Warframe Update 1.99 Patch Notes

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Marie-Ange Demory
@marie-angedemory
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Update 1.99 has arrived for Warframe and here is the full list of changes and fixes added with this patch. On the Warframe side, this patch is known as Intermediate Update 30.1.0, although the amount of content will vary between consoles and PC. The PC version has received several patches ranging from 29.10.5 to now 30.1.0, so those on PC won't get much in this update. However, PlayStation, Xbox, and Nintendo Switch will get all of these updates in one, along with new content. The patch for PS4 itself is known as 1.99, while PS5 is known as 01.007.000. Here's everything new in Warframe's 1.99 update.



Warframe Update 1.99 Patch Notes

NEW TENNOGEN GROUPS

Check out awesome new Tenno-designed customizations in TennoGen Round 20: Part 1, including skins for Protea, Grendel, and Revenant! Get into the game and visit the game market to browse the collection.

Pack TennoGen LVIII

  • Octavia Youkai Appearance by Hitsu San
  • Jotunheim Musical Shoulder Armor by Mz-3
  • Music from Jotunheim Syandana by Mz-3
  • Octavia Giocoso helmet by blazingcobalt & Fari
  • Appearance of Protea Kollapsar by led2022

TennoGen LIX Kit

  • Returning Draugen Skin by Goosmo
  • Skin Baruuk Shiraan by Lubox
  • Grendel Moloch Skin by Vulbjorn, the graphic walrus
  • «  Skin d’Inaros Ozymandias  » par matzan481
  • Praesidum operator accessory by HariPear & lukinu_u

TennoGen LX Kit


  • Nidus Technocyst Skin by Master Noob
  • Ionic Shoulder Armor by Yatus & HugoPolo
  • Raigo chest armor by led2022 & lex182
  • Appearance of Kuther Machete by lukinu_u & HEILAH
  • Two Handed Nikana Dogma Skin by Felix Leonhart

PlayStation Specific Notes:


Fixes:

  • Fixed overlapping Portuguese text in email account sign up page in options.

All console platforms:

  • Purchasing the Mirage Oneiro skin will also give him Agile and Noble animation sets.
    • This is how it was originally supposed to launch, but it ultimately didn't! So we have fixed the issue in this update and will run the following scripts to compensate for those in these two scenarios:
      • If you purchased the Mirage Oneiro skin before this update, we will run a script shortly after the update to give you the animation sets.
      • If you purchased the skin AND the Animation Sets separately before this update, we will run a script to refund the purchase of the Animation Sets.
  • Fixed incorrect prompts in Crew UI with a controller.
  • Fixed attempting to search for a Mod in the Plexus using the Left Stick on a controller not activating the search bar.
  • Fixed cases where you couldn't strafe in Archwing while using a controller.
  • Fixed an issue where consoles were not displaying counted Twitch Drop items correctly.
  • Fixed bindings for Railjack controls showing incorrect button callouts for Tier 10 Intrinsic Piloting.

Railjack Changes and Fixes:


  • Changed the impact of fire hazard on Railjack armaments: Instead of making Advanced Artillery and Ammo require 2 charges per shot, they now lock on at half speed.
    • Regular turrets remain unchanged, with heat accretion cooling being at half speed when your Railjack has a fire risk.
  • Added Nautilus blueprint and components to Corpus Railjack Defense rotations B and C on Neptune. This was added to give Endless Mission conscious players a way to acquire the Sentinel without having to only do Endless Missions.
  • Reduced visual dominance and frequency of empty storms and empty wells:
  • Player feedback was highly requested! The visual noise of Void Storms proved to be quite distracting and difficult to deal with. We've made the following changes to improve your ability to focus on objectives and not overwhelming visual distractions.
    • Decreased the strength of camera shake and increased the time between shakes (making the shakes happen much less).
    • Fixed condition that prevented Void Wells from overflowing the maximum setting per level.
    • Reduced the intensity of visual effects when in the blast radius of a void pit and made the visual directional so you can now tell which direction the threat is.
    • Reduced the maximum number of active Void Wells that can exist if playing solo.
    • Dramatically decreased the number of empty pits that can spawn inside Railjacks or POIs/Capitals/Crew Ships.
    • Void Pits and Void Storms now stop spawning after the mission ends to prevent players/Railjack from dying after the mission.
  • Reduced the brightness of Harpi Elite dash movement.
  • Reduced the frequency of defensive electric shocks when attacking a priority target during Corpus Railjack missions (even more so when it's also a Voidstorm!)
  • Reduced the spawn rate of Anti-Hack Rings when multiple players are inside the Corpus Railjack POI.
  • The Void Fissure and Void Storm world status window has been split to avoid scrolling. Void Fissure WSW will remain on the normal Starmap and Void Storm WSW has been moved to the Railjack Starmap.
  • The Advanced Artillery weapon swap mechanical support feature has arrived! When you press "Triangle" to "Change Weapon", you can now use the turret armament while in the Forward Artillery Siege! This feature has received good UI as well as sounds.
  • Void Pits will no longer damage Railjack crew or companions (or defense objectives, etc.).
  • Crew health bars now disappear once a given crew is in the kill phase so you know when to stop firing.
  • Added new Railjack “Wear & Tear” slider to interior customization options! Similar to the wear and tear slider for the exterior of the Railjack, this slider adjusts the level of erosion reflected from the interior. Additionally, we've added a coloring option for exposed metal erosion (similar to the Orbiter's interior wear)!
  • Railjack's Pause menu now has a 'Return to Dojo' option which takes you back to Drydock instead of 'Abandon Mission' which abruptly sends you back to your Orbiter.
  • Added information about respective Kuva Lich abilities to the Kuva Lich details tooltip and the Lich crew selection screen tooltip.
  • Updated various Missile Volley effects from Capital Corpus ships to be more Corpus-y.
  • Lensflare on the Tempestarii Railjack skin will now update when hovering over customizations.
  • (Spoiler) music will still play in Call of the Tempestarii even if the music slider is down.
  • Fixed Clients getting locked into Railack after Host abandons mission and migrates.
  • Fixed launching the Necramech from the Archwing Slingshot via a well-timed transfer.
  • Fixed waypoint issues in Corpus Ice Mines.
  • Fixed Mission Progress Credits appearing to be multiplied exponentially when entering a Railjack Turret while having the Mission Progress screen open. This is a visual bug only.
  • Fixed some point charges related to the Railjack Plexus.
  • Fixed early Crew Merge not returning the player inside their Warframe before starting them in space, which could lead to numerous issues when eliminated as an Operator.
  • Fixed Aurex Vertec enemy backpacks having incorrect textures that also read “Drown”. They really wanted you to know what color their backpacks were.
  • Fixed a script error that could occur when a Crewship was destroyed while an Archwing Slingshot player entered it.
  • Railjack Drifting sound no longer restarts while you continue Drifting.
  • Fixed the turret becoming unusable if a player enters it and abandons the mission.
  • Fixed loss of functionality when attempting to hire crew from Ticker when you have reached the maximum crew capacity of 33.
  • Fixed broken camera angles after being teleported into the Corpus Capital Ship while in the Archwing Slingshot.
  • Fixed Void Sink spawn gaps if the host was in a different location than other party members.
  • Fixed Clients never receiving Corrupted enemies if the host did not encounter Corrupted enemies in Void Storm missions. This was most commonly seen when the host remained on the Railjack while clients boarded crews, POIs, capital ships, etc.
  • Fixed instances of “Your teammate needs help opening a door” prompting throughout the duration of the mission.
  • Fixed too loud alarm sounds in Corpus Railjack loot dungeons.
  • Fixed inability to complete the “Install Cephalon Cy” step of the Rising Tide quest if you played a Railjack mission hosted by someone who already owns a Railjack.
  • Fixed warframes custom HUD elements not being visible when loading into a new Railjack mission if they were using a railjack seat while loading into the tunnel.
  • Fixed Sentient Anomaly missions replacing a chosen Void Storm mission in Veil Proxima if they shared the same node.
  • Fixed missing context action for Clients entering Railjack from Drydock after returning from a successful Railjack mission.
  • Fixed Mirage's Hall of Mirror clones behaving oddly when thrown before exiting the Railjack and then reentering.
  • Fixed a bug that could break a number of Railjack encounters if you entered a Loadout Tunnel as an Operator.
  • Fixed cases of Railjack loading tunnel missing FX.
  • Fixed missing HUD if launching your Railjack from your Orbiter as an Operator.
  • Fixed a script error that could occur if a TERRA EMBATTOR MOA was killed while completing a mortar attack.
  • Fixed crashes related to enemy crews.
  • Fixed a crash when joining a Railjack mission.
  • Fixed a crash in the tactics menu when the spectated player disconnects.
  • Fixed a rare crash if you had Corpus Ice Sleds and boarding parties happening at the same time.
  • Fixed the End of Mission screen getting stuck if you left a Railjack Defense mission and traveled directly to another Railjack mission (i.e. not returning to Dry Dock in between)
  • Fixed the Corpus Capital Ship front door context action disappearing if you didn't do it before Cy started his airlock countdown. This prevented other team members from entering the capital ship after the countdown – now they can join the party!
  • Fixed teleporting to the Railjack during the Cys airlock countdown in the Capital ship.
  • Fixed Clients being unable to pilot the Railjack if the Host is piloting it while they are joining in progress.
  • Fixed Clients unable to vote for the next Railjack mission after just completing a Railjack mission.
  • Fixed Client Railjack ammo not receiving full ammo load at mission start if launching a Railjack mission from Orbiter as a squad.
  • Fixed when Hildryn exits and re-enters the Railjack with Larkspur equipped as Archwing's weapon, the maximum artillery/missile count will increase by 300, allowing stacked missiles to increase past their intended cap.
  • Fixed players without Railjack being able to launch Railjack missions from Orbiter Star Chart.
  • Fixed cases of crew member transmissions getting mixed up for crew members of the same Syndicate alignment.
  • Fixed “Reset Defaults” button on Crew Appearance screen not resetting gear and only resetting color.
  • Fixed inconsistent crew attachment selection for second chosen member (right arm after left arm, etc.).
  • Fixed Red Veil aligned crew members not holding their dagger in the crew selection screen.
  • Fixed options for crew, train, gear, etc. which did not obey menu scale changes.
  • Fixed Railjack plating not being listed as equipped, which can lead to accidental scratching. As noted here: https://forums.warframe.com/topic/1253287-update-29100-bug-hunting-megathread-read-first-post/page/27/?tab=comments#comment-12082170
  • Fixed progression stopping when attempting to complete Railjack missions in succession, causing Main Mission objectives to not spawn.
  • Fixed receiving Corpus "Loot Cave" rewards when using the "Return to Dojo" option without actually completing the mission.
  • Fixed a loss of functionality when activating the Railjack Forge while hovering Zephyr's tailwind.
  • The forge context action will now be hidden during your hover.
  • Fixed Crew dealing much more than 27% increased damage when using Torrent of Worm, Nemesis of Granum, or Scalpel Mod Sentient.
  • Fixed Assault Matrix/Protective Shot Mods stacking when repeatedly equipped in the Plexus.
  • Fixed Railjack Mod rewards appearing clipped in the end of mission screen.
  • Fixed a script error when using the Archwing Slingshot.
  • Fixed loss of functionality when failing the Falling Glory node.
  • Fixed being unable to mod your Plexus until you own a Railjack.
    • The intended flow here is when you complete The Archwing Quest and receive your Plexus, you can modify it and join other people in their Railjack missions to help you out until you get a Railjack. You'll now be able to edit it, but you won't be able to see Railjack stats unless you have one, as the Plexus doesn't yet have Railjack data to pull from.
  • Fixed reward script for Grineer Railjack missile platforms and Shipkiller platforms firing up to 7 times for a completed point of interest. Visually, the reward pop-up UI only appeared once, but later on the end of mission screen, you will see reward duplication up to 7 times in some cases.
  • Fixed Railjack remaining invulnerable when “Aborting to Dry Dock” inside the Capital Ship airlock and starting a new mission.
  • Fixed a few other cases of Matrix/Protective Shots Assault Mod stacking.
  • Fixed the new Corpus Railjack Armament Wreckage Reward UI not doing the fancy left side “sliding” notification when picked up.
  • Fixed a script error that occurred when entering the Railjack Loadout Tunnel and leaving certain Corpus hazard types behind.
  • Fixed a script error that occurred when trying to pilot an enemy crew.
  • Fixed a crash associated with Void Storms.
  • Fixed Vala moving her mouth during the Call of the Tempestarii ending screen due to a transmission from a crew member.
  • Fixed a script error when starting a Void Storm mission that was about to time out.
  • Fixed the Grineer Crewship Pilot Weapon having no muzzle flash when fired from the pilot seat and no external firing position in space.
  • Fixed an issue in the Codex if you select the Call of the Tempestarii quest before completing the Blocking Protocol.
  • Fixed a crash that could occur when trying to launch a Railjack solo mission as a client.
  • Fixed several crashes that could occur when abandoning a Railjack mission.
  • Fixed several crashes throughout the Call of the Tempestarii quest.
  • Fixed a soft shutdown in Call of the Tempestarii that could occur when using the Parazon while playing as an Operator.
  • Fixed incorrect localization in part of the Call of the Tempestarii quest.
  • Fixed the Call of the Tempestarii quest granting additional final rewards for repeated plays.
  • Fixed floating Lich Heads appearing towards the end of the Call of the Tempestarii quest.
  • Fixed a script error that could occur when using Seeker Volley.
  • Fixed a loss of functionality associated with the existing Railjack right at the start of a cutscene.
  • Fixed a black screen on Clients after attempting to enter Corpus Freightlinker after one or more Tugs were ejected.
  • Fixed a crash when trying to load Solo Call of the Tempestarii missions onto another player's Railjack.
  • Fixed a crash when entering Railjack (potentially) and when boarding/exiting a crew.
  • Fixed a crash caused by encounters trying to activate after already exiting the mission.
  • Fixed a crash that could occur when leaving the Void Storm mission.
  • Fixed an issue where the “Countermeasures” step of “Call of the Tempestarii” could present an incorrect button prompt.
  • Fixed an issue with overlay and tactical maps not working if using the “Large” map view.
  • Fixed getting into the pilot's seat before fully entering the mission showing the Warframe Ability HUD.
  • Fixed issues with Corpus Crewship engines and doors not lighting up properly.
  • Fixed getting permanently stuck in a Void Tunnel if you start a mission from a Dojo, but choose to go to a Relay.
  • Fixed missions not starting properly and Railjack being in a dormant state if a client did an incomplete load due to a slower console than the host.
  • Fixed a crash that could occur when leaving the Dojo during “Call of the Tempestarii”.
  • Fixed Clients not seeing Crewmates if they join during the mission and the Crewmate is on the Turret.
  • Fixed Railjack enemies not triggering Void Pits.
  • Fixed a script error when loading into a Void Storm just before it expired.
  • Fixed a crash when a client joins a Railjack mission while current players are aboard the Corpus Capital Ship.
  • Fixed a crash if Void Sinks fires too soon.
  • Fixed Clients getting stuck in the loading screen if a Host migration occurs while other players are in Archwing, Necramech, and Operator mode.
  • Fixed Clients joining a Void Storm in progress being prompted to select a Lith Relic for a Neptune Void Storm instead of a Neo Relic.
  • Fixed Crew Appearance weapon skin choices not being saved.
  • Fixed a script error when using an “On Call” crew member.
  • Fixed loss of functionality if you were in Shadow form before Sevagoth died on an exploding enemy crewship.
  • Fixed Point of Interest / Loot Dungeon rewards not appearing with UI fanfare on mission success. This fixes UI fanfare appearing when walking away from mission, which could cause confusion as to whether you had even received your reward.
  • Fixed resetting Crew Skill Points causing you to exit the Train screen.
  • Fixed Configure Railjack UI persisting when viewing the Mods Tutorial.

Sevagoth Changes and Fixes:



  • Sevagoth armor increased from 110 to 150.
  • Added functionality to now "Hold" Sevagoth Harvest when casting to speed up Shadow by 2x.
  • Made improvements to Sevagoth's Reap move to prevent Shadow getting stuck in many situations. He can still get stuck in some cases, but his movement should be less jerky and should no longer try to ram his head into a wall.
  • Darkness of Sevagoth now consumes 0,75 energy per second (base) for each enemy within range of Glooms. Equip efficiency mods (Streamline, etc.) to reduce! Energy cost cannot increase to 1,5 per enemy as radius increases, and drain is capped at a maximum of 10 enemies.
  • Added a custom sound when entering the tombstone before Sevagoth died.
  • Fixed Sevagoth's Railjack Combat Mods icon and button callout.
  • Fixed Sevagoth gaining permanent invisibility if the temporary effect expired while in Shadow form.
  • Fixed incorrect loadout displayed when linking Mod with loadout for Sevagoth's Shadow.
  • Fixed Sevagoth Darkness not working when subsumed on Lavos. It will use Duration instead of Drain.
  • Fixed Sevagoth's Shadow Form not disappearing if you enter your Arsenal.
  • Fixed Sevagoth not being able to use two colors on its emissives.
  • Fixed a crash that could occur if Helios attempted to scan while playing as Sevagoth.
  • Fixed items picked up by the Shadow of Sevagoth being duplicated each time you switch to it.
  • Fixed an issue with accounts spawning a Kuva Lich using Sevagoth's Shadow and defeating a Lich with such an ancestor. All players in this case will have their weapon affected with 55% impact damage.
  • Fixed Larvlings being killed by Shadow of Sevagoth using his Shadow as progenitor instead of Sevagoth himself. Fixed a crash that could be caused by Liches spawned by Shadow of Sevagoth.
  • Fixed a crash when using Sevagoth.
  • Fixed a crash caused by Sevagoth's passive.
  • Fixed Client FoV settings resetting after using Sevagoth's Shadow.
  • Fixed using Sevagoth's Shadow Consumption ability on teammates (with friendly fire enabled) in the Simulacrum causing their Warframe/Operator to become invisible and possible loss of functionality.

Changes:


  • You can now trade Cambion drifting fish!
  • Uranus-sensitive scouts now stay until they've been scanned by you instead of leaving after scanning 2 bodies, giving you the best chance of scanning them. An optional objective marker is now placed on them when in range.
  • Teshin's weekly item is now placed at the top of his "Steel Path Honors" list.
  • Updated Damper Mod description to reflect its actual function: +20% physical damage resistance (at max rank). We also changed its categorization as an Exilus Mod to a normal Mod.
    • Unlike its previous description of “+20% damage resistance when knocked down”, it did not require a knockdown to give resistance. This seems to have been the case since its release, and due to its relatively low chat rates, the fact that it didn't work as described was a complete oversight. When deciding whether to match the existing description text or effect, we considered that unlike Mods like Diamond Skin and Flame Repellent which provide damage type specific resistances, Shock Absorber which covered all physical damage types, was considered an Exilus. We have therefore removed its Exilus rating as it integrates better with other Damage Resistance Mods.
    • When logging in, if you have a dampener equipped in the Exilus slot, it will just give you a pop-up warning “This slot is for Exilus Mods only” when you open the upgrade screen. You will have to delete it manually from there.
  • Communications from the Hidden Messages quest will now automatically open the inbox.
  • Increased the size of the Scintiller to make it easier to grab/see.
  • Updated all Toroid descriptions to include their drop sources in The Orb Vallis.
  • Added functionality to Aim Glide in Relays!
    • After adding the drydock to some relays, there were inconsistencies in the aiming glider, and exiting bounded areas in the drydock proved cumbersome when trying to traverse the same way you would in your clan drydock.
  • Added the option for players to start the Jackal/Razorback boss fight after 30 seconds if no other player reaches them.
  • The epitaph blueprint is now tradable.
  • Added updated wrist weapon animations (i.e. Gammacor, Epitaph, Atomos, etc).
    • Also fixes weird angular wrist animations.
  • The Hydroid Statue in the Larunda Relay now reacts with Mastery Level 30 Blessings! For those unaware, upon blessing in the appropriate relay, the statue changes to reflect your current Warframe!
  • Many Chat Emojis have received a facelift!
  • When binding a Veiled Riven Mod belonging to it, it will now be displayed as "Veiled [type] Riven Mod" to distinguish it from binding the base Riven Mod type.
  • Swapped Control Module crafting requirements for Gallium in Rhino Systems Blueprint to make it easier to acquire early players.
  • Polished some of the Mirage Oneiro custom weapon idle animations.
  • Added a "None" option to Backdrops in the Dojo so you can revert to the default.
  • Reduced Self Stagger range of Zakti Prime area of ​​effect.
  • Don of the Lotus alerts will now have a tick mark in the world state window to indicate completion.

Optimizations:

  • Ongoing micro-optimizations to improve overall game performance.
  • Made micro-optimizations to key gameplay scripts.

Fixes:

  • Fixed a rare case of getting stuck during the daily 950 day tribute.
  • Fixed damage type icons (and all other icons) not appearing in World State window output descriptions.
  • Fixed a bug that prevented some clans from changing levels.
  • Fixed certain Syandana and Warframe combinations causing floating black squares to be seen.
  • Fixed Hydroid Tidal Impunity refresh removing knockdown prevention.
  • Fixed Nightwatch Napalm not counting kills caused by the lingering fireball as Ogris kills for the purpose of awarding Affinity.
  • Fixed a few more cases of low level Disruption Syndicate missions spawning enemies below level 15.
  • Fixed a crash that could occur when opening Arsenal.
  • Fixed a rare case of being unable to acquire a pet.
  • Fixed “Focus Gained” UI incorrectly showing the amount of Focus gained during its duration only in Elite/Sanctuary Onslaught.
  • Fixed the machete not being visible when “Show When Holstered” is enabled.
  • Fixed the Quest's "MISSIONS TASKS" list in the Codex scrolling to the start as opposed to the most recent when returning to the Orbiter in the middle of the quest.
  • Fixed an issue with Inaros' Agile animation set.
  • Fixed arrows on Mirage and idle variants to follow the arc.
  • Fixed an issue that occurred when a player tries to select a new mission after a Host migration.
  • Fixed a crash caused by Wukong's passive.
  • Fixed issues with adjusting the mix of Gauss's Mach Rush and Redline abilities to reduce spam in the context of tight quarter situations.
  • Fixed a crash that could occur when trying to view the item info popup.
  • Fixed a rough level transition in the new UX.
  • Fixed crashes related to host migration.
  • Fixed crashes related to level streaming between missions.
  • Fixed incorrect order in title strings in some languages.
  • Fixed [PH] strings in world status window for Razorback.
  • Fixed an issue with overlapping UI in Dojo menus.
  • Fixed crashes that could occur in Grineer Shipyards on Ceres.
  • Fixed holes in Despot Syandana. As noted here: https://forums.warframe.com/topic/1258997-major-texture-holes-on-despot-cape-syandana-update-414/
  • Fixed missing labels on weekly missions in the World State Panel.
  • Fixed a progression stoppage in the Kuva Fortress tileset if a client joins the mission after the initial door has opened.
  • Fixed quickly selecting weapon options during the awakening tutorial will cause the weapon to temporarily lose functionality.
  • Fixed being able to equip the Synth Charge Mod on Epitaph.
    • Epitaph does not meet the magazine size requirements for Synth Charge.
  • Fixed cases of waypoint markers breaking in Archwing or Titania's Razorwing, especially on Deimos.
  • Fixed a rare case of negative argon crystals.
  • Fixed Cambion Drift Esophagus fast travel screen fade being applied to all players (not just the player using it).
  • Fixed the Plains of Eidolon bonus objective “Capture the Grineer Commander” failing without players killing other enemies.
  • Fixed the Plains of Eidolon “Drone Escort” drone starting to move without hacking it.
  • Fixed Tusk Heavy Gunners sometimes aiming at the ground with their scraper and not returning to it from their Kohmak when putting a certain distance between you.
  • Fixed cases of Tau Resist not reducing damage against Sentients at all.
  • Fixed self damage when using Sigma and Octantis heavy attack while airborne.
  • Fixed the Ironbride Mod screen not displaying correctly when Khora is equipped.
  • Fixed Mind Control NPC's persistent damage fields (e.g. Napalm's fire effect) not causing damage to anyone.
  • Fixed Blast Cell/Core showing as being inserted in the wrong place during Corpus Ship Sabotage missions.
  • Fixed missing geometry sections along the spine of the Mirage Oneiro Skin.
  • Fixed an issue during the “Awakening” quest.
  • Fixed sound of Gauss's Redline meter being played repeatedly if your drain and fill rates are close enough that it continues to cycle back and forth around the redline.
  • Fixed Eidolon spawn sound continuing to play if you enter Cetus while spawning/disappearing.
  • Fixed missing dialog during some Vitruvius cutscenes.
  • Fixed Nova Rifle animation having unnatural movements.
  • Fixed Darvo calling in your secondary weapon when questing for the Vor Prize when he wasn't actually able to do so by design.
  • Fixed a crash that could occur when abruptly exiting a mission with Nekros' Shadows of the Dead active.
  • Fixed only traveling 50% of intended distance when casting Hydroids Tidal Surge with Fire Walker active (via Helminth Subsume and instead of Undertow).
  • Fixed Hydroid Tentacle Swarm timer disappearing when casting Tentacle Swarm and then transferring to Operator.
  • Fixed Lavos Bracers blocking the view while aiming down sights with wrist mounted secondary weapons (Epitaph in particular).
  • Fixed cases where Relay Blessing UI was not appearing for some players.
  • Fixed Archwing quest transmissions getting out of sync when progressing the last step of the quest too fast.
  • Fixed incorrect instructions and in-mission tips during the Archwing quest.
  • Fixed misaligned Kuva Lich chest armor on Atlas Prime and Atlas Karst.
  • Fixed Feasting Hamster glyph being stretched vertically.
  • Fixed Eximus enemies no longer having loot due to Oberon & Ash Blueprints recent move to Railjack.
    • For now, Eximus drop tables will reflect their normal variants. We're experimenting with other potential downfalls and making improvements to Eximus as a whole as a result of this change.
  • Fixed scenario where you could force Acolytes to spawn in a Cambion Drift Steel Path mission at level 30 instead of the intended Steel Path level 100+.
  • Fixed a scenario where dying in Voidrig's Guard mode could cause the player to be unable to move.
  • Fixed enemies unable to target Titania when Reave (via Helminth Subsume) is cast while Razorwing is active.
  • Fixed melee guidance not being affected by Aura Strength mods. This was causing Ash's Blade Storm clones (likely also Mirage and Equinox clones) to give you temporary melee combo duration buffs from their auras.
  • Fixed Deimos Captura scenes found in hidden areas under Deimos not being able to be sold or traded.
  • Fixed incorrect wording for the Deimos Heart Captura scene description.
  • Fixed Necramech and Archgun affinity not displaying for the host player if Necramech was dead at the time of mission completion.
  • Fixed ally Specters getting stuck in perpetual weapon swap animations.
  • Fixed the World Status Window still showing that there are 5 Steel Path Incursions, even if some/all are completed.
  • Fixed Zephyr getting stuck in its Divebomb animation when going through a Sanctuary Onslaught portal.
  • Fixed mission progress screen showing incorrect amount of points earned after completing a bounty phase.
  • Fixed the Nautilus Wings sentry attachment not respecting the chosen energy color.
  • Fixed typing while extracting a mission causing the text to appear in both the chat and the quest bar for end of mission rewards.
  • Fixed incorrect in-game market icon for Baza Prime stock.
  • Fixed missing race type for Vasca Kavat footprints.
  • Fixed text in Leverian dioramas being very hard to read when using a light UI theme (i.e. Nidus, Orokin, Tenno).
  • Fixed the Imperative Festive Syandana attached to the back of Octavia Prime, not to her neck like the other Imperator Syandanas.
  • Fixed audio issues with the Morgha Alt Fire.
  • Fixed a progression stopper in The War Within Quest if you had a Nautilus equipped during the “Purge of the Precept” phase. As noted here: https://forums.warframe.com/topic/1255508-quest-the-war-within-kepping-getting-killed-by-nautilus/
    • We also adjusted Sentinel's overall trigger rate during this phase to avoid excessive deaths.
  • Fixed UI notification for Mastery Level 30 Blessings not being broadcast to all relay players.
  • Fixed several bugs with Altar of Blessing:
    • Fixed altar in wacky poses.
    • Fixed Altar disappearing when Blessing is gone
    • Fixed Blessing effects stacking if multiple players bless the Relay in a short time.
  • Fixed some masks sold by Nakak in Cetus appearing as the default Operator cowl icon rather than their own original icons.
  • Fixed a server-side error that would prevent viewing certain Clans in the Profile view.
  • Fixed a bug that would leave the Navigation squad voting UI in a bad state after certain types of Matchmaking errors.
  • Fixed Captain Vor’s Seer pistol firing bullet from his Cronus sword hand.
  • Fixed the Plains of Eidolon ‘Eliminate nearby enemies’ bonus objective never having a chance to fail.
  • Fixed Navigation getting into a bad state the first mission selected after an error.
  • Fixed Warframe turning into a laffy taffy wacky inflatable tube man after boarding K-Drive in the Cold Below Captura Scene.
  • Fixed Wisp not raising her arm when firing the Epitaph.
  • Fixed the Perla skin showing as a Dual Pistol skin for single pistols even after you purchase the bundle. The Single and Dual versions of the skin are now distinctly labeled.
    • Also made it more clear from the bundle page that you get both a Single and Dual version of the Skin.
  • Fixed Clan and Alliance Emblems and Sigils when viewing someone else’s Profile
  • Fixed the Clan Sigil not displaying on your Operator.
  • Fixed the protective tentacles not appearing overtop the Hives in Cambion Drift.
  • Fixed inability to complete the Heart of Deimos Quest due to no enemies spawning.
  • Fixed a harmless script error that could occur for Clients with a poor network connection joining a mission with a Voidrig in Guard Mode.
  • Fixed a script error occurring when Blessing in a Relay.
  • Fixed script errors that could occur in Cambion Drift Hive encounters.
  • Fixed a script error occurring during the Vox Solaris Quest when attempting to detonate the K-bomb.
  • Fixed a script error when casting Mirage’s Sleight of Hand ability.
  • Fixed script error related to the Sentient omnidirectional laser attack.
  • Fixed a harmless script error that could be caused when a Chesa Kubrow attempts to Neutralize an enemy.
  • Fixed script errors that could occur if you killed a Battalyst mid-disco.
  • Fixed a harmless script error that could occur when killing a Mitosid.
  • Fixed a harmless script error if the Bailiff Defector was killed in the Gift of the Lotus Defense alert.
  • Fixed a script error that could break your HUD.
  • Fixed a harmless script error that could occur during certain Eidolon Bounties when something died from a level hazard.
  • Fixed a harmless script error that could occur if you left the Cambion Drift and returned to the Necralisk right when Vome or Fass was emerging.
  • Fixed numerous script errors when spawning a Necramech.
  • Fixed a script error while using Wukong’s Celestial Twin.

As you can see, this latest patch is absolutely huge when it comes to content. The patch size itself isn’t that big though, coming in at about 420 MB on PS4 and 1.2 GB on PS5. There is a lot of new content and a variety of fixes in this update, so make sure to read everything included above if you are interested. Otherwise, you can just dive back into the game and see if you notice anything new yourself since there is so much involved with this update.

Warframe is available for PS5, Xbox Series X/S, PS4, Xbox One, Nintendo Switch, and PC. Pour plus d’informations sur ce patch, visitez le official Warframe forums.

– This article was last updated on: May 13, 2022


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