Satisfactory Patch Notes for Update 4

Update 4 has finally arrived for Satisfactory, and here is the full list of changes and fixes added with this patch. Since this is one of the important updates for Satsifactory, you can expect Update 4 to contain a lot of new content. From adding autonomous drones to hover packs and ziplines, you'll deliver both supplies and yourself around bases faster than ever. There's so much to add, all of which should prove intriguing to new and veteran players alike. Without further ado, here's everything new with Satisfying Update 4.



Satisfactory Update 4 Patch Notes

NEW CONTENT

ENGINE UPGRADE
  • Update to Unreal Engine version 4.25
MODULAR BUILDINGS
  • Changed the way the game is packaged to make it more mod-friendly. This shouldn't have a significant impact on anyone other than modders
AIR TRANSPORT OF RESOURCES
  • Drone and drone port
    • Let drones fly your resources around the map at levels 7 and 8. They are more effective at longer distances.
LIGHTS
  • Ceiling light, flood light tower, wall flood light and street lamp
    • These 4 buildables will finally let you light up those dark factory floors
  • Lights control panel
    • This panel can control the settings of all lights connected to it
EQUIPMENT
  • Hover Pack
    • This new equipment allows you to fly around your factory anywhere you have a working power grid
  • Zipline
    • It allows you to attach to power lines and close and close them as much as you want
BUILDINGS
  • Blender
    • The next level of fluid related production allowing you to combine up to 2 fluid and 2 solid resources
  • Particle accelerator
    • A high-end production building with intense energy consumption that fluctuates during each production cycle
  • Resource well pressurizer and extractor
    • In combination, these 2 buildings can harvest large amounts of fluid resources from new resource wells
  • Energy storage
    • Can store excess energy and redistribute it back into the grid when needed
  • Light switch
    • These can be named and interrupt their connection to the supply circuit via the flip of a switch
RESOURCES
  • nitrogen gas
    • The first gas to be added Satisfactory. It works like other fluids, except it doesn't require pumps to be moved through pipes
  • Resource sink
    • This new resource point can be exploited with the pressurizer. They can currently provide access to nitrogen gas, oil, and water depending on the resource sink
  • New parts
    • 17 new coins and resources have been added:
      • Aluminum case, empty fluid reservoir, cooling system, fused modular frame, non-fissile uranium, plutonium pellet, embedded plutonium cell, plutonium fuel rod, nuclear plutonium scrap, copper dust, pressure conversion cube , nitrogen gas, nitric acid, packaged nitrogen gas , packaged alumina solution, packaged sulfuric acid and packaged nitric acid
  • New alternative recipes
    • 17 added alternate recipes for new parts and several added alternate recipes for parts already in the game
  • New Project Parts
    • A total of 4 new parts for the next phase of project assembly:
      • Assembly director system, magnetic field generator, thermal rocket and nuclear pastes

CHANGES

BALANCING



  • Rebalancing of all production lines containing bauxite / aluminum
    • This includes alternative recipes
  • Rebalanced nuclear production lines
    • This includes alternative recipes
    • Removed uranium pellets as part of this revamp
  • All conveyor-powered generators now always produce at full capacity instead of regulating their power to factory consumption
  • Geothermal generators now produce a fluctuating amount of power
  • Geysers now have purities that affect the minimum and maximum amount of energy a geothermal generator can produce
  • Increased stack sizes for several commonly used items
  • Rebalanced progression of inventory slot increases
  • Decreased fuel burn rate in fuel generator from 15 per minute to 12 per minute
  • Added several new crash sites so there are enough hard drives for additional alternate recipes
PROGRESSION
  • Changed level 7 progression to work with new level 8 content (this does not affect already unlocked content)
  • Added global MAM search end sound
OPTIMIZATION
  • The maximum bandwidth of network quality parameter values ​​has been increased
  • General reduction in bandwidth
    • This includes general bandwidth consumption optimizations of Minimap/HUD location data transfer, replication graph optimizations for conveyor belts/elevators, building inventory replication, and many other minor changes to replication.
  • Optimized and replaced many particle systems and VFX #PraiseSimon
  • Implemented a new conveyor item renderer (experimental)
    • We are testing this new system to reduce the cost of moving many conveyor items. This is still a work in progress but may already have positive effects depending on your system. We continue to work on this
  • Implemented a pooling system for building components
    • This system is intended to reduce objects in the game
  • Set up new imposters for factory buildings
  • Reduce memory footprint of instance mesh components, should improve instance creation and update
  • Optimized power lines
  • Adjusted LOD delays and reduced number of items on LODs
  • Added some optimizations to Train functionality
  • PushModel replication enabled. This should significantly improve CPU performance for hosts/single player for large saves
  • Factory tick optimizations #PraiseBen
  • Removed distance added to skeletal meshes
  • Enabled only by checking when rendering for multiple skeletal meshes
  • Refactored scalability implementation for the background thread. Makes the system more scalable and more mod-friendly.
  • Instance mesh optimization chosen by Cherry from unreal engine 4.26 upgrade
  • Most factory buildings will now only have legs when not placed on flat surfaces, reducing the number of objects.
QUALITY OF LIFE
  • Added a Gamma slider in the Options menu
  • Added another condition to trigger a slide, you must now hold a direction for it to start
  • Added a “Continue without Multiplayer” button when the game cannot connect to EOS, this should help those of you who get stuck in a “Working…” screen when launching the game
  • Implemented proper capture functionality for water extractors
  • Added ability to copy and paste settings into buildings (such as selected recipes, overclocking, etc.)
  • Added a quick change radial menu in Build Mode accessible by pressing 'E' to switch between similar buildings like different power poles
  • Added a directional arrow to the Hyper Tube Entrance hologram
  • Quick search (opened with N) now closes when pressing enter with an empty search field
  • New MAM completion appears in the HUD
  • Added 144 FPS lock option
  • Changed the number of decimal places in overclocking from 1 to 4
  • Disabled clearance control on fences, players can now build between them.
  • Some buildings can now rotate 45 degrees when placing instead of just 90 degrees:
    • Jumping mat
    • U-Jelly Landing Mat
    • Public lighting
    • Personal storage container
    • Lighting control panel
    • Light switch
    • M.A.M.
    • MAGNIFICENT shop
    • Craft Bench
    • Equipment workshop
NETWORKING
  • Added compression of hidden card data when sending it to customers
  • Made the slide more stable to use for customers
  • Implemented an improvement for player jerkiness in multiplayer
  • Testing a possible improvement for jerky vehicle movements in multiplayer
UI
  • Updated style and information of all production UIs
  • Updated multi-output production UIs to better display recipe information
  • Added information about maximum consumption and energy storage to the power graph
  • Power graph update to show last minute of power history
  • Changed respawn to right mouse button
  • Revised attention ping (Alt + left mouse button) so it shows when off screen and shows distance to ping when centered on screen
  • Added several additions to the AWESOME Shop UI: Favorites, Product Page, Related Schematics, Image Gallery, Descriptions, and a Search Bar that can be activated by pressing the Spacebar like in the Build Menu
  • The AWESOME Shop now displays the construction cost of buildings specified in the schematic you wish to purchase
  • Moved warning errors in the Pipeline Pump UI to the center
  • The recipe scroll box in the build menu now properly covers the entire area
  • Added support for scrolling with arrow keys in chat window
  • The context menu on inventory slots and buildings in the construction menu has the option to open the appropriate Codex page
  • Re-shot liquid biofuel icon to look less like oil
  • Added option for high contrast build/dismount mode – places semi-opaque background behind text
  • Added option for small/large locations in build/dismantle mode
  • Production UI now has a search bar to find specific recipes
  • Overclocking no longer rounds to the nearest whole percentage
  • Overclocking now supports math formulas when entering a number (similar to quick search)
  • Tooltips on inventory slots now show which building the part/recipe is produced in
  • Changed maximum tooltip width so that longer recipes are not out of bounds
  • Changed the size of some items in the build menu info so cost slots can be normal sized
  • Updated size of alternate recipe buttons in MAM
  • Added icon for water in compass and map
  • Inventory tooltips now show a maximum of 3 recipes, with a hint for the codex if there are more alternative recipes
  • Made tooltips a bit more compact
FACTORY
  • Changed sounds on all vehicles
  • Improved sounds for different production cycles on constructor, maker
  • Updated the texture and mesh of the legs of the factory building
  • Added specific factory building legs for the Space Elevator
MONDE
  • Dune Desert Labyrinth Polished Layout (Southwest corner of Dune Desert)
  • Implemented several new ambient VFX and an automated proximity-based system to spawn them
  • Added support for area specific music with some new music tracks
  • Modified and added caves in the dune desert
  • Polished a large list of environmental assets
WILDLIFE
  • Added additional animations, visual effects and sound feedback to the Lizard Doggo
EQUIPMENT
  • Improved parachute animations, first and third person visual effects and sounds
  • Object scanner mesh polish
  • Polished chainsaw animations and sounds
  • Overhauled color gun graphics and sounds
PLAYER CHARACTER
  • Adjusted landing and footstep sounds
  • Reworked swimming and water impact sounds
THE SETTINGS
  • Revised options menu functionality
  • Added menu volume slider for UI sounds
  • Added some Build & Dismantle mode contrast options
  • Added option to switch between small and large slots in Build & Dismantle mode
BUG FIXES
  • Fixed Miner Mk.1 sound start/stop bug
  • Fixed Client players always having full fuel to equip a Jetpack
  • Fixed a sound bug that occurred when dying underwater
  • Fixed a sound bug that occurred when triggering water effects with vehicles
  • Train track switch positions now update correctly for 3 or more outgoing tracks
  • Fixed several localization bugs (with about 3000 words translated by the community as a result)
  • Buildings now display energy consumption in MW in the construction menu
  • Clients who are driving trains should no longer receive the “No Power” message when powered on
  • Fixed Minor Mk.1 and 2 sometimes not shutting down correctly
  • Fixed bugs that caused extreme speed when sliding in certain conditions
  • Changed glide to work more consistently with different frame rates
  • Fixed loading/unloading cargo carts while standing on or near them crushing players
  • Fixed an exploit that allowed multiple Space Elevator upgrades to be obtained at the same time in multiplayer
  • Fixed personal storage container center. This will cause personal storage containers to move slightly
LOCATION
  • Fixed a large number of typos and consistency errors
  • Hidden many irrelevant channels
  • Fixed some text wrapping issues
  • Makes a lot of localizable strings
  • Added support for Latin, Cyrillic, Greek, Chinese, Japanese and extended Korean characters in station names
  • Updated UI fonts to support special characters and other elements
  • All languages ​​updated with the latest translations
  • Added language completion rate percentage to selection menu
  • Updated Community Translators in Credits
  • Updated visuals for community translators in credits; Languages ​​are now highlighted and longer translator lists are split into multiple lines to show everyone
KNOWN ISSUES
  • Some conveyor belt items look strange due to the new conveyor subsystem, this will be fixed soon
  • Conveyor items not displaying correctly in some situations
  • Conveyor belt items may flicker when changing detail level
  • The first initialization of new conveyor elements may affect the performance of a few frames

As you can see, Satisfactory Update 4 is quite a content-heavy patch. Notably, autonomous drones should provide another solid option for transporting your goods to and from. The same can be said for the Hover Pack and Ziplines, which should offer plenty of new ways to traverse bases. And of course, a whole host of new buildings should make Satisfying Update 4 feel a lot more robust. If you can't wait to try all of this, trust me, you're not alone.



Satisfying is now available on PC in Early Access. For more information on this update, check out the game's official Steam page.


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