Warframe Update 2.00 Patch Notes

Update 2.00 has arrived for Warframe and here is the full list of changes and fixes added with this patch. It's not just a small update with a few bug fixes either, but a meaty update known as 30.5 overall that brings the Sisters of Parvos. This follows the May 30.1.0 update. There's no shortage of content in this update, so we've provided the full patch notes. Here's everything new with the Warframe 2.00 update.

Warframe Update 2.00 Patch Notes


The grain collecting days of Parvos Granum are long behind him. His latest great achievement, born of technology and a desire for family, has finally come to fruition. Modeled with the latest Corpus advances, the Sisters of Parvos are ready to claim their sectors and your lives.

The Kuva Lich system, originally introduced in the Old Blood Halloween 2022 update, has expanded to introduce a new faction! The Sisters of Parvos update will bring your own personal Corpus opponent to the original system. Those familiar with the Kuva Lich system will become familiar with the Sisters of Parvos, but with full Corpus experience!

A new cinematic awaits those who have completed The Call of The Tempestarii and The War Within…


Be on the lookout for those coveted weapons your sister of Parvos wields! Granted by Parvos Granum himself, there are 8 weapons in total to obtain!


This low-profile rocket launcher is equally at home in an executive meeting or on a casual outing. Targeted rockets are wire-guided for greater accuracy, but travel slower. The patented Granum Attaché system reloads the weapon while it is in its holster.


Itemize and execute with this pair of auto-locking homing projectile guns. Fire from the hip for a more conventional pistol experience. The patented Granum Attaché system reloads the pistols while they are in their holster.

Principe SPIREX

Dominate your rivals with the lightning fast rails of this gun. Headshots speed up reloading.

Main variants:

Principle TETRA

Parvosian upgrade of the classic Tetra. Slower rate of fire but with a larger magazine. Can now fire the entire clip as high burst radius grenade launchers.


A sister-modified flux rifle with increased rate of fire and range. The reload has been replaced by ammo clips to meet higher energy requirements.


Custom variant of a Corpus classic. Staggering explosions now ricochet and have greater range at the cost of slower fire and reload speed. Surviving enemies are consumed by radiation.

Secondary variants:

This redesigned Cycron features a refractive energy disk that can split the primary target hitting up to 2 additional nearby targets.


Parvos Granum engineers have made this already ferocious hand cannon even deadlier with the addition of an alternate fire mode that empties an entire clip in one devastating burst.


Seven new ephemera with a distinctly Corpus style are here!


Information flows like a living current through this ephemeral seizure of a converted or defeated sister of Parvos.


A flamboyant and regal instant seized from a converted or defeated Sister of Parvos.


An icy, imperious instant seized from a converted or defeated Sister of Parvos.


Hatch poisonous plots in this ephemeral seized from a converted or defeated Sister of Parvos.


A radiant instant seized from a converted or defeated sister of Parvos.


A striking instant seized from a converted or defeated sister of Parvos.


A magnetically captivating instant seized from a converted or defeated sister of Parvos.


Each Corpus Sister comes with her own dog. As an additional reward for defeating your sister, you'll earn her dog as your own companion! There is more, however! Hounds are also modular companions and in addition to earning your Sister's Hound, you also have the option of creating a separate Hound component to begin the process of creating your truly custom Hound Companion! Each Hound you encounter may have a subset of different components (think MOA Companion Crafting).

Hound component blueprints are tradeable. Visit Legacy in Fortuna to assemble a Hound Companion with your components! Here you can also provide your legged dog for 4K Solaris United Standing. This amount is higher than MOA companions due to the flow of acquisition required for a dog.

*Building a dog includes a weapon, so it requires 2 companion slots.


The dog's precepts are rewarded based on the chosen model, support, and stabilizer in Legs in Fortuna.

*Precept stats below are at max rank.

Model Precepts:

  • Hec Model – Balance Audit Precept
    • Unleash a series of shockwaves that knock down enemies within 15m and deal 300 damage.
  • Dorma Model – Pension Audit Precept
    • Emits a magnetic pulse that disarms enemies within 30m.
  • Bhaira Model – Zero Audit Precept
    • Nullifies an Eximus enemy's aura and abilities and transfers the aura to the Hound for 60s.

parenthesis precepts:

  • Urga Support – Diversified Denial Precept
    • Craft 3 Specters that fight for 30 seconds that each deal 85% Hound damage.
  • Zubb Support – Evasive Denial Precept
    • Teleports a safe distance and engages a field of movement, gaining a 75% chance to dodge enemy fire for 8 seconds.
  • Cela Bracket – Reflex Denial Precept
    • Generates a shield that reflects 90% of damage taken (including friendly fire) in pulses over 10 seconds as magnetic damage in a 12m radius.

Precepts of the stabilizers:

  • Hinta Stabilizer – Synergized Flyer Precept
    • Fires a spark that searches for the nearest enemy within 30m, dealing 300 electricity damage in a 10m radius. The spark ricochets up to 7x, seeking the nearest enemy 30m away.
  • Wanz Stabilizer – Precept Flyer Flyer
    • Throws a beacon at an enemy within 27m that triggers an orbital strike dealing 1200 explosion damage in a 7m radius.
  • Frak Stabilizer – Targeted Prospectus Precept
    • Fires a beam of energy that deals 900 Heat damage over 4,5 sec.


Melee Hound weapons are rewarded after claiming a completed Hound from the Foundry (when you've defeated a Sister of Parvos) or when building a Legacy Hound in Fortuna. The type of melee weapon depends on the model of the dog.

Akaten (Modèle Hec Hound)

Hound's melee attacks eviscerate with Puncture and Slash damage.

Batoten (Dorma Hound Model)

The dog's melee attacks pierce hard with impact and puncture damage.

Lacerten (Bhaira Hound Model)

Hound's melee attacks devastate with Impact and Slash damage.


Discharged spectral particles form an inert dust that can be collected and reactivated for various robotic projects.

Wandering Specters in the Granum Void have a chance to drop Spectral Debris. This resource is used in the crafting process of the Hound component.

Always on the move, the lively Yareli commands the fury of the ocean. The original waverider.

PASSIVE: Yareli gains +100% critical chance for secondary weapons when she has been moving for at least 1,5s.


Form three water globules that seek out enemies and expand on contact, simultaneously damaging and immobilizing their victims.


Summon Merulina, a creature of the waves that can be ridden, and the inspiration for K-Driving. Merulina protects Yareli by absorbing much of the damage taken.

*Engulfed Helminth abilities cannot be used while Merulina is active.


Destroy enemies with a trio of orbiting aquatic blades.

*Aquablades is Yareli's helminth ability!


Draw enemies into a crushing maelstrom, then blast them into a watery flurry. Each enemy trapped in the vortex increases burst damage.

Buy Yareli in the in-game Market or earn the Waverider Quest Yareli blueprint and parts from VENTKIDS' new BASH LAB dojo room as a Clan Tech!


Tenno who have completed the Vox Solaris quest will receive an inbox from Roky upon logging into the Waverider quest. The Ventkids have a story to share – will you listen, Tenno?

If you purchase Yareli with Platinum, you will receive a Riven Mod as a quest reward in addition to the Yareli Blueprint and Yareli Prex Card!

* For those who accidentally sell the Yareli blueprint, you can find another one in Simaris' offers after completing the Waverider quest.
** Yareli being able to switch to and from Merulina onboard operator is in the works for a future fix.
*** Known issue: Security cameras cannot detect Yareli when she is on Merulina. It will be corrected.


Launches a volley of virulent, hyper-pressurized water globules that envelop targets and explode with torrential force. Yareli's signature pistol.

Buy the Kompressa in the in-game market or from the Ventkid offers to stand on.


Dance on top of the waves with Yareli's signature Syandana.

Buy the Merulina Syandana from the in-game market!


An alternative helmet for Yareli!

Purchase the Yareli Physalia Helmet from the in-game Market or through future rotations of the Nightwave Cred offer.


Purchase these animations from the in-game market and equip them on any Warframe of your choice!

Buy Yareli Agile & Noble animations in the in-game market!


The young ruler of the sea rises from the waves, ready for battle. Includes Yareli Warframe, Yareli Physalia Helmet, Kompressa Pistol, Merulina Syandana, Waverider's Heart Decoration, and 3 days of affinity and credit.

Buy the Waverider Collection from the in-game Market! If you gift this collection to a friend, you will receive a bonus copy of the Waverider Heart Decoration!


Snickety-snack, guess who's back with more guns? Kuva Liches!

Be on the lookout for Kuva Larvlings with the following new weapons:


Forged at the request of the Worm Queen herself, this already powerful shotgun now has the added ability to fire all four barrels simultaneously.


Reconfigured for maximum lethality, the Kuva Grattler still shatters targets with HE shells, but now instantly reaches maximum rate of fire.


An even more powerful Zarr cannon to meet the demands of the Kuva Liches. With more powerful explosive barrages and long-range flak shots.


Reduction of murmurs

With the addition of Sisters of Parvos to the Lich system, we looked again at the overall Murmur requirement from several angles: how the current Murmur requirement applied to Sisters, and how it felt with current Kuva Liches.

As a result, we reduced the Murmur requirements so that getting all 3 Requiems just from killing Thralls should be around 12-13 missions on average, down from 18-19 on average.

Regional consistency for matchmaking improvements

We've changed the way you progress against your Lich by having consistent regions of influence per level of your Lich!.

The issue we're aiming to address here is scattered matchmaking for players looking for Murmurs in the set. Players would often have the same goal but never cross paths due to their separate Liches through the origin system.

The details of this change are:

1) Rank 1 Kuva Liches spawn on Earth
2) Tier 2 Kuva Liches spawn on Mars
3) Rank 3 Kuva Liches spawn on Ceres
4) Rank 4 Kuva Liches spawn on Sedna
5) Rank 5 Kuva Liches spawn on Kuva Fortress

*Note: If you had an active Lich before the update, it will progress through its current occupation nodes before adopting the new region flow.

New Mod Requiem – OULL

Through endless faces, innumerable forms, a multitude unfolds.
(Imitates any Requiem Mod needed to complete a kill streak)

This new Oull Requiem mod counts as the correct Requiem sequence for any Parazon Requiem slot it is in when eliminating a Lich or Sister of Parvos! Like other Requiem Mods, the Oull can be successfully used 3 times.

Gain this new Requiem with a 25% drop chance when your Kuva Lich or Sister of Parvos runs away after using the correct Requiem sequence. *This Requiem only drops for the person whose Lich/Sister is down.


Take control of your enemy with the new ULTIMATE REST – a call too powerful to resist! A new piece of gear that can be used to spawn your currently active Kuva Lich or Sister on an Influence Node to bring the fight to you! Our intention here is to add an option to force the feud in your favor.

Gain this Requiem Ultimatum as a 25% drop chance when you choose to convert or defeat your Kuva Lich or Sister of Parvos. *This Requiem only drops for the person whose Lich/Sister is down.

New Kuva Lich Showdown Stream

Do you and your team have what it takes to beat your Kuva Lich Showdown?

Kuva Liches also received the new Boss Showdown stream in Railjack! Your Kuva Lich will now flee to their Galleon once you weaken them with the correct Requiem Sequence. Once you unlock their Requiem, a new Showdown Node will spawn in the Saturn Proxima (minimum Intrinsic 5). You and any other Tenno who have weakened Liches will be able to search and destroy!

Our intent behind this change is to match our TennoCon 2022 Lich Showdown presentation. In doing so, we've also taken the randomness out of this final showdown. These are guaranteed fights that you can prepare for before you go! Bring your best gear for the job.

Between reducing required Murmurs, adding OULL, adding Requiem Ultimatums, and this new flow, we've shortened the Kuva Lich cycle and added more control for all Tenno! The final fight is now on your terms, and we hope you appreciate the effort to improve and simplify this system!

Kuva Lich (and sister of Parvos) Valencia Fusion QOL:

We've made Valence Fusion for Weapons more intuitive in this update! We are inheriting the behavior we added for Railjack that was much clearer to our players!

  • Prior to this update, when using Valence Fusion to combine two Kuva Lich weapons in the Arsenal, the ordre of the weapons chosen would determine which élément the final damage bonus would be.
  • In this update, when you combine two Kuva Lich weapons (or Sister Tenet weapons), you will have the choice of the element you wish to keep. The item's numeric stat still combines using the same logic as before.
    • This is intended to reduce confusion about the end result you will get and to make it easier to keep a desired item. Now you no longer need to fuse twice to restore your original element type if you combine weapons with different elements.

Adaptive damage scaling changes for Liches:

Throughout our boss design history, we've added things like diminishing returns and damage mitigation abilities like armor or damage mitigation. Since we launched Kuva Liches, we've made adjustments to how we deal with player damage against Liches. We did things like add the Status Effects and Damage Mitigation permission to try to create a balanced combat experience. Like many Warframe bosses, Liches have damage modifiers applied to them.

We found a bug in the damage mitigation code, and fixed it and tweaked the mitigation for Kuva Liches.

This system typically targets the very high damage scenario like Void Rig's Arquebex against a Kuva Lich, a scenario that is now possible due to the Railjack-based final showdown. When we tested this Voidrig Vs Lichout, our lichs barely lasted a second and we realized the damage mitigation code might need a look! We found bugs to fix and things to tweak to accommodate these new scenarios. Our only intention is to give you a fight that lasts more than a few seconds – happy hunting and may your teamwork and equipment lead you to victory! We'll be looking at this closely to make sure we strike the right balance of a fight that requires teamwork and consistent offensive gameplay to beat, but also doesn't seem impossible. Comments are welcome !

General Lich changes and fixes:

  • Updated the Lich tutorial screen to include the new Lich stream and sister information.
  • Changed the "Captured Liches" category to "Converted Opponents" in the trade window.
  • If you don't have a Kuva Lich or Sisters of Parvos background in your Codex, a pop-up message will appear telling you that you haven't encountered any.
  • Added new Kuva Lich transmissions for the following scenarios:
    • Lich defeated player's taunt
    • Lich Earth Player
    • Lich kills player
  • Fixed failed Requiem Mods sequence affecting the appearance of other players' Kuva Liches.
  • Fixed holding the Parazon as if it were a sidearm if a Host migration occurs during the Kuva Lich Parazon stab animation.
  • Fixed cases of Parazon becoming invisible or not animating when attempting Kuva Lich.
  • Fixed getting stuck in other players Kuva Lich backstab cinematics.


Parazon attacks were introduced in The Old Blood as a way to kill enemies by Mercy. This elegant and universal blade has played a clear role in all things Liche, but their role in the game in general has been difficult to play. There are problems to fix, and the following describes how we did just that!

The problem with Mercy kills is that they're hard to pull off, making the engagement with the system way too low! Mercy killings only have a chance to trigger when an enemy's health is 20% HP or less. In practice, you never really know if this will happen. And if so, it is often too late! You've riddled them with status effects, a teammate is casting an ability, or your Kavat may be feeling bloodthirsty and you can't get into the mercy kill.

We're changing their design, adding new Mods (thanks Design Council!), and updating the system.

The change is based on a fundamental principle: we want to make them more reliable and more strategic so you can actively decide if you want to use a Mercy kill or not.

Our change is rooted in the following:

A Mercy Kill opportunity is guaranteed when an enemy drops below 40% (60% for Corpus, but requires all shields to be removed), but only on SPECIFIC units of each faction.

The units are:

  • Any humanoid Eximus
  • Grineer
    • Heavy Gunners
    • Bombardes
  • Corpus
    • Scrambus
    • Cancellers
  • Infested
    • Alumni

And the logic is rooted in the following common scenario:

Imagine you see a heavy gunner in the distance. You have "Blood for Energy" on your Parazon. You see you need energy so you start firing at the heavy gunner knowing full well that once she gets to 40% she will be open for a mercy kill and the energy could be yours!

You can plan and decide!

This also means that the impact status effect is changing:

Before: Impact Status Effects used to increase the chance of Mercy's random kill opportunity occurring.

After: Impact status effects increase Mercy Kill threshold range on eligible enemies. So instead of triggering at 40% on the list above, you can apply the impact status to do an earlier kill (4% per status)…up to 80%. This means that applying a lot of impact status quickly makes an enemy VIP more susceptible to a Mercy Kill. The impact would then be a build strategy to get the VIPs out of the fight!

But what about really high levels, you ask?

We've made changes to this from our original developer workshop.

Up to level 150, the Parazon Finisher triggers at 40% Health remaining.
After that, every 5 levels reduces the threshold by 1%, down to a minimum of 10%! Eligible enemy health bars will have a notch to indicate these thresholds.

This change was made to make it clearer to our players, as well as to always approach guaranteed kills at high levels with some balance.

Also, since Parazons have been reworked, Zephyr's Airburst no longer overlaps finishers.


long lost HOLOKEYS CORROMPUS have been discovered in the raging Void Storms! Millions of these Holokeys were lost to the Void when Parvos Granum's flagship was bombed. Perrin Sequence's Ergo Glast has a strong desire for these artifacts and offers a new Granum weapon tech for them (Syndicate alliance not required)!

Each Proxima Void Storm can reward Corrupted Holokeys as common mission rewards. These replace the Void Trace end-of-mission rewards from Void Storms.

Void Earth Storm
2x Corrupted Holokey: Common 37,50%

Void Storm Venus
2x Corrupted Holokey: Common 37,50%

4x Corrupted Holokey: Common 37,50%

3x Corrupted Holokey: Common 37,50%

5x Corrupted Holokey: Common 37,50%

6x Corrupted Holokey: Common 37,50%

Visit Ergo Glast in a Relay and check out their new weekly merchandise. Every week, Ergo will have 1x version of each new Tenet Melee weapon with its additional damage/elemental bonus for 40 Corrupted Holokeys.

By visiting Ergo each week with Corrupted Holokeys in hand, you can collect them all from Valencia Transfer week after week until you get the best possible version of each weapon. If collecting is more your style, Ergo will always have something in stock!

Ergo Glast Merchandise:


Drive the agenda with this massive impact hammer. Heavy attacks launch devastating discs of energy.


Take advantage of advanced Granum technology with this massive and heavy blade. Slam sends out a cascading set of three Shockwaves, while Heavy Slam unleashes a series of Shockwaves.


The clean lines of the Granum Attaché case conceal an infinitely sharp two-handed blade. Blocked attacks have a chance to increase block angle. Note: The Granum Attaché system pauses the stopwatch when stored in its case. Similar to Xoris, if you have a melee weapon with an infinite combo duration, pseudo-melee abilities consume the combo on use.

Principe GRIGORI

On Heavy Slide Attack, this Corpus scythe launches a spinning disk of energy that ricochets across the battlefield. Its lifetime is derived from the size of the Combo Counter. Note: The Granum Attaché system pauses the stopwatch when stored in its case. Similar to the Xoris, if you have a melee weapon with an infinite combo duration, pseudo-melee abilities consume the combo on use.


  • RANK 10 RAILJACK COMMAND: Presentation Elite crew members! Stronger crew members become available for recruitment from Ticker.

    • These elite teammates have two extra skill points and they have a random trait based on which of their skills has the most points.

      • For example: if their artillery skills have the most skill points, that crew member could have "50% more damage with Zetki weapons". If their piloting skills have the most skill points, that crew member could have “Increase the efficiency of Lavan engines by 25%”. Etc., etc!

  • Corpus Spy and Survival missions have been added to Corpus Proxima regions! These additional game modes come with all-new reward tables, including the new AMBASSADOR weapon (see below), Ash Components, Railjack Mods, Parazon Mods, and more! Head over to warframe.com/droptables for the full scoop! You will notice that some Corpus Railjack mission nodes have been mixed up and an additional Corpus node has been added per region to accommodate them:

    • Venus Proxima:

      • New Survival Node, Unfortunate Expanse

      • Orvin-Haarc is now a spy node (has been exterminated)

    • Neptune Proxima:

      • New spy node, Brom cluster

      • Enkidu Ice Drifts is now a survival node (was volatile)

    • Pluton Proxima :

      • New Survival Node, Fenton's Field

      • Peregrine Axis is now a Spy Node (Was Orphix)

  • Railjack crew members now have a more relaxed demeanor when not on a mission.

  • Fixed crew members getting stuck in turrets after trying to give them another order while still climbing the cannon.

  • Fixed a case where Crew Pilots would simply stop if all targets were too far away.

  • Fixed inability to use the Tactical Map during Crew Pilot Sieges.

  • Fixed a script error when using "On Call" crew members.

  • Fixed Dry Dock infinite load on second Railjack mission after Host migration and first mission successful.

  • Fixed an issue where objective transmissions would repeat that of the first mission during consecutive Railjack missions.

  • Fixed softlock when entering a Railjack mission with the Nightwave screen open from the Starmap.

  • Fixed Freight Train Entrance objective marker not updating position after ejecting every car in Corpus Railjack missions.

  • Fixed Kuva Lich weapons overlapping on UI in Crew Management screens.

  • Fixed barking crew members missing lip syncs.

  • Fixed the prompt "Press (button) to open the tactics menu" appearing on unranked accounts in the tactics intrinsics.

  • Fixed Railjack's hull meter in the HUD not updating when in the Forge screen.

  • Closed-end ship waypoint in Railjack Defense missions persisting in space after completion.

  • Fixed the Rising Tide quest not being marked as complete after purchasing Railjack from the in-game Market without reconnecting.

  • Fixed camera detaching if a Client tries to switch to Operator while leaving a Railjack mission POI.

  • Fixed missing mod popup occurring when players pick up a Railjack mod while in a mission.

  • Fixed Host migration when streaming in a mission causing an infinite loading tunnel.

  • Fixed the Dry Dock displaying in a yellow box from the front of the Railjack window when entering the Loadout Tunnel for a mission.

  • Fixed an issue where Clients could sometimes be unable to fire Advanced Artillery weapons.

  • Fixed a script error that could occur when extracting from a Railjack Survival mission.

  • Fixed a group of non-squad members appearing a bit in Railjack in Relay Dry Docks.

  • Fixed Railjack weapons sometimes not firing.

  • Fixed On Call team members appearing as Mr. Potato Head with mixed body and head parts

  • Fixed Specters not disappearing when returning to the Dojo after completing a Railjack mission.


Instantly end negotiations with this Corpus Assault Rifle. Effortlessly switch between charged sniper fire and rapid-fire electric assault mode. Parts and blueprints can be found in the new Corpus Railjack Survival nodes.


5 new Parazon mods are here! Find them all today to add power and utility to your Parazon!

  • Power Drain (on Mercy) – 100% chance the next skill cast will gain +50% skill strength.
  • Malicious code (on Mercy) – 50% chance for enemies within 15m to hide in fear for 8 seconds.
  • Hard reset – Execute 3 Mercy Kills within 40 seconds to revive a fallen Sentinel or Companion.

Design Board Contributions:

  • quick mercy – Mercy speed kills increased by 50%.
  • Firewall – Reduces damage by 75% when hacking.

These new Parazon mods can be picked up by completing Corpus Railjack Spy missions.


Refined Ember to its most burning elemental form, the Primordial Flame. Concept designed by Debbysheen!


Ember's Fourth Law of Thermodynamics: Look good while doing it.


A flamethrower skin twice as hot as the carnage within.

Find the Ember Pyraxis Skin, Volca Syandana, and Flamethrower Plazm Skin in the in-game Market.


The Syndicates you know and love have expanded their Offerings!

Each Syndicate has added respective armor sets to show your loyalty! Including Hok's Ostron Armor in Cetus and Rude Zuud's Solaris Armor in Fortuna! That's a total of 8 unique armor sets to collect! The most ever released in a single update!

PLUS, every Syndicate (except Ostron and Solaris) has new emotes based on the familiar Railjack Crew animations!

All these new offers are redeemable!


Teshin has expanded its Steel Path honors!

  • Veiled Riven Cipher (one per week)
    • This number can be used to identify the selected Veiled Riven to circumvent its challenge.
      • Replaces the Transmute/Cycle button in the modifier segment when a Veiled Riven is selected.
  • New Shotgun Mod – Counterweight
    • -60% weapon recoil
  • Noggle Statue – Teshin
  • Orokin tea service (Decoration)
    • This Orokin Ancient belonged to a mighty Dax.
  • Glyphs in action
    • Gauss in action
    • Lock and action
    • Xaku en action
    • Protea in action
  • Primary Arcane Adapter (see MELEE/PRIMARY BALANCE CHANGES below)
    • Fuses with a main weapon to unlock the arcane slot.
    • STEEL PATH access is required to view this Arcane Slot in your modding screen so as not to confuse new players.
  • Secondary Arcane Adapter (see MELEE/PRIMARY BALANCE CHANGES below)
    • Fuse with secondary weapon to unlock arcane slot.
    • STEEL PATH access is required to view this Arcane Slot in your modding screen so as not to confuse new players.


In the Deimos Arcane update, we've made several changes to the Steel Path and Steel Essence acquisition. Our stated goals were to move away from long endurance missions as the most efficient way to collect Steel Essence, while reducing randomness. After observing player tendencies, a loot strategy involving these two elements emerged again, making the regular unoptimized Steel Path game less interesting.

With the number of new Steel Path rewards introduced in this update, we wanted to address these strategies, while increasing the lower average. We hope these changes will reinforce one of the main themes of this update: you should be able to play the game the way you want, without feeling constrained to common strategies.

  • Sidekicks will now spawn more frequently during Steel Path missions, resulting in more Steel Essence dropping overall!
  • Steel Path incursions will each drop a reward of 5 Steel Essence, up from 3.
  • Steel Essence will now remain on the ground for 5 minutes before disappearing. If the UI marker is blinking, be sure to get it before it’s gone!
  • For consistency, Vitus Essence follows the same rules and will remain on the ground for 5 minutes before disappearing.
  • Acolytes will now be teleported to a safe location if pulled into water. This fixes Itzal’s Cosmic Crush pulling Acolytes into water volumes where they instantly died.
  • Fixed Acolyte spawns becoming extremely slow or stopping altogether in specific Steel Path mission types – most commonly reproduced in Disruption or Survival.

Acolytes will now drop 1 of 6 New Arcanes on death!

On Kill:
+30% Damage for 4s. Stacks up to 12x.
+30% Reload Speed
+100% Ammo Max

On Headshot Kill:
120% Damage for 24s. Stacks up to 3x.
+30% to Headshot Multiplier.
-50% Weapon Recoil

On Melee Kill:
+60% Damage for 20s. Stacks up to 6x.
+60% Holster Speed.
+7.5s Combo Duration.

On Kill:
+30% Damage for 4s. Stacks up to 12x.
+30% Reload Speed
+100% Ammo Max

On Headshot Kill:
120% Damage for 24s. Stacks up to 3x.
+30% to Headshot Multiplier.
-50% Weapon Recoil

On Melee Kill:
+60% Damage for 20s.
Stacks up to 6x.
+60% Holster Speed.
+7.5s Combo Duration.


The Arsenal Divide


When choosing weapons for a mission, the Tenno have a lot to consider…

  • Which weapons are strong enough for me to fight at this level?
  • Which weapons are best against this faction?
  • Which weapons are the most efficient and easy to use?
  • Which weapons do I have the most fun with?
  • Which Mods make these weapons perform best?

The average player will ask themselves at least one of these questions (usually more) before making a selection. Not all weapons are built equal, but ideally there are several answers to each query, so that Tenno can make their own choices from a variety of options and keep things fresh. If one category of weapons outclasses all the others, or makes them feel redundant, then we as developers want to step in to make sure choice exists for the sake of fun.

Enter melee weapons, and equally importantly, the Mods you can use on them. Tenno have spent years sharpening their blades, but as a result, we’ve seen Primary and Secondary weapons collecting rust. And the longer we avoid addressing it, the worse this divide will become.

We are changing Melee and Primary in for the singular purpose of making the combat experience more balanced, especially at high level play (Steel Path, etc).

Generally speaking, we feel that gun stats are in a good place, but it’s the Mods that are lacking. Inversely, some Melee Mods are too strong. We intend to address these issues in two ways: firstly, careful nerfs to a handful of Melee Mods; secondly, by offering greater strength for the rest of your Arsenal with Primary and Secondary Arcanes and new Galvanized Mods.

Our goal is to encourage you to use your entire Arsenal in-mission. Switching between Primary, Secondary, and Melee weapons should feel like valid and strategic options, in contrast to the uncontested Melee dominance that exists in the current meta. We want Melee to be fun and powerful as you rip and tear your way through the solar system but we want players to have that same level of fun and power with Primary and Secondary weapons should that be their preference.

The option to choose is key here — one that is lessened by the current divide between Melee and everything else. Our approach to lessen this divide will be through changes to existing Mods, the addition of new Mods, as well as introducing new Primary and Secondary Weapon Upgrades.


  • Melee Mod Nerfs
  • Weapon Changes
  • Primary and Secondary Weapon Arcanes
  • Galvanized Mods
  • Login Items

Melee Mod Nerfs

We have 5 categories of changes coming:

Condition Overload
Picture of Nukor


Attack Speed increases for Melee are part of what makes it so dominant. This is especially true when the conditions to reach animation-breaking Attack Speed are as simple as current Berserker: ‘on Critical Hit’. Infinite Attack-Speed Uptime is possible with a single Mod, and the result is animation noise with no distinction between hits, coupled with massive Damage output.

We still want to support the ability to increase your Melee Attack Speed and Damage Output, just not to the levels you currently can.

Berserker is changing from:
+30% Attack Speed (Max 75%) for 24s on Critical Hit

Berserker Fury, cannot stack with Fury.
On Melee Kill:
+35% Attack Speed (Max 70%)  for 10s. Stacks up to 2x.

This is important because:

– It decouples it from Critical Chance.
– Adds a more defined ramp up using ‘On Kill’ instead of On Crit (which frequently meant 0 to ‘Max’ in one swing hitting 3 enemies).
– Renamed to Berserker Fury to communicate that it can no longer be equipped with Fury / Primed Fury.

Blood Rush:

Blood Rush’s maximum value is being lowered.This changes the achievability of consistent Red Crits from just one Mod (on most Melee weapons, some High-Critical exceptions), and now additional help will be needed via Mods, Arcanes, or Warframe abilities to achieve consistent Red Crits.

One Mod alone generally delivering the best tier of Criticals felt too powerful.

Blood Rush is changing from:
+60% Critical Chance stacks with Combo Multiplier

That's it
+40% Critical Chance stacks with Combo Multiplier

Condition Overload:

Condition Overload’s maximum value is being lowered. It’s been some time since we originally changed this Mod, and in this time we’ve decided we’re still not happy with the way this goes up against other Damage Mods (namely Primed Pressure Point). We’ve reduced this to 80% to make it almost as good as Primed Pressure Point, and 3 Status Types back to where it was originally. It remains true that even though the maximum potential damage is lower now, we think it is still an extremely powerful Mod in its latest iteration.

There should now be a more meaningful choice: do you want front loaded damage or a build up from multiple Status Types?

Condition Overload is changing from:
+120% Melee Damage per Status Type affecting the target.

That's it
+80% Melee Damage per Status Type affecting the target.
Weapon Changes


In late 2022, we reworked the Glaive melee class to be more powerful and comfortable to use. Overall, we feel these changes had their intended effect as weapons like the Glaive Prime skyrocketed from obscurity to the top of the pile with their newfound ability to inflict huge damage using heavy attacks.

However, these changes also introduced a common issue: players with high melee attack speed would sometimes accidentally throw their Glaives when trying to perform simple melee strikes, and the “catch and release” mechanic sometimes resulted in multiple unintended throws. In reviewing our Melee system, we felt it was a good opportunity to address this concern, while also doing a balancing pass to reflect the power in this newly reworked melee class.

That said, our two changes to Glaives go hand in hand:

First, the heavy attack wind-up speed is being increased from 0.6 seconds to 1.2 seconds. With more time on the wind-up, it is much harder to accidentally throw when you are trying to swing.

With this increased wind-up speed, players are also more capable of performing quick throws. Right now the damage on quick throws is very close to fully charged, so in order to encourage more meaningful choice, our second change is to reduce quick throw damage to approximately 50% of the maximum charge. Exact number changes are as follows:

Direct Hit Damage from 366 to 201
Radial Damage from 549 to 333

Direct Hit Damage from 460 to 250
Radial Damage from 690 to 345

Direct Hit Damage from 210 to 116
Radial Damage from 315 to 190

Prime Glaive
Direct Hit Damage from 328 to 180
Radial Damage from 492 to 296

Direct Hit Damage from 298 to 163
Radial Damage from 447 to 225

Halikar Wraith
Direct Hit Damage from 503 to 263
Radial Damage from 621 to 329

Direct Hit Damage from 168 to 92
Radial Damage from 252 to 126

Direct Hit Damage from 390 to 215
Radial Damage from to 520 to 293

Direct Hit Damage from 524 to 288
Radial Damage from 786 to 393

Direct Hit Damage from 240 to 120
Radial Damage from 480 to 250

Picture of Nukor

We are indeed touching 1 non-Melee item in the series of Nerfs, and likely to no one’s surprise it’s the Kuva Nukor. It’s a dominant Secondary with incredible power, which is warranted given its acquisition. It’ll keep all of its signature behaviour, but the general output is being notched down slightly with the following change:
– Chains targets reduced to 2 from 4


Reduced the Vermisplicers tendril chains from 5 to 3.

After the original publication of our Dev Workshop, we observed and noted that the Vermisplicer’s behaviour is very similar to the Kuva Nukor. To this end, we wanted to ensure we were consistent in handling the beam chain weapons in this update.

Onward to Primary & Secondary…

With all the information about how we are lessening power in some ways, let’s move onto the way we are increasing the power available to Primary & Secondary weapon options.

Primary and Secondary Weapon Arcanes

We are going to start with the biggest change: You can now add Arcane Slots (name not final) to your Primary and Secondary weapons, and fill the Slots with new Arcanes that enhance and reward diverse gameplay.

Our entire approach to making Guns a comparable choice in your Arsenal orbits around the notion that Gunplay is fundamentally more varied than Melee: there are pinpoint accuracy guns, AOE guns, and high fire rate Guns (and everything in between). There’s reload times, magazine sizes, and more. We want to make these varied options better at what they do by rewarding you for using them well – thus, Arcanes!

Because the Gunplay falloff is more of a late-game problem, these new Upgrades will be earned through late-game content systems — namely, the Steel Path. You’ll be able to get the Arcane Slot Unlockers from Steel Path Honors, whereas the Arcanes themselves drop from Acolytes in the Steel Path! The spawn frequency of Acolytes is also being increased, meaning you’ll get more Steel Essence, as well as more chances for the Arcane you want. All Acolytes will drop them!

There are 6 Arcanes (3 Primary, 3 Secondary) that you’ll be able to rank up and put to put into the new Slots:


The first Primary Arcane is designed with Primary weapons that perform well as AOE or high rate-of-fire weapons. This Arcane will reward kills with the following stats at Max rank:


On Kill:
+30% Damage for 4s. Stacks up to 12x.
+30% Reload Speed
+100% Ammo Max

The more you kill, the more damage you can build up. Groovy!

The second Primary Arcane is designed with high precision weapons in mind. Make your Headshots count for greater performance (excluding AOE headshots)!:


On Headshot Kill:
120% Damage for 24s. Stacks up to 3x.
+30% to Headshot Multiplier.
-50% Weapon Recoil

The final Primary Arcane is designed with using your full loadout in mind, enter Melee synergy:


On Melee Kill: +60% Damage for 20s. Stacks up to 6x. +60% Holster Speed. +7.5s Combo Duration.


Secondary Weapons will receive the same options as Primary Weapons for their Arcanes, but with their own version. In practice, you’d be able to equip yourself with a Precision Secondary like the Knell, a high-fire rate Primary like the Grakata, and select the Arcane that will reward each play style best!

The stats are the same for the Secondary versions of the New Arcanes:


On Kill:
+30% Damage for 4s. Stacks up to 12x.
+30% Reload Speed
+100% Ammo Max


On Headshot Kill:
120% Damage for 24s. Stacks up to 3x.
+30% to Headshot Multiplier.
-50% Weapon Recoil


On Melee Kill: +60% Damage for 20s. Stacks up to 6x. +60% Holster Speed. +7.5s Combo Duration.

Ultimately each Arcane stacks up to the same amount of damage, but it’s how you choose to get there that counts. Precision? Spray and Pray? Melee synergy? Your choice!

The “Arcane Adapters themselves are an item you’ll need to install on the weapons you want to take further, and you can find the Primary and Secondary Arcane Adapters in the Steel Path Honors. The Arcanes themselves drop from Acolytes on The Steel Path.
Galvanized Mods

Our observation that Arsenal imbalance becomes obvious at higher level content means that we want your progression to this content to matter for your power level. We want to give you the tools to progress to optimal play with a new series of Mods: Galvanized Mods!

The general approach to these Galvanized Mods is that the unconditionally upgrade is not quite as good as the non-Galvanized original, but the On Kill conditional increases them well above and beyond what is available with ‘conventional’ Mods in your Arsenal. These will be available from Arbitrations for Vitus Essence.

  • New Galvanized Mods:
    • Galvanized Crosshairs
    • Galvanized Diffusion
    • Galvanized Shot
    • Galvanized Scope
    • Galvanized Chamber
    • Galvanized Aptitude
    • Galvanized Hell
    • Galvanized Acceleration
    • Galvanized Savvy

General Beam Weapon Mod Change:

Ruinous Extension and Sinister Reach are now slottable in the Exilus slot and their text changed from “+X Range” to “+X Beam Length”

Why: While we are in the revision process for all things Mods, some well reasoned suggestions made it aboard!

Login Items

As with many of our large-scale reworks and changes in the past, we want to honour the investment of time and resources our players have put into their Arsenal! Since these changes are both wide-sweeping and precise, we have a general login inbox planned for all players, with a few bonuses for those who meet certain conditions.

With the release of Update 30.5: Sisters of Parvos, players will receive the following upon login:

  1. All Players Mastery Rank 5 and above will receive 5 x Built Forma.
  2. All Players Mastery Rank 5 and above will receive a 3-Day Affinity Booster.
  3. Any Player who owns a Kuva Nukor will receive an extra 2 x Built Forma.
  4. All Players who owned ANY Lich Weapon at any point OR have a Converted Lich OR have an active Lich get 1x Requiem Ultimatum (a new item to taunt a Lich or Sister into battle)!
  5. Players who have Converted a Kuva lich OR vanquished a Kuva Lich will get OULL, which is a Requiem Wildcard Mod!

In closing…

The delivery of these changes is rooted in our goals, and if we miss the mark we’ll be watching for what to tweak. Keep in mind what our goals and visions are when you give feedback after playing!


  • Critical Delay – Critical Chance from 187% to 200% -36% fire rate to -20% fire rate
  • Creeping Bullseye – Critical Chance from 187% to 200% -36% fire rate to -20% fire rate
  • Critical Deceleration – Critical Chance from 48% to 200% -30% fire rate to -20% fire rate can no longer stack with Blunderbuss/Primed Blunderbuss*** If we release that… ? Maybe.
  • Cautious Shot increased from 90% to 100%


The Sisters of Parvos update will bring three new Modular Hound Companions, each with a unique Melee weapon. While reviewing these Companion Weapons, we noticed the Helios-old problem that there’s a lot of Melee Mods that you can equip, but don’t really function on companion Melee. There’s also some ‘invisible gear hopping’ where if you put Mods on your Deconstructor (or Prime), they carry over to your Melee which is a many-year-old oversight we’ve lived with, but are approaching changes more thoroughly with this Update and as a result we’re patching up this behaviour.

These are mostly Mods that deal with combos or heavy attacks, since Companions do not have these features as well as other certain outliers. As a result the following Mods will be incompatible with the upcoming three Hound weapons and retroactively will no longer work with the Deconstructor and Deconstructor Prime:

Amalgam Organ Shatter
Corrupt Charge
Enduring Strike
Body Count
Blood Rush
Dispatch Overdrive
Drifting Contact
Energy Channel
Finishing touch
Focus Energy
Focused Defense
Guardian Derision
Killing Blow
Life Strike
Maiming Strike
Reflex Coil
Relentless Combination
Seismic Wave
True Punishment
Weeping Wounds

Gladiator Might
Gladiator Rush
Gladiator Vice
Flesh Mandible
Throat Barbs
Rock Thorax
Emotional Impact
Proton Snap
Tek Gravity
Strain Infection


You can now go up to Rank 15, and so much more! When it comes to the level cap increase to Helminth (from 10 to 15), we are introducing Invigorations at the same time, which will give around triple the XP of Subsumes. They should help you rank up as you invigorate your Arsenal over time.

This is similar to other MMOs, you won’t retroactively get leveled up for past play when the Helminth level cap increases.

Son has been busy developing new bio-technologies for Helminth. Visit SON in the Necralisk on DEIMOS to obtain the New Helminth Invigoration Segment Blueprint required to upgrade your Helminth to perform a new operation: Invigorations!

Helminth Invigorations are here! Take a seat, Tenno. Helminth has some flavours of the week!
Every week, your Helminth will have an Affinity toward 3 Warframes. You can interact with Helminth with these Warframes to gain select Weekly Buffs (one Offensive and one Utility/Defense)! Par example:

Zephyr: 200% Power Strength and Immune To Status
Atlas: 200% Primary Critical Chance and +1000 Armor
Excalibur: 250% Melee Damage and 75% power Efficiency

Once you infuse the Invigoration, it lasts the week before the power of the Helminth wears off. Check back each week to see what options your Helminth has for you!

The Helminth takes note of your interactions – for every 10 Invigorations you do, you’ll be able to Select what Warframe receives the next buff!


With the help of our trusty Design Council, the Helminth has been injected with new Helminth Abilities! Each one unlocks at one of the new Helminth Ranks (11,12,13,14,15)!

    • Sacrifice Shields to reinforce Armor for a period of time.
    • Grant yourself immunity to Status effects.
    • Consume Energy to heal yourself and grant matching Energy to each ally.
    • Emit a pulse that adds stacks to Status Effects already afflicting enemies, except Bleed, Heat, and Toxin effects which are duplicated with fresh timers.
      • Not affected by Power Strength.
    • Send out a short-lived Void Spark that is drawn toward the nearest Medallion, Ayatan Sculpture, rare crate, unscanned Kuria or unscanned Fragment.


The Companion System has received a much awaited overhaul! The Companion System has undergone many iterations: DNA Decay rate reductions, adding the option to ‘Consign’, removing the negative effects from a lack of Loyalty or Integrity, removing Stasis completely – the list goes on!

The below are our continued efforts to streamline the Companion System structure that is now almost 7 years old! With a combination of Community feedback and internal desires we’ve changed the following:

Genetic Aging Regressing

Within the Incubator you can now choose to “Regress Genetic Aging” of an existing Mature Companion back to their non-mature state (puppy, kitten, etc). Keep in mind that this unequips said Companion (if it was equipped) and it’s Armor/cosmetics are removed. At any time you can choose to Mature said Companion at which it will revert to its former Mature state with its existing Levels, stats, and Armor/cosmetics intact. There’s no limit to how many times you can Regress your Companion!

Stability & Loyalty Removal

We have removed the DNA Integrity and Loyalty groups from the Companion Management Screen, and removed DNA Stabilizers from the Market. Previously only the Nutrio Incubator Upgrade Segment could eliminate DNA degradation. No more Stability or Loyalty degrading!

Damage Resistance Mod Math Changes:

The following changes occurred due to the following scenario being shared:

A player reported that combining Umbral Mods + Adaptation + Lightning Rod on any Warframe made them fully immune to all damage from the Hydrolyst Eidolon.

Prior to this discovery, we already made sure we couldn’t reach 100% Damage Resistance because that would just be excessive in all cases. You can see this in action when we capped the ‘In Air’ Damage Resistance Mods. Even though the Mods theoretically could reach 100% Damage Resistance, there is a hard cap at 90%.

In response and to avoid future oversights, we have changed the way Damage Resistance works. It now works on ‘Damage Remaining’ instead of having all the Modifiers combined and operating at once.

Consider the case of:
4x 25% Damage Resistance Mods:

WAS: (25% + 25% + 25% + 25%) = 100% Damage Reduction

0.75 x 0.75 x 0.75 x 0.75 = 31.5% damage taken AKA 68.5% damage reduction


These enhanced enemies don’t appear for just anyone! Locate and solve the Cenote Pit Monster puzzle in the depths of the Cambion Drift to call forth the Jugulus Rex.

Jugulus Rex enemies drop the Necramech Mods from Operation: Orphix Venom:

  • Necramech Deflection
  • Necramech Rebuke
  • Necramech Repair
  • Necramech Enemy Sense
  • Necramech Augur
  • Necramech Rage
  • Necramech Aviator


Introducing the new VENTKIDS’ BASH LAB! Throw on some skeg and bash out a primo Ventkid design or the latest gizmo they nicked from Nef. Here you can find the Yareli Chassis, Neuroptics, and Systems Research!

New Community Glyphs and Displays

In anticipation of Sisters of Parvos, we commissioned 5 community fan artists to create 3 new Glyphs and 2 new Displays which are now in-game! Acquire these pieces with Platinum individually or as part of the Sisters of Parvos Community Art Pack in the Market! The pieces will also be available via Twitch Drops Campaign beginning soon – stay tuned!

  • Vala Community Glyph by FrostyNovaPrime
  • Gara Prime Community Glyph by SpaceWaifu
  • Yareli Community Glyph by Joriale
  • Yareli Community Display by Trash_Frame
  • Vala and Parvos Community Display by Finlaena

NEW: Take 25% Less Damage = Only take 75% Damage


New features and quality of life upgrades make their way to the Warframe Companion App, available on Android & iOS devices! On top of letting you build & claim Foundry items, deploy Drones, read the Codex and more, the Companion App now includes…

    • View current Standing, Active Syndicate Alerts, and Medallions.
    • View the current group of Clans featured on your platform.
    • Added ability to swipe between Baro’s TennoCon Relay and regularly weekly Relay, granting access to both versions.
    • Confirmation & Cancel buttons relocated for consistency and clarity.


  • Legendary Rank 1 is now available for eligible Tenno thanks to the new Warframe Yareli and the abundance of weapons in this Update!

    • Mastery Ranks beyond 30 are considered/titled as “Legendary 1”, “Legendary 2”, etc.

  • New Melee weapon: Cadus

    • A lone Tenno once used this staff to fight back a horde of Infested.

      • Find the Cadus Blueprint in the in-game Market for Credits!


    • An alternate helmet for Harrow, minister of the Void’s veiled verses.

      • Find this Helmet in the in-game Market or as part of future Nightwave Cred Offering rotations.

  • Added a new Mouse Cursor option inspired by Yareli! To equip, go to Options > Interface > UI Customization.

  • Added custom spin whoosh sounds and updated animations for the Kaszas Arch-Melee weapon.

  • New Challenges

    • Squad Goals

      • Attain Command Rank 10

    • Meeting Adjourned

      • Acquire all Sisters of Parvos Weapons

    • Strategic Development

      • Complete all Corpus Proxima Railjack Nodes


  • Doubled the Vitus Essence drop rate from Arbitration Drones to 6% from 3%!

  • Vitus Essence will now remain on the ground for 5 minutes before disappearing. If the UI marker is blinking, be sure to get it before it’s gone!


  • Ammo Chain will now give Mausolon 1800 Ammo pool instead of 1799.

  • Adjusted the Infested screen FX (Jordas Golem, Cambion Drift Fass pool FX) to be more orange, as the previous red was being mistaken for blood/Health damage.

  • Renamed ‘REGALIA’ to ‘SIGILS’ to aid in New Player understanding.

  • Updated all of New Loka’s mouth shapes for the visemes to improve the overall quality.

  • Updated all of Nora Night’s visemes so it uses all the correct mouth shapes.

  • Added ‘Available Sessions’ icons to Friends list to indicate when players are available to join.

  • Updated Flux Rifle muzzle FX.

  • Updated the Clan ‘View Permissions’ pop-up.

  • Added “Ready for Ascension” and “Accession Ceremony in Progress:” information as a on-hover popup in the Clan management window.

  • Improved shading and shape definition of Operator faces.

  • The Archwing Galvanized Blade Mod has been renamed to Conductive Blade so that it doesn’t get confused with the new Steel Path Galvanized Mods.

  • Updated Boon’s visemes – better lipsyncing for our favorite K-Driving rebel.

  • Updated the Trade error message to “Failed to make offer; your trade partner already owns one or more of these items and cannot receive a duplicate.” when attempting to Trade a Skin that a player already owns.

  • Added ability to hover over currencies in the top right bar for their names and descriptions.

  • Added missing charge/reload sound FX from Ground Archwing Guns to the Space versions.

  • Players can now install an Orokin Catalyst / Orokin Reactor onto ungilded Modular items, specifically:

    • Kitguns (Primary + Secondary)

    • Zaw (Melee)

    • Modular Companions (Moas + Hounds)

      • Being unable to install a Reactor or Catalyst onto an ungilded modular item significantly slowed down progression on new Modular items. Players who were willing to make the investment into Modular items weren’t able to Mod them to their full capacity, which left their new gear feeling very underpowered. So we have removed that restriction!

  • Change armed camera offsets when riding the K-Drive to allow for easier view of combat.

  • Updated Sequence Burn Spectra Mod from +Range to +Beam Length.

  • All K-Drives can now do a grind Slam Shockwave! Bomb the landin’ K-Drive Mod will now buff the Damage and Range of the Shockwave.

  • Added small and large grind slam FX and set the default Board to its original orange for K-Drives.


  • General system micro-optimizations.

  • Optimized Dojo initialization time.

  • Made micro-optimizations to world-state synchronization.

  • Made some micro-optimizations to object creation code.

  • Made micro-optimizations to Void Storm missions.

  • Made micro-optimizations to kill tracking.

  • Improved pixel-sharpness of the Launcher on high-resolution displays.

  • Fixed potential small memory leaks throughout the game.

  • Optimized memory footprint for all platforms.

  • Optimized an effect texture to save 300K of RAM.

  • Optimized memory footprint in the Orb Vallis.

  • Optimized memory footprint when spawning enemies.

  • Optimized when opening up the Gear Wheel.

  • Optimized memory footprint in all levels.

  • Made Ayatan Sculptures dynamically load if needed rather than keeping all loaded all the time to save ~3.5MB.

  • Optimized plant and foliage rendering for all platforms.

  • Optimized away 2MB of heap memory for all platforms.

  • Optimized code-size slightly for all platforms.

  • Optimized memory use for all platforms.

  • Made systemic micro-optimizations throughout the game.

  • Made optimizations to HUD with missions that have blinking markers.


  • Fixed World State Tabs and button prompt icons for Steel Path overlapping when using a controller.

  • Fixed being unable to open the Crew Contracts menu at Ticker in Fortuna when using a controller.

    • The right trigger is now called out to access the contracts.

  • Fixed being unable to reliably select a mission node in Navigation while using a controller.


  • Fixed functionality loss when Void Dashing in the air while playing The Index.

  • Fixed Excalibur’s Furious Javelin buff becoming permanent and stacking on itself by manipulating recasting and buff timer.

  • Fixed harmless script error that could occur after a host migration during a Kuva Lich showdown.

  • Fixed Reactant not appearing for squad members when both players are using Necramechs or K-Drives.

  • Fixed several Corpus Archwing enemy types not attacking or repositioning at certain ranges in Archwing missions.

  • Fixed Warframe or weapon becoming invisible during al Assassination mission (Venus – Fossa) when standing close to the wall in either of the hologram display objects to the right/left of the main entrance wall.

  • Fixed some of Atlas Karst and Nidus Phryke materials.

  • Fixed top-of-screen health bar positions appearing/disappearing when HUD scale is not set to 100.

  • Fixed ability info popup for Warframes in the in-game Market appearing way too high.

  • Fixed crash while loading back to the Orbiter from the Dojo.

  • Fixed Companions stopping mid-animation when loading in and out of Deimos.

  • Fixed being unable to select ‘Confirm’ in the Helminth Configuration options after selecting an ability to be replaced.

  • Fixed Clan Alliance text potentially extending outside the UI container.

  • Fixed the description for the Conclave Martial Fury mod being misleading. Was “+20% Fire Rate, -50% Power Rate” now: “+20% Attack Speed, -50% Energy Rate”.

  • Fixed Synth Set mods reverting to a single mod bonus after death.

  • Fixed a script error that would occur if you tried to rip the limbs off of an enemy.

  • Fixed the interact prompt appearing for players visiting other player Orbiters when approaching their Sentinel station.

  • Fixed not being able to switch to your Secondary while on K-Drive.

  • Fixed not being able to use certain Specters while on K-Drive (Clem, Ancient healer, etc).

  • Fixed ceiling gaps in Fortuna.

  • Fixed crash when opening Abilities screen in the Arsenal.

  • Fixed script error when attempting to change graphics preset using arrows in Options.

  • Fixed ‘Preview Gilded’ not showing correct colors/textures for MOA companions at Legs in Fortuna.

  • Fixed Ivara Prowl being able to gain Energy from sources like Trinity’s Energy Vampire and Energy Restores when other abilities cannot.

  • Fixed Gammacor beam offsets when riding a K-Drive.

  • Fixed mod flickering up and down when attempting to upgrade it at the mod segment.

  • Fixed being unable to click or drag the Helminth Metamorphosis menu’s scroll bar.

  • Fixed Grineer enemies getting stuck in implacements when you flank them and they attempt to turn to face you.

  • Fixed shells not ejecting correctly from the Corinth while aiming.

  • Fixed map hole near the Cerebrum Magna in the Cambion Drift.

  • Fixed the Paradiso and Sigma Series Chest and Shoulder Plates floating away from Atlas Prime with the Blade of the Lotus skin equipped.

  • Fixed script error with Wukong’s Passive.

  • Fixed drifting hand animation issues with Mother in the Cambion Drift when she exits her pod.

  • Fixed ‘Today’s Special’ is not visible from Legs or Roky in Fortuna.

  • Fixed a rare edge case of context actions auto-activating after transferring back from the Operator.

  • Fixed script error with spawn teleports.

  • Fixed GPU particle’s mesh emission not scaling properly.

  • Fixed ‘Copy Warframe Colors’ not working for Conclave Loadouts.

  • Fixed Affinity numbers not showing while riding K-Drives.

  • Fixed being unable to fire Secondary weapon while sprinting on K-Drive.

    • It will now work similarly to when you are on foot, shooting simply brings you to cruising speeds.

  • Fixed Warframe ability level ups displaying as 255 when it occurs on K-Drive.

  • Possible fixes for a variety of rare crashes.

  • Fixed the snow and smoke flickering against each other near the extraction zone in the Corpus Ice Planet tileset. This also fixes flickering during the extraction cinematic.

  • Fixed map hole in the Grineer Settlement tileset.

  • Fixed a crash that could occur when running with debug drivers on a Windows 7  machine.

  • Fixed a harmless script error that would occur if you ran over a Ghoul’s grave with a K-Drive.

  • Fixed the Flux Rifle beam’s impact sounds.

  • Fixed script error related to Nezha’s Divine Spears.

  • Fixed detonating a Glaive early can lead to automatic charge up after catch.

  • Fixed Glaive automatically throwing after heavy slam if caught in mid-air.

  • Fixed your Warframe blinking in and out of invisibility when the Unairu Void Shadow is active.

  • Fixed missing Necramech landing sounds when transitioning from jump to run/walk.

  • Fixed Lex Prime’s clip being offset and rotated horizontally with the Lex Conclave skin equipped.

  • Fixed the Terra Trenchers not doing more than one melee hit in their combo.

  • Fixed being unable to roll, jump, shoot, use context action, etc for an extended period of time when knocked off of K-Drive.

  • Fixed script error with Mirage’s Prism and Eclipse.

  • Fixed some cases of inconsistent game times between Host and Client after host migration (eg. Wisp being invisible after jumping after host migration).

  • Fixed Kuva Lich not leveling up if you get disconnected from the internet before using Parazon on Lich.

  • Fixed K-Drive booster appearing stretched on the rail to the right of the Fortuna elevator in the Orb Vallis.

  • Fixed a green orb appearing at the Warframe’s legs after picking up points in the Index.

  • Fixed objects floating outside the Defense pod in the Stephano, Uranus Defense mission.

  • Fixed inability to color customize the Crania Ephemera.

  • Fixed Frostfall Ephemera missing its ice skin FX.

  • Fixed Manic Bombards not choosing to use their guns unless you’re out of reach and also throwing imaginary grenades.

  • Fixed Inertia Dampeners not increasing K-Drive trick multiplier.

  • Fixed ability to spin the camera around when you’re capturing a Capture Target.

  • Fixed Host having stronger stagger compared to Clients when using Cautious Shot.

  • Fixed strange orb appearing in the Operator while in Void Mode while playing Index missions.

  • Fixed the Kuza and Hellkite Liset Skins using the incorrect icons in the in-game Market.

  • Fixed some of the Helminth Ability icons appearing invisible with the light UI themes (Orokin, Tenno & Nidus).

  • Fixed Squad menu not reopening if you mouse too far across it.

  • Fixed some Syandanas and Armor attachments not sitting correctly on Crew Members.

  • Fixed Railjack Host being unable to use Navigation after host migration in Free Flight.

  • Fixed a random mod appearing when opening and closing the pause menu while in the Railjack Pilot seat.

  • Fixed the Grineer platform in the POIs in Railjack missions having multiple seams across its outer surface.

  • Fixed Dargyn Pilots not appearing as expected and with overly vivid colors.

  • Fixed ‘Add Friend’ auto focusing on message instead of Name.

  • Fixed Alliance permissions screen displaying incorrectly in a bunch of languages.

  • Fixed Mastery Rank icons in the End of Mission player tooltip screen appearing incorrectly tinted.

  • Fixed Railjack engine sounds playing when inspecting Railjack items in the in-game Market.

  • Fixed the Residual Boils FX missing range circle on low graphics default.

  • Fixed camera detaching from Warframe after switching to Operator over teleport volumes.

  • Fixed some rare animation pops when riding K-Drive.

  • Fixed script error that could occur if you joined in progress while an enemy NPC cast Magnetize.

  • Fixed Nekros’ Shadows of the Dead clones counting as enemies killed in the Mastery Rank 30 test.

  • Fixed Nihil’s Oubliette mission appearing on top of Taranis Node in the Void.

  • Fixed buff notification for Arcane Energize and Grace showing up as a cooldown instead of an upgrade duration. It now appears as a debuff.

  • Fixed SMAA with Bloom causing black boxes on Kuva Siphon.

  • Fixed issues with extraction marker pulse color in mini map.

  • Fixed the War’s Energy color appearing blue instead of red.

  • Fixed an issue where the endless Defense checkpoint wouldn’t clear between missions.

  • Fixed Magnus magazine not ejecting properly during reload while riding K-Drive.

  • Fixed a few nooks missing collisions in the Corpus Gas City Defense missions.

  • Fixed being unable to use the Xoris as a melee weapon after detonating it while Chroma’s Spectral Scream is active.

  • Fixed the Archgun Ace Mod not applying its buff while in Necramech.

  • Fixed flashing textures on floor in the Grineer Sealab tileset.

  • Fixed script error with Wukong’s Celestial Twin.

  • Fixed script error with Mirage’s Eclipse.

  • Fixed issues with white squares appearing in the UI.

  • Fixed Protea’s Blaze Artillery trying to target untargetable enemies.

It’ll likely take you awhile to comb through the bevy of patch notes above for this latest update to Warframe. There is so much here due to it being a major update for the Sisters of Parvos, so make sure to check out all of the new content and fixes above.

Warframe is available for PS5, Xbox Series X/S, PS4, Xbox One, Nintendo Switch and PC. For more information regarding this patch, visit the official Warframe website.

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