Warzone September 15 Update Patch Notes: Krig and Stoner Nerfs

An update has been released for Call of Duty: Modern Warfare and here is the full list of changes and fixes added with this patch. Since the release of Season 5 Reloaded, there have been many different issues with the gameplay. Aside from basic bug fixes, there have been tons of issues with how certain guns work. Luckily, this hotfix will address a ton of balancing issues and fix damage inconsistencies that have plagued a large amount of weapons lately. In particular, the Krig and Stoner guns are getting a bit of a revamp here, so prepare for big changes in the feel of each gun from now on. Here's everything new with the latest Call of Duty: Warzone update.

Call Of Duty: Warzone September 15 Patch Notes


  • Increased Cane (BOCW) “Lost Lion” blueprint drop rate in Red Door rooms in Plunder mode.
  • Fixed a visual issue with the Calling Card assigned for a certain Easter Egg. ?
  • Fixed an issue that caused Red Door rooms to appear misleadingly open if a player died inside one and redeployed after winning their Gulag match.
  • Fixed an issue that caused the Auto Move Forward accessibility menu option to display twice.
  • Fixed an issue preventing text from inserting correctly in menu items in languages ​​other than English.
  • Fixed an issue that allowed players to force red doors to remain open using the Deployable Cover Field upgrade.
  • Fixed an issue that prevented some players from receiving rewards after completing a Contract in Base BR.
  • Fixed an issue where clicking on a MOTD would cause players to be taken to the wrong place in menus.
  • Fixed an issue that prevented interacting with that same Easter egg.
  • Fixed an issue where the Standard Roman Swiss K31 (BOCW) reticle was not center aligned.
  • Fixed another issue that caused the second objective of the Kitsune "Security Expert" Operator Mission to not be tracked.
  • Fixed several issues with the tempered perk.
  • Fixed the rarity tag on various blueprints and charms.

assault rifles

AK-47 (BOCW)

  • Adjusted kick

We are re-evaluating and tweaking the AK-47 (BOCW) Gun Kick to behave more closely with other 7.62 caliber weapons.


  • Maximum damage reduced from 29 to 25
  • Minimum damage reduced from 25 to 23
  • Head multiplier increased from 1,35 to 1,56
  • Neck multiplier increased from 1 to 1,2
  • Upper torso multiplier increased from 1 to 1,1

The FARA 83 (BOCW) is forgiving in addition to having a relatively fast and consistent kill time across both of its damage ranges, which we think is exacerbated by the ease of control. We're transferring some of the power of the FARA 83 (BOCW) to location multipliers and aligning its TTK values ​​more closely with other weapons that require a similar skill level.

War 6 (BOCW)

  • Increased recoil
  • Neck multiplier reduced from 1,3 to 1,1

The Krig 6 (BOCW) has dominated the scene for quite some time now and continues to do so following our latest changes. We'd like to take a moment to dissect why the Krig 6 (BOCW) has been so resilient. We believe there should be weapons for players of all skill levels. In that regard, the Krig 6 is intended to be the entry-level long-range assault rifle – which we think it is. These types of weapons can become problematic when they are so easy to control that their theoretical fastest kill time values ​​can reliably become their realistic TTK values, which is rarely the case. If that were still the case, the AK-47 (BOCW) and XM4 (BOCW) would be the best weapons bar none. Additionally, his generous neck multiplier created a scenario where his TTK could be reduced consistently and easily with a single bullet. We believe these changes will put Krig 6 (BOCW) more firmly in its place in Warzone's weapon mastery path - a first or second stepping stone.


  • Recoil increased slightly
  • Recoil damping activated

We have a vision of where we would like the most controllable long-range weapons to be on the Time-to-Kill spectrum. We believe we are close, but not quite there. As a result of these weapon changes, the Long Range Engagement Space could be replaced with the QBZ-83 (BOCW). We'll be monitoring its performance over the coming week to make sure it meets our expectations.

submachine guns


  • Recoil increased slightly
  • Maximum damage reduced from 34 to 31
  • Minimum damage increased from 20 to 21
  • Headshot multiplier increased from 1,35 to 1,52
  • Neck multiplier reduced from 1,35 to 1

Part of what made the OTs 9 (BOCW) a powerhouse was how easily it could hit its reduced Time-to-Kill speeds. With a shared headshot and neck multiplier, headshots were nearly twice as easy to hit, making the OTs 9 (BOCW) remarkably forgiving for a weapon with tremendous TTK potential. These changes will require more precision to hit his fastest TTKs. OTs 9 (BOCW) will always be at the top of the mobility food chain and will barely go down in close combat given a few well-placed shots.


  • Maximum damage reduced from 26 to 24
  • Minimum damage reduced from 24 to 22
  • Neck multiplier increased from 1 to 1,1

The TEC-9 (BOCW), like many other weapons, had homogenized location multipliers, which is an issue that tends to put the balance in a precarious position. This could often create a Time-to-Kill dichotomy where the weapon either hits fast TTKs too easily or is largely unviable. It's not a particularly interesting design space for weapons, as we believe they don't adequately reward accuracy. We found a TTK of 540ms a bit fast for no more chest hits, especially considering its rate of fire.

Light machine guns

Alpha Light Machine Gun (BOCW)

  • Adjusted recoil
  • Adjusted kick
  • Increased interrupt time increased from 0,8 to 1 second

The Light Machine Gun Alpha (BOCW) has many desirable traits. Its recoil, kick, and handling were more what one would expect from a 5,56 assault rifle rather than a light machine gun. These additional LMG drawbacks will make players think twice about bringing an LMG to an AR fight.

Tactical rifles

  • Charlie Tactical Rifle (BOCW)
  • Recoil decreased slightly

A primary goal for us has been to make all weapons viable. While weapon bursts aren't for everyone, we think it's important that we support and cultivate a wide variety of playstyles and skill levels across all Warzone modes. With this reduction in recoil and a slight increase in the rate of fire on its barrels, we believe this splintered weapon will be in a viable state again.


  • Tactical rifles
  • Charlie Tactical Rifle (BOCW)
  • 18″ Rapid Fire
  • Rate of fire increased from 5% to 6%
  • 17″ Titanium
  • Rate of fire increased from 7% to 8%
  • M16 (BOCW)
  • 3″ Rapid Fire
  • Rate of fire increased from 5% to 6%
  • 3″ Titanium
  • Rate of fire increased from 7% to 8%

As you can see here, a lot of fan-favorite guns are getting nerfed and tweaked in major ways and while the numbers seem low as far as percentages go, they're sure to have a noticeable impact on gameplay. particular has been an absolute force of nature in games recently, so hopefully these fixes will make it fairer and not like the best in the world that it has been these days.

Call of Duty: Warzone is available now for PC, PS4, PS5, Xbox One, and Xbox Series X. For more information on this update, visit the Call of Duty: Warzone Official Site.

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