameplay changes

  • General
    • Final step
      • ? The final stage has been completely redone, with unique objectives and a new, large arena to play in. We won't spoil it. Please let us know how you feel!
    • Low health threshold
      • 20%


    • IA PNJ
      • All AIs now have significantly improved path finding
      • All AIs now receive position updates on targets that are only invisible every few seconds, rather than losing the target completely
    • Minions
      • Drones no longer have resistance to AOE attacks
      • ? All minions now teleport to their owner if they exceed 400m
      • ? All Minions now scale to the "Ambient Level" of the race Developer Notes: "Ambient Level" is the level of the race that increases over time. Previously, the enemy team used "ambient level" to set their level. Now all enemies AND minions are at ambient level. The result of this is that players' minions, like the ghosts of Happiest Mask, have purchased drones, and yes - the Squid Polyp - will adapt much better over time. This matches the drone scaling in RoR1.
  • Survivor
    • Commando
      • Update the visual effects of Double Tap, Phase Round and Remove Fire
      • Type twice
        • Now fires a single bullet per click
        • Bloom reset time: 1s


        • Damage: 90%


        • Duration: 0.2s

          ⇒ 0,15s

      • Tactical Diving
        • Duration: 0.5s

          ⇒ 0.4s

      • phase turn
        • Now deals 40% more damage each time he hits an enemy
    • Huntress
      • Now unlocked by default alongside the Commando! Its previous unlock condition (beat 3rd level) now unlocks the Bandit.
    • Engineer
      • Gauss' Auto Turret and Scorch Turret now also inherit your gear. They won't activate it, but they will hold it.
      • Grenades now have a slight anti-gravity.
    • Artificer
      • Nano-bombs
        • Tendril Damage: 20% Explosion

          10% d’explosion

        • Spin shot frequency: 0.25s

          ⇒ 0,125s

      • Spin Same target frequency: 2s


        Developer Notes: This change is made specifically to prevent the Artificer's Nanobomb tendrils from triggering bands of ice and fire. Tendrils will now fire twice as often, but with half the damage.
    • Mercenary
      • Blinding Assault
        • ? Now has a lingering 0,2 second invincibility to help chain blinding assaults in high latency online games
  • Articles
    • Animated mushroom
      • Startup delay: 2s


      • Now heals at a higher tick rate – overall healing is the same, but healing is smoother over time
      • ? Now has small sight mushrooms growing on the area
    • Energy drink
      • Speed ​​increase: 30% (+20% per stack)

        ⇒ 25% (+25% per stack)

        Developer Notes: Mathematically, Energy Drink was worse than Goat Hoof for speed after first pickup, even while sprinting. This change will consistently make Energy Drink stronger when sprinting, and also make its stacking behavior more consistent. This may make the energy drink too strong, but it will at least make a little more sense now.
    • AP rounds
      • Improve visual effects to be more visible
    • Crystal of Focus
      • Damage increase: 15% (+15% per stack)

        ⇒ 20% (+20% per stack)

      • Now shows radius for "nearby" distance
      • Now causes numbers to appear pink when active Developer Notes: There are many characters and builds where the Focus Crystal should shine - however, it never seems to be a high enough priority for the effort required. We hope that by making it both flashier and stronger, players will prioritize it.
    • rusty key
      • Now shine and pulsate subtly
      • Now grants items of the same rarity as a large chest
      • Now generates one Lockbox per player with a rusty key
      • Now consumes a rusty key when a safe is opened and requires a rusty key to open
      • No longer scales reward chance with the number of keys in your inventory Developer Notes: People have always been a bit confused about the behavior of the Rusty Key, so we made it a bit more logical by actually consuming a key to open it. 1 key = 1 box. Since the item no longer gives "infinite" items, we can also make it a bit stronger and make the vault more visible.
    • Crowbar
      • Damage increase: +50% (+50% per stack)

        ⇒ +75% (+75% per stack)

      • Improve visual effects to be more visible
      • Update pickup text to include damage threshold Developer Notes: Same reasoning as Focus Crystal: There are many heavy hitter builds and characters, but Crowbars are not a priority.
    • Gasoline
      • Now deals 150% base damage on detonation in addition to the burn effect
    • Stun Grenade
      • Added a visual effect when the item triggers
    • Bison Steak (New! Yum!)
      • "Fresh meat" item replaced
      • No longer grants regeneration on kill
      • Now grants 25 (+25 per stack) Max Health.
    • Three-pointed dagger
      • Risk of Bleeding: 15% (+15% per stack)

        ⇒ 10% (+10% per stack)

        Developer Notes: At the moment the bleed is fine until you can stack it infinitely, at which point it becomes incredibly strong. We want to smooth out the power curve a bit, increasing the number of daggers required for “infinite” bleed to match the number of scopes required for 100% crit.
    • Margaret of Lepton
      • Now activates in all "Exclusion Zones", such as empty fields, not just during the teleport event
    • Old War Stealth Kit
      • Now activates when health drops, rather than as a chance when injured
      • Stealth Duration: 3s (+1,5s per stack)


      • Stealth Cooldown: 0s

        ⇒ 30s (-50% per stack)

    • Bandolier
      • ? Packs now replenish skills the value of a full cooldown
      • ? Packs now also apply to hidden skills, like MUL-T's second primary
    • Scanner radar
      • ? Now details if an interactable object is a barrel, chest, drone, shrine or something unknown
    • Frost Relic
      • Now applies the icy slow debuff
      • ? Now has a softer visual
      • Damage coefficient: 150%


      • Rayon: 3m (+1,5m par kill)

        ⇒ 6m (+ 3m per kill)

    • H3AD-5T v2
      • Now calculates damage from distance traveled, not speed on impact Developer Notes: While this makes less sense from a physics perspective, it will better match player expectations. Super long drop = big boom.
    • resonance disk
      • Redo the shooting logic to be more understandable
        • Now grants 1 stacking buff per kill, lasting 5 seconds
        • Now triggers the 4 stack disk, resetting all stacks
    • challenge gouge
      • Monster spawn points: 100 (+100 per stack)

        ⇒ 40 (+40 per stack)

        Developer's note: A single gouge would spawn way too many mobs. Now having 1 or 2 Gouges should be a reasonable option.
    • Focused convergence
      • Now activates in all "Exclusion Zones", such as empty fields, not just during the teleport event
    • Queen's gland
      • Deployed Beetle Guards limit now doubles for Artifact of Swarms
    • Halcyon Seed
      • Changed Summoned Aurelionite pre-stack scaling from HP + damage bonuses based on current difficulty to leveling up to ambient level like other summoned characters
      • Summoned Aurelionite Attention Duration: 5s

        ⇒ 15s

        Developer Notes: Aurelionite's increased attention span should make it less likely to be distracted by weaker monsters attacking it, so it's more likely to spend its time fighting stronger monsters.
    • mired urn
      • No longer able to target and heal allies
  • monstre
    • hermit crab
      • Base damage: 4 (+0,8 per level)

        ⇒ 12 (+2,4 per level)

      • Number of Mortar Projectiles: 3


      • Mortar projectile now has a more visible trail Developer Notes: When fighting Hermit Crabs, it's always been difficult to know where and how many there are. To help clarify their behavior, we've made it clearer so 1 mortar = 1 crab.
    • Parent
      • Health: 900 (+270 per level)

        ⇒ 585 (+176 per level)

      • Update visuals to approximate RoR1 design
      • Update animations
    • Superior Wisp
      • ? Can now be stunned and frozen
    • Lunar Chimera (Golem)
      • Health: 1900 (+570 per level)

        ⇒ 1615 (+485 per level)

      • twin attack
        • Total number of coups: 4


        • Damage Coefficient: 2


        • Force: 8000


        • Now shoot in series, rather than all at once
        • Update visuals to be less noisy
      • Raised the origin of the sight to be closer to her guns so she can fire more accurately
    • Lunar Chimera (wisp)
      • Tracer bomb
        • Damage Coefficient: 6


        • Speed: 90m/s

          60 m / s

        • Update visuals to be less noisy
    • beetle queen
      • Summon Scarabs
        • Number of beetles: 5


        • Now summons Beetle Guards instead of Beetles
    • Scavenger
      • Now correctly spawns as an elite Developer Notes: Apparently scavengers were already spawning as elites - with their health and damage buff - but didn't have their elite gear (Burning, Glacial, etc. ). Now they will.
    • Void Reaver
      • Added minimum distance between bombs
    • SPOILERS! Final boss, last phase. SPOILERS!
      • Base health: 1000 (+300 per level)

        ⇒ 1400 (+420 per level)

      • Added stagger state triggered by high damage
      • Object theft
        • Now consistently returns items when you deal damage, rather than randomly i.e. if you have it at 50% health you will recover 50% of your items.
        • Now always returns items to players in multiplayer in order (1, 2, 3, 4, 1, 2, 3, 4) rather than damage per player
        • Now returns items in the order you found them, rather than in reverse order
        • Now uses Crowbars
  • Steps
    • Bazaar between time
      • Now rerolls store content, costing 1/2/4/8… Lunar Coins
    • marshy aspect
      • Stage layout changed to add more identifiable marker areas
    • celestial meadows
      • Reduces initial monster spawns on the map by -24%

Quality of life

  • Various optimizations, big and small! Let us know if the game works better (or worse…)
  • ? Added option in settings to turn off screen distortion, such as using Spinel Tonic, as many users reported motion sickness from the effect.
  • ? Added team color area indicators for attacks from Mini Mushrums, Malachite Elites, Titans, Imp Overlords, Aurelionite, and Void Reavers. Remove area indicators for Beetle Guard attacks.
  • Graphic updates
    • Update visuals for Gunner Drone, Gunner Turret, Backup Drones, and Healing Drones to match other assets
    • Update the visuals of Chests, Large Chests, Category Chests, Barrels, and Equipment Barrels to match other resources
    • Update the visuals of Bustling Fungus, Soldier's Syringe, Squid Polyps, Cautious Slug, Goat Hoof, Gesture of the Drowned, Rusted Key, and Leeching Seed to match other assets
    • Update the visuals of all broken drones to be easier to see
    • Update missile visuals
    • Update damage numbers to be more readable
    • Update skin visuals for Huntress, MUL-T, Loader and Artificer
  • ? Burning Elites Fire Trail hitboxes are no longer spherical and correctly match visuals
  • ? Reduced screen shake and post-process brightness on Magma Worm. Clean the projectiles so that they are less opaque.
  • Survivor logs now require you to beat the game at least once with that survivor
  • ? Updated Beetle Guard visuals when spawning from a Beetle Acorn to stand out more
  • ? Improved Sticky Bomb logic to stick to enemies
  • Now display the ambient level on the HUD
    • Ambient level cap increased from 94 to 99
  • Allow scripted fights, like Aurelionite or Alloy Worship Unit, to spawn as elites if Artifact of Honor is enabled
  • ? Add invincibility earlier in player spawn to reduce chance of instantly dying when entering a map
  • ? Update Captain's Supply Drop on controllers with unintuitive reverse controls

Bug fixes

  • Fixed boss items spawning more frequently than intended, especially when more items drop from Multiplayer Bonuses or the Mountain Shrine
  • Fixed large boulders in Titanic Plains clipping into the camera
  • Slightly tweaked geometry to make it harder to accidentally get out of bounds on many stages
  • The abandoned aqueduct now has defensive tar that runs entirely outside the playground.
  • Fixed missing Korean language characters in some cases
  • Fixed some animation issues on the Loader
  • Fixed physics issues with Commando's frag grenades
  • Fixed some drones not having 360 vision, causing them to attack or heal less
  • Fixed Lunar Chimera death animations not matching sound timings
  • Fixed more occlusion issues in Sundered Grove and other maps causing objects to disappear at certain camera angles
  • Fixed some Survivors not removing their limbs when picking up Paul's Goat Hoof or Royal Capacitor
  • Fixed Helfire Tincture's burning effect being offset
  • Fixed Chain Lightning and Razorwire rendering tracks not being cleaned up, potentially causing infinite objects in the scene
  • Fixed Mini Mushrums making hitboxes that weren't cleared, potentially causing infinite objects in the scene
  • Fixed some effects displaying incorrectly while the player is invisible
  • Fixed enemy Beetle Guards not spawning in Void Fields or with Artifact of Dissonance
  • Fixed Vultures having base health regeneration
  • Fixed ending sequence explosions missing an authority check, causing it to fire extra projectiles for each game client
  • Fixed Stone Titan and Aurelionite missing an authority check, causing them to fire an extra projectile for each game client
  • Fixed broken drones spawning underground
  • Fixed multiple mobs playing death sounds and creating the usual visual effects when vanished by Void Reavers
  • Engi grenades now play impact sounds correctly
  • Fixed alien head particles not being affected by invisibility
  • Fixed Titan's laser lock only being calculated once, rather than being continually re-evaluated
  • Fixed Titan's laser lock not respecting invisibility
  • Fixed Clients not being able to use the Exit Portal in A Moment, Fractured
  • Fixed 3840×1080 resolutions unable to browse in server browser
  • Fixed final boss crystals not being properly colored
  • Stunned, frozen, or shocked enemies no longer continue to roll over
  • Fixed dedicated server sometimes capturing mouse cursor
  • Fixed transparent blue spawn point debug visuals for some map objects (like explosive pots) visible to non-host players
  • Fixed game browser not filtering lobbies and servers running on a different version of the game
  • ? Fixed Solus Control Unit not being selected as a boss due to misconfigured spawn map

Chance of Rain 2 is available now on PC, PS4, Xbox One and Nintendo Switch.

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