
1.12 update arrived for failed deep, and here is the full list of changes and fixes added with this patch. Stranded Deep has received many bugfixes and changes; after this patch, players should experience the game much better. Client crashes and unexpected disconnects have been fixed in this update. Be sure to read all the patch notes, the fix you needed might be at the bottom. Here's everything new in Stranded Deep's 1.12 update.
Failed Deep Update 1.12 Patch Notes
PC Patch Notes
Bug fixes
- Fixed a game crash caused by a player destroying a "raft base" while standing on it.
- Fixed disconnects caused by client joining games with incompatible game version.
- Fixed disconnects caused by client joining a game in progress and receiving session expired messages.
- Fixed disconnects caused by Stored Items being visible for Clients to pick up after joining a game in progress. Picking up these items could cause a disconnect.
- Fixed game time desync while sleeping.
- Fixed the new day event not being triggered due to a floating precision error in the standby sequence.
- Fixed desyncs caused by client having skinned meat and leather.
- Fixed desyncs caused by players being able to pick up items while skinned.
- Fixed desyncs caused by host and client being able to operate the "gyrocopter" simultaneously.
- Fixed Clients getting stuck at the "Join Session" prompt when connecting to the Host's session after reconnecting to the internet on the "Join Game" screen.
- Fixed an active session not being visible to the client in the "Join Game" window when the client force quits the game before the host accepts the connection request.
- Fixed client unable to see the host's session when reconnecting to the internet after disconnecting it on the loading screen while continuing the game.
- Fixed clients being able to spam the host by sending multiple "connection requests" when the host denies the request in-game.
- Fixed a spelling mistake in the "Connection Request" prompt.
- Fixed deselection of the "Enter Code" input field.
- Fixed "-NL" text displayed after "Enter Code" in the "Join Game" submenu.
- Fixed "Creative" difficulty mode not applying for the client.
- Fixed client saves not loading in "Creative" mode when rejoining sessions.
- Fixed Host and Client can use a single set of resources to craft the same item.
- Fixed client drop items being duplicated in the backpack when rejoining the same session after exiting.
- Fixed Host unable to access "Boot Crate" or "Wooden Crate" when client disconnects from network while accessing checkout.
- Fixed “Not enough space in inventory! » notification and audio SFX when highlighting an item when backpack storage is full.
- Fixed player being able to increase 'Cooking' stats when stunned near a 'Campfire' while the other player is cooking meat.
- Fixed "Smoker" logic executing twice which makes smoking faster.
- Fixed Attached Meat not following the "Campfire" when fuel runs out.
- Fixed sound effects when adding "Palm Fronds" to "Campfire".
- Fixed 'Fire Pit' showing as an available resource while being used for a different crafting recipe.
- Fixed player unable to craft placeables from the "Batteries" item.
- Fixed missing crafting silhouette of 'Fire Torch' when placing.
- Fixed 'Light Hook' not refunding materials when destroyed.
- Fixed "Life Raft" continuing to move when the player is knocked down while using it.
- Fixed player sprint bar exhaustion when using a “Life Raft” while sprinting.
- Fixed player being able to run the 'Life Raft' on its side/vertical.
- Fixed the prompt to follow in "Life Raft" being displayed when a player is in water.
- Fixed "Container Shelves" not attaching to rafts.
- Fixed being able to place the 'rudder' raft in the opposite orientation.
- Fixed player unable to interact with environmental objects when dragging the Brute Spear after impaling a Coconut with it.
- Fixed Client seeing the Host crash into the ground when the Host returns to the island after spending at least 1 minute underwater in “Creative” mode.
- Fixed player clipping with 'Loom' and 'Gyrocopter' models.
- Fixed an item disappearing when the player drops an item while climbing a tree.
- Fixed 'The Meg' boss failing to attack when the player keeps moving in any direction during the boss fight.
- Fixed player failing to kill the boss while a character is stuck in a bleeding animation.
- Fixed incorrect description of caught fish displayed when fishing.
- Fixed a redundant notification appearing when the player catches a fish on a large island.
- Fixed player unable to kill "Grouper" fish.
- Fixed Host or Client getting stuck in an inaccessible area when the Host was standing near the Escape Island Wreckage wall.
- Fixed player being able to store Spoiled Meat in Airplane Station.
- Fixed airplane water station taking all portions of ships after completing the objective.
- Fixed missing player head after initiating the escape cutscene and changing the camera mode to "Third Person" during the plane crash.
- Fixed player being able to enter the game in the background of the "Go Home" prompt when the player loads into the saved game using the "Go Home" prompt.
- Fixed missing SFX for hitting 'Barrel/Buoy' ball.
- Fixed increased mouse sensitivity and other issues when a player loses network connection while creating placement mode.
- Fixed player characters moving at high speed when "Move Vertical Axis" and "Move Horizontal Axis" features are assigned to Mouse Controls.
- Fixed "Move Vertical Axis" and "Move Horizontal Axis" control mapping automatically changing when player enters game after applying settings.
- Fixed overlapping 'Torch' and 'Switch Item' hotkeys.
- Fixed "Boars" not being included in Fauna settings.
- Fixed "Crabs" not being included in Fauna settings.
- Fixed the issue "Urchin" not being included in the wildlife settings.
- Fixed long overflowing/wrapping dialog title texts.
- Fixed player able to save custom island with white space as name.
Known issues
- The order of items stored in storage can be replicated out of sync when the client joins a game in progress. Ex: the client can see a rock in his inventory and drop it, but a different object will be seen and dropped for the host. If you are experiencing this issue, we recommend that you exit and rejoin the lobby for now.
- Depending on regional server load, sometimes joining an old session by code will not work.
Console Patch Notes
Bug fixes
- Fixed saving the game when the console was suspended causing several issues.
- Fixed a game crash caused by the player destroying a "raft base" while standing on it.
- Fixed disconnects caused by client joining games with incompatible game versions.
- Fixed disconnects caused by client joining a game in progress and receiving session expired messages.
- Fixed disconnects caused by Stored Items being visible for Clients to pick up after joining a game in progress. Picking up these items could cause a disconnect.
- Fixed game time desync while sleeping.
- Fixed the new day event not being triggered due to a floating precision error in the standby sequence.
- Fixed desyncs caused by client having skinned meat and leather.
- Fixed desyncs caused by players being able to pick up items while skinned.
- Fixed desyncs caused by host and client being able to operate the "gyrocopter" simultaneously.
- Fixed client unable to see the hosted session after disconnecting from the active game while the host is saving the game in a safehouse.
- Fixed "Clay" and "Leather" flasks getting out of sync and causing client disconnects.
- Fixed food and water flowing faster in multiplayer games.
- Fixed SPF counter falling faster after update 2071.
- Fixed SPF value remaining at “High” until nightfall.
- Fixed Host unable to access 'Starting Crate' or 'Wooden Crate' when a client disconnects from the network while accessing the cashier.
- Fixed client drop items being duplicated in the backpack when rejoining the same session after exiting.
- Fixed tool durability not displaying correctly after reconnecting the client.
- Fixes for both host and client, they can now use a single set of resources to craft the same item.
- Fixed 'Light Hook' not refunding materials when destroyed.
- Fixed player being able to increase 'Cooking' stats when stunned near a 'Campfire' while the other player is cooking meat.
- Fixed 'Fire Pit' showing as an available resource while being used for a different crafting recipe.
- Fixed "Life Raft" continuing to move when a player is KO'd while using it.
- Fixed players unable to sleep on rafts.
- Fixed player character position when using the “Motor” raft.
- Fixed camera flipping when looking down at a raft that is not on water.
- Fixed a scenario where the player could get up and get stuck in a shipwreck.
- Fixed exaggerated raft physics.
- Fixed the "Anchor" host raft showing as deployed to the client.
- Fixed Host or Client getting stuck in an inaccessible area when the Host was standing near the Escape Island Wreckage wall.
- Fixed different tool types dealing the same amount of damage when dismantling "Container Wall"
- Fixed player unable to interact with environmental objects when dragging the Brute Spear after impaling a Coconut with it.
- Fixed “Watch” light being too bright making text difficult to read.
- Fixed “Not enough space in inventory! » notification and audio SFX when highlighting an item when backpack storage is full.
- Fixed label maker notification; amended to clarify inability to use in multiplayer games.
- Fixed an incomplete cause of death message when killed by a small crab.
- Fixed '-NL' text displayed after 'Public' and 'Auto' in 'Host Game' submenu
- Fixed "Boars" not being included in Fauna settings.
- Fixed "Crabs" not being included in Fauna settings.
- Fixed the issue "Urchin" not being included in the wildlife settings.
Known issues
- The order of items stored in storage can be replicated out of sync when the client joins a game in progress. Ex: the client can see a rock in his inventory and drop it, but a different object will be seen and dropped for the host. If you are experiencing this issue, we recommend that you exit and rejoin the lobby for now.
The patch for console and PC managed to fix a lot of bugs, thus increasing the quality of the game. Now players won't have to worry so much about issues like missing SFX, unexpected crashes, incorrect notifications and player disconnections. A few months ago, Stranded Deep added a co-op feature to the title, allowing thousands of players to survive together. Since this update, many players have returned to the game and are still enjoying their survival journey.
stranded deep is available now on PC, PS4, Xbox One, Xbox Series S/X, Mac and Nintendo Switch. For more information on this update, head over to the official Stranded Deep Twitter profile.