World of Warcraft: Shadowlands Update 9.1 Patch Notes

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Catherine Le Nevez
@catherinelenevez
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9.1 update arrives June 29 for World of Warcraft : Shadowlands and here is the full list of changes and fixes added with this patch. Update 9.1, Domination Chains Breaks the eight-month content drought that followed the launch of World of Warcraft: Shadowland last year, adding a new zone, raid, mega-dungeon and more. There are various class tweaks, Torghast and Maw have been revamped, and there's even a new Shards of Domination system for raiders to take advantage of (though not without some grumbling). Here's everything new in World of Warcraft: Shadowlands Update 9.1.



World of Warcraft: Shadowlands Update 9.1. Patch Notes

TO CLASSIFY CHANGES IN SHADOWLANDS 9.1 UPDATE

  • DEATH KNIGHT
    • Anti-Magic Zone duration reduced to 8 seconds (was 10 seconds) and will now fade when it absorbs 150% of the caster's health.
    • Fixed an issue with the Anti-Magic Zone damage reduction being removed earlier than intended when two Death Knights cast the Anti-Magic Zone.
    • You sang
      • Damage of all spells and abilities increased by 6%.
    • Gel
      • Chains of Ice now has a spell highlight on the action bar when the Death Knight has 20 stacks of Cold Heart (Talent).
    • Impious
      • Fixed an issue that allowed Phearamones' haste bonus (Runecarving Power) to apply twice to Death Knight's Raise Dead Ghoul.
      • Fixed an issue that prevented Summon the Dead (Conduit) from triggering when Festering Wounds erupted on a killing hit.
  • DEMON HUNTER
    • Soul Rending (Talent) now increases Leech by 10% (was 5%) and an additional 20% (was 25%) while Polymorph is active.
    • Fixed an issue that prevented The Hunt (Night Fae Ability) from hitting stealthy enemies in its path.
    • Fixed an issue that prevented Imprison from being used on targets immune to charm effects.
    • Ravage
      • Demon's Bite damage increased by 15%.
      • Demon Blades (Talent) damage increased by 15%.
      • Chaos Strike damage increased by 15%.
      • Annihilation damage increased by 15%.
      • Unbound Chaos (Talent) now increases the damage of your next Fel Rush by 500% (was 600%).
      • Netherwalk (Talent) duration increased to 6 seconds (from 5).
      • Desperate Instincts (Talent) now triggers Blur with 50% reduced duration and 50% reduced cooldown when below 35% health.
      • Unnatural Malevolence (Conducted) now increases the damage over time effect of the Hunt (Night Fae ability) (was increasing initial damage to primary target).
      • Fixed an issue that prevented the second hit of Relentless Onslaught (Conduit) from triggering Cycle of Hatred (Talent) and its refund Fury.
  • DRUID
    • Sharpened Instincts (Conducted) cooldown increased by 50% at all ranks.
    • Fixed an issue that prevented Adaptive Swarm (Necrolord's ability) from spreading if the Druid dies while the ability is active.
    • Fixed an issue that allowed Adaptive Swarm to incorrectly affect the initial heal of Regrowth.
    • Fixed an issue that allowed Starfall and Summon Spirits (Night Fairy ability) to target creatures under the Turn Evil crowd control effect.
    • Balance
      • New Moon (Talent) now has a 20 second cooldown (down from 25).
      • New Moon and Half Moon damage increased by 33%.
      • Solstice (Talent) now causes shooting stars to fall 250% more often (was 300%).
      • Stellar Drift (Talent) has been redesigned – Starfall damage increased by 50% and allows you to cast while moving while Starfall is active, but has a 12 second cooldown.
      • Oneth's Clear Vision (Runecarving Power) free Starfall ignores Stellar Drift (Talent) Starfall cooldown.
      • Balance of All Things (Rune Carving Power) now grants 24% increased critical strike chance (was 40%) and decays 3% every 1 second (was 8% every 1 second) second).
    • Wild
      • Fixed an issue that allowed Skull Bash to interrupt targets that were under the Intervene effect.
      • Fixed an issue where Apex Predator (Runecarving Power) would refund the wrong amount of Energy when Ferocious Bite was cast while Soul of the Forest (Talent) was selected.
    • guardian
      • Ursine Adept damage reduction now only applies to druids in bear form.
      • Fixed an issue where the Guardian Druid's Iron Fur would rarely last for its full duration.
      • Fixed an issue that caused Frenzyband's Bleed (Runecarving Power) to benefit twice from increased damage taken from effects on the target.
    • Restauration
      • Fixed an issue that prevented Balance Affinity (Talent) from increasing the range of Nourish (Talent).
      • Fixed an issue where Regrowth would not consume Clearcasting while the Druid was under the effect of an Innervate cast on another player.
  • HUNTER
    • Death Chakram (Necrolord Ability) can now correctly bounce off targets that are not directly in front of the hunter.
    • Survival
      • Raptor Strike damage increased by 15%.
      • Kill order damage increased by 15%.
      • Mongoose Bite (Talent) damage increased by 15%.
      • Side Strike (Talent) damage increased by 15%.
      • Wildfire Bomb no longer hits targets very high in the air.
    • Pets
      • Classic pterrordax pets and python pets from Mists of Pandaria are now larger in size.
      • Mammoth Family
        • Trample is now instant (was 6 seconds).
      • Pterrordax family
        • New Ability: Updraft – Your pet flaps its mighty wings, slowing the fall speed of itself and the hunter for 30 seconds.
  • MAGE
    • Fixed an issue that prevented Shifting Power (Night Fae Ability) from reducing the cooldown of Alter Time and Spellsteal while Kleptomania is gifted.
    • Feu
      • Shot damage reduced by 10%.
      • Flame Patch (Talent) damage reduced by 10%.
      • Ignition (Talent) cooldown reduction for Combustion reduced to 1 second (was 1,5 seconds).
      • Infernal Cascade (conduit) Fire damage bonus reduced by 20%.
      • Fixed an issue that prevented Phoenix Flames from dealing damage if the spell hit while the mage was not in the target's line of sight.
      • Fixed an issue that caused Triune Ward (Runecarving Power) to reduce the effectiveness of Blazing Barrier when applied by Blazing Soul.
      • Fixed an issue that allowed Ignite to spread to targets that couldn't be hit by spells, such as Rogues under the effect of Shadow Cloak.
    • Gel
      • Fixed an issue that prevented Triune Ward (Runecarving Power) from applying all 3 barriers after using Cold Snap to reset Ice Barrier cooldown.
  • MONK
    • Fallen Order (Venthyr Ability) cooldown now resets when an encounter ends.
    • Fortification Brew cooldown now resets at the end of an encounter for Windwalker and Mistweaver Monks.
    • Fixed an issue that caused damage and healing from Bonedust Brew (Necrolord Ability) to not critically hit.
    • Brewmaster
      • Fixed an issue that caused Order Weapons (Kyrian Ability) to not stack with multiple Brewmaster Monks present.
    • Mistweaver
      • Tiger palm damage increased by 10%.
      • Blackout Kick damage increased by 10%.
      • Rising Sun Kick damage increased by 10%.
      • Spinning Crane kick damage increased by 20%.
      • Enveloping Mist mana cost reduced to 5,6% of base mana (was 6%).
      • Awakening (Rank 2) now learned at level 56 – Awakening now triggers Mist Flurry on each healed target.
      • Revive healing reduced by 10%.
      • The Soothing Mist chain is no longer interrupted by Mana Tea or Zen Focus Tea.
      • Resplendent Mist (Conduit) now correctly affects Chi-Ji, the Red Crane's Mist Burst.
      • Denial of Harm (Conduit) now correctly increases the healing of Expel Harm when used on an ally.
      • Fixed an issue that caused Enveloping Breath to double the healing bonus of Enveloping Mist.
      • Fixed an issue that caused Tear of Morning (Runecarving Power) healing to not benefit from Mist Wrap (Talent).
      • Fixed an issue that prevented the Touch of Death damage increase from increasing the healing of Ancient Monastery Teachings (Runecarving Power).
      • Fixed an issue that sometimes prevented Monks summoned by Fallen Order (Venthyr Ability) from casting Enveloping Mists.
      • Fixed an issue that prevented Thunder Focus Tea from increasing Tear of Morning's Enveloping Mist healing (Runecarving Power) on allies with Renewing Mist.
    • windwalker
      • Fixed an issue that prevented Bone Marrow Hops (Conduit) from increasing Bonedust Brew (Necrolord Ability) damage from Storm, Earth and Fire, and Xuen, the White Tiger.
      • Fixed an issue that caused a queued Expel Harm to cancel the Spinning Crane Kick.
      • Fixed an issue that prevented Keefer's Skyreach (Runecarving Power) from increasing the critical strike chance of Storm, Earth, and Fire frames.
  • PALADIN
    • Blessing of Winter from Blessing of Seasons (Night Faerie ability) can now be applied to multiple targets simultaneously.
    • Fixed an issue that caused Paladin Auras to be removed when the Paladin changed specializations.
    • Fixed an issue that prevented Aura of Retribution from activating when a Holy Priest's Spirit of Redemption occurs. Aura of Retribution will correctly activate when a Holy Priest enters the Spirit of Redemption, if the Priest is not wearing X'anshi, Return of Archbishop Benedictus.
    • Saint
      • Flash of Light healing increased by 20%.
      • Light Infusion consumed by Holy Light now causes Holy Light to generate 1 Holy Power (was 30% bonus healing).
      • Damage of all abilities reduced by 8%.
      • Ashen Hallow (Venthyr Ability) damage reduced by an additional 10%.
      • Hammer of Wrath damage reduced by an additional 10%.
      • Judgment damage reduced by an additional 10%.
      • Crusader Strike mana cost increased to 11% (was 9%) base mana.
      • Power of the Crusader (Talent) reduces the cooldown of Holy Shock by 1 second (was 1,5 seconds).
      • Sunwell Inflorescence (Rune Carving Power) now gives Holy Light a 30% chance to generate 2 Holy Power when it consumes Light Infusion.
      • Fixed an issue that increased Holy Discernment (Conduit of Venthyr) damage for Holy Paladins.
    • protected
      • Fixed an issue that prevented Righteous Protector (Talent) cooldown reduction from working with Divine Purpose (Talent) and Shining Light when the Paladin was using the Glyph of the Queen.
      • Fixed an issue that caused Royal Decree's Word of Glory (Conduit) to consume Shining Light and Divine Purpose (Talent).
  • PRIEST
    • Clear Mind (Conduit) effectiveness reduced by 25%.
    • Discipline
      • Spirit Shell (Talent) cooldown increased to 90 seconds (from 60).
      • Fixed an issue that prevented Hold Your Ground (General Draven Soulbind) from increasing Spirit Shell absorbs.
      • Fixed an issue that prevented Schism (Talent) damage increase from affecting the first damage event of a queued Penance.
      • Fixed an issue with Power Word: Barrier damage reduction being removed earlier than intended when two Discipline Priests cast Power Word: Barrier.
    • Saint
      • Symbol of Hope has been redesigned – Boost the morale of party or raid members within 40 yards. They each recover 60 seconds of cooldown on a major defensive ability, and they recover 18% of their missing mana, over 5 seconds.
    • Umber
      • Shadow Word: Pain damage increased by 25%.
      • Vampiric Touch damage increased by 25%.
      • Devouring Plague damage reduced by 18%.
      • Shadowflame Prism (Rune Carving Power) Shadowflame Rift damage reduced by 16%.
      • Talbadar's (Runecarving Power) Mind Blast Stratagem damage increase reduced by 8%.
      • Dissonant Echoes (Conducted) now grants 20% increased Void Bolt Damage (was 35%).
      • Fixed an issue that prevented Death and Madness (Talent) from granting madness and resetting the cooldown of Shadow Word: Death when Shadow Word: Death was cast when the target dies.
  • Thug
    • Feint duration increased to 6 seconds (was 5 seconds).
    • Jagged Bone Spike Bleed (Necrolord) now correctly benefits from critical strike chance.
    • Cloaked in Shadows (Conduit) shield is now 50% larger, lasts 4 seconds (previously had no duration), and no longer decays when the Rogue is out of stealth.
    • Shiv now dispels Enrage effects regardless of Poison application. Casting Shiv with Poison Numbed decreases the target's cast and attack speed by 25% for 5 seconds.
    • Assassination
      • Fixed an issue that allowed Doomblade's periodic damage (Runecarving Power) to benefit twice on targets with increased damage taken auras.
    • Outlaw
      • Fixed an issue that allowed outlaw thieves to gain Deep Insight (Charm of Cunning Rune Carving ability) after being removed from the thief.
      • Fixed an issue that prevented Shiv from benefiting from combat power and Broadside (Roll the Bones).
    • Subtlety
      • Shuriken Storm (Rank 2) now also increases Shuriken Storm's chance to critically strike by 15%.
      • Gunpowder damage per combo point increased by 33%.
      • Gunpowder (Rank 2) now causes targets with Find Weakness to take 40% more damage as Shadow (was 50%).
      • Shadow abilities now trigger more frequently.
      • Stab damage increased by 20%.
      • Dark Blade (Talent) damage increased by 20%.
      • Fixed an issue that prevented Jagged Bone Spike (Necrolord Ability) from benefiting from Shadow Blades.
  • SHAMAN
    • The global cooldown of Vesper Totem (Kyrian ability) is now 1 second (was 1,5 seconds) and is now consistent with the global cooldown of all other totems.
    • Vesper Totem (Kyrian Ability) now inherits 10% of the caster's maximum HP for their health pool.
    • Fixed an issue that prevented the Gate of Shadows (Venthyr ability) from being cast while moving under the Spiritwalker's Grace effect.
    • Fixed an issue that sometimes prevented Shamans from being able to use Reincarnation after Forgeborne Reveries (Bonesmith Heirmir Soulbind) expired.
    • Enhancement
      • The Flame Tongue weapon can now proc from full damage (only for freehand attacks).
      • Fixed an issue that prevented Windfury Totem (Rank 2) from applying to party members.
    • Restauration
      • Fixed an issue where Mana Tide Totem could be cast while silenced.
  • WARLOCK
    • Shadow Bolt mana cost reduced to 1,5% base mana (was 2%).
    • Dark Pact (Talent) extra absorb shield increased by 316%.
    • Affliction
      • Agony damage increased by 20%.
      • Corruption damage increased by 15%.
      • Seed of Corruption damage increased by 25%.
      • Malefic Rapture damage reduced by 18%.
      • Dark Caller is no longer a talent and is now learned base at level 58.
      • Shadow's Embrace is no longer learned at level 58 and is now a talent option at level 45.
      • Shadow Embrace now lasts 16 seconds (down from 12).
      • Haunt (Talent) and Shadow Embrace (Talent) now also increase pet and guardian damage.
      • Sacrolash's Dark Strike (Rune carving power) has been redesigned - Corruption damage is increased by 25% (up from 15%) and each time Corruption deals damage, it extends the duration of all your curses active on target for 2 seconds (instead of corrupted targets). movement speed slowed by 50%).
      • New Conduit: Withering Bolt – Shadow Bolt deals 10% (or Drain Soul deals 5%) increased damage per damage over time effect active on your target.
      • Focused malignancy (conduit) effectiveness reduced by 53%.
      • Cold Embrace (Conduit) removed.
      • Fixed an issue where Warlocks with Inevitable Vanish (Talent) channeling Drain Life against multiple enemies, and when some enemies die, the damage from the rest of their Lifesteal no longer benefits from the vanish damage increase inevitable.
    • Demonology
      • Shadow (Talent) now also increases your pet's Shadowflame damage.
    • Destruction
      • Chaos Bolt damage increased by 10%.
      • Incinerate mana cost reduced to 1,5% base mana (was 2%).
      • Eradication (Talent) now also increases the damage of pets and guardians.
      • Shadowburn (Talent) damage increased by 23% and now regenerates a charge if the target dies within 5 seconds.
      • Fixed an issue that prevented the Corruption from also hitting the Warlock's Chaos target.
      • Fixed an issue that allowed Havoc to be cast without interrupting channeled spells like Drain Life.
  • WARRIOR
    • Fixed an issue that prevented the ground effect of Ancient Aftershock (Night Fae Ability) from hitting stealthy targets.
    • Fixed an issue that caused certain classes' area of ​​effect abilities to incorrectly consume spell reflection.
    • Arms
      • Mortal Strike damage increased by 10% in non-PvP situations.
      • Deep Wounds damage increased by 10% in non-PvP situations.
      • Overpower damage increased by 10%.
      • Execute damage increased by 10%. This does not apply to Doom (Venthyr's ability).
    • protected
      • Execute damage increased by 10%. This does not apply to Doom (Venthyr's ability).

COMMITMENTS

  • New Alliance Campaign Chapters
  • Renowned
    • 40 new levels of Renown.
    • Players who fall behind in Renown will now have an increased chance of receiving Renown as a reward for all relevant activities.
  • Soul ties
    • New Soulbind Levels
      • All existing Soulbinds now have 4 new rows: 3 new Conduit slots (1 Power, 1 Stamina, and 1 Finesse), 2 new Traits, and 1 Capper Trait.
    • Kyrian
      • Pelagos
        • Combat Meditation Mastery reduced by 10%.
      • clan
        • Sharp Courage's critical strike chance for each nearby enemy or ally increased to 2% (was 1%), up to 6% (was 5%).
      • Forgelite Prime Mikanikos
        • The number of spells and abilities required to summon Bron with Bron's Call to Action has been reduced to 75 (down from 90). Additionally, Bron's damage and healing increased by 10%.
        • Soul Steel Tongs now reduce the duration of stun and incapacitate effects by 15% (was 30%).
        • Sparkling Driftglobe Core cooldown increased to 1 minute (was 45 seconds) and now procs at 30% health (was 35%).
    • Necrolord
      • It was from Marileth
        • Volatile Solvent has been updated to always grant the player "Volatile Solvent: Humanoid" when Fleshcraft is cast, granting the player 120 Mastery.
        • Ooz Frictionless Coating absorb value reduced to 7,5% of max health in PvP combat.
        • Plaguey's Preemptive Strike damage increased to 12% (was 10%) and duration increased to 15 seconds (was 10).
      • Eméni
        • Sulfuric Emission fear duration reduced to 3,5 seconds (was 4,5 seconds).
      • Blacksmith Heir
        • Forgeborne Reveries now applies soul depletion to the caster when it activates, preventing Forgeborne Reveries from activating again while the debuff is active.
    • night fairy
      • He did
        • Niya's Tools: Smudge damage reduced by 8%.
      • Dreamweaver
        • Field of Flowers duration increased by 20% and haste increased to 15% (was 12%).
        • Fixed an issue that allowed Empowered Chrysalis to apply its effect twice when the player heals themselves.
      • Korah
        • Physical damage reduction from Hold the Line reduced to 12% (down from 15%) and further reduced to 6% physical damage reduction in PvP combat.
    • Venthyr
      • Nadjia the Brumelame
        • Familiar Troubles now reduce incoming interrupt, slow, and root effects by 15% (was 25%).
      • Theotar the mad duke
        • Soothing Shadow mastery increased by 5%.
        • Fixed an issue that caused applying Token of Appreciation to break stealth effects.
      • General Draven
        • Lingering Darkness absorb value increased to 20% of max health (was 15%), but reduced to 10% of max health in PvP combat.
        • Hold Your Ground stamina bonus reduced by 50% in PvP combat.
        • Built for War now provides 1% of a primary stat every 2 seconds (was 3 seconds) and stacks up to 5 (was 4) when above 80% health.
        • Fixed an issue where Service in Stone would not deal reduced damage in PvP combat.
  • Conduits
    • Higher item level versions of most existing Conduits can now be found in the world.
    • Switching to a new alliance will now recharge your available conduit energy.
  • sanctuaries
    • Adventures
      • New companions and adventures have been added.
      • Hovering over a unit's or unit's abilities will show the targeted slots.
      • Unit tooltips are now more detailed.
      • The adventure level will now show on the adventure portrait.
      • Unit cooldowns now decrease independently after each unit's turn rather than all together when the turn changes.
    • Venthyr
      • Handcrafted Mirror Repair Kits now stack to 20 and cost has been reduced to 10 Infused Rupees.
      • New headgear options are available to find and equip your Dredger Butler.

DUNGEONS AND RAIDS

  • Auto-attack damage from Mythic and Mythic+ enemies reduced by 10%.
  • The following changes will go live with Season 2 on July 6:
    • Level 60 Normal, Heroic, and Mythic dungeon reward item levels increased by 26. Base rewards are now item level 184 for normal dungeons, 197 for heroic dungeons, and 210 for dungeons mythical.
    • Mythic+ dungeon rewards have had their maximum item level increased by 26 item levels, and some temporary Keystone level rewards have had their item level rewards adjusted.
    • Great Chest rewards have been increased by 26 item levels.
    • Heroic Dungeon enemy damage increased by 6% and enemy health increased by 16%.
    • Mythic Dungeon enemy damage and health increased by 26%.
    • Mythic+ dungeon enemy damage increased by 35% and enemy health increased by 39%.
  • New Dungeon Teleports: Hero's Path: Shadowlands: Completing each Mythic+ dungeon at level 20 in time will now grant an achievement and a teleport to the entrance of the completed dungeon. Teleport has an 8 hour cooldown that resets after completing a Mythic+ dungeon.
  • Ta'hsup in the Hall of Holding in Oribos will now award a Keystone to players who don't have one, provided they have completed at least 1 Shadowlands Mythic+ dungeon.
  • Ta'hsup now appears at the end of Mythic+ dungeons completed before the time limit is reached. It will offer a one-time Keystone swap to any player whose current Keystone is equal to or lower than the level of the dungeon that was recently completed in time. Keystones of a higher level than the recently completed dungeon on time cannot be traded, including the keystone that was used to start the run.
  • Mythic+ Affixes
    • Weekly affix rotation has been updated.
    • Enhancement
      • The buff now increases maximum hitpoints by 15% (was 20%) and damage dealt by 20% per stack.
    • Necrotic
      • Level 61 enemies now apply Necrotic Wound to all other autoattacks (instead of all autoattacks).
    • Rage
      • Enrage now increases damage dealt by 75% (was 100%).
    • Assault
      • Assault Whirlwinds now always move in the same direction and its movement speed is reduced by 30%.
      • Assault whirlwinds now dissipate once a target is hit.
  • On the other side
    • Hakkar le Soulflayer
      • Hakkar's cooldowns and energy regeneration are now paused when Blood Barrier is applied and will resume once the barrier is removed.
      • Blood Barrier no longer grants Hakkar immunity to interrupts.
      • Blood Barrage is no longer interruptible and no longer has a duration. It now persists until the blood barrier is destroyed.
    • Xy'exa Dealer
      • Arcane Lightning periodic damage reduced by 15% and jump damage reduced by 20%.
      • Arcane Vulnerability now only increases damage taken from Arcane Lightning.
  • Halls of Atonement
    • Loyal Stoneborn Melee and Stone Breath damage reduced by 10%
    • Shard of Halkias Thrash damage reduced by 20% and range increased to 60 yards (from 40).
    • Depraved Obliterator's Evil Bolt damage increased by 27%.
  • Mists of Tirna Scithe
    • Ingra Maloch
      • Ingra Maloch's health reduced by 10%.
      • Droman Oulfarran's health reduced by 5%.
    • Drust Boughbreaker health increased by 15%.
    • The Mist Warden's Rampage now triggers its cooldown at the start of the spell.
    • Spinemaw Staghorn hitpoints increased by 30%.
  • The necrotic wake
    • amarth
      • Health reduced by 15%.
      • Tortured Echoes damage reduced by 15% per stack.
    • Nalthor the Rimebinder
      • Zolramas' Siphonor health reduced by 15%.
      • Champion boon duration increased to 40 seconds (was 30 seconds).
  • Fish drops
    • Globgrog
      • Health reduced by 10%.
    • Rigged Plagueborer that spawn during the Gauntlet event now have limited spawns.
    • Replaced rigged Plagueborer outside of the gauntlet event with Wretched Plagueborer.
  • Sanguine Depths
    • Kryxis the Ravenous
      • Juggernaut Rush damage reduced by 15%.
      • Essence absorb damage reduced by 15%.
    • Executioner Tarvold
      • Fleeting Manifestation Rising Pride damage reduced by 20%.
    • Chamber Sentinel's splitter slice now only hits the primary target.
    • Remnant of Fury's Explosive Wrath damage reduced by 25%.
    • Vestige of Doubt no longer casts Growing Distrust.
    • Research Scribe's Explosive Vellum now explodes after 3,5 seconds (was 3 seconds).
  • Arrows of Ascension
    • ventunax
      • After the cooldown channel ends, all active Shadowhirls will now despawn.
  • theater of pain
    • Facing the challengers
      • Sneaky Xira is back in Mythic mode only.
    • Xav the Immortal
      • Oppressive Banner health reduced by 20%.

ITEMS AND REWARDS IN SHADOWLANDS 9.1 UPDATE

  • Shards of Domination
    • Empower your gear with Shards of Domination, a powerful new type of gem looted from bosses lurking in Sanctum of Domination. These remnants of the Runecarver's labor have long augmented the Jailer's armaments, but now you can grab them for yourself and turn the tide on the Banished One.
    • The shards release three different types of rune magic: Blood, Frost, and Unholy. These gruesome gems can be slotted into gear with Domination Sockets, enhancing your characters' damage, mitigation, or healing abilities.
    • While the power of each individual shard works anywhere, slotting three of the same type into your gear creates a runeword, granting you a powerful boon that further boosts your combat power in the Maw, Torghast, and the sanctuary of domination.
    • Each armor type has five different armor pieces that can don a Domination Socket that can be looted in the raid. Defeating raid bosses can also reward you with Stygian Embers, which are used to enhance your shards and further enhance their powerful bonuses.
    • In PvP combat, the power effectiveness of each individual shard is reduced by 50%.
  • Players who aren't happy with the selection of gear the Great Vault has provided them with for the week can now opt to receive a token that will allow them to choose from a number of alternative rewards, including Anima, Stygia, and Soul Ash . If you decide to go this route, look for Ko'tul next to the Great Vault to choose your reward.
  • Clicking the Great Vault icon on the world map now opens the Great Vault panel.
  • Selecting the token reward in the Grand Vault will now display a countdown confirmation.
  • Each shoulder can now be morphed separately.
  • Legion artifacts are now supported in shapeshifted outfits.
  • The Emyreal Ordnance Trinket now puts other Trinkets in use on a 40 second cooldown when used (down from 20 seconds).
  • Health on use of Gladiator's Emblem reduced by 30%.
  • Cardboard Assassin (Cataclysm Engineering Tinker) now shares a cooldown with potions and his stats no longer exceed level 35.
  • Some shields have returned to their original size.
  • The Tournament Favor toy is no longer usable in PvP instances.
  • Fixed an issue where some engineering bombs would not break stealth when damaging players.

ANIMAL FIGHTS

  • New wild animals to discover and capture in Korthia.
  • Removed the cap on the number of pets that can be owned.

PLAYER AGAINST PLAYER CHANGES IN SHADOWLANDS 9.1 UPDATE

  • Sinful Flame Illusion and other Season 1 rewards will no longer be available when Shadowlands Season 1 ends.
  • Season 2 PvP items now increase by 13 item levels in PvP scenarios (such as Battlegrounds, Arenas, and War Mode).
  • Upgrading PvP items now depends on your highest rating for the week (was the current rating).
  • Cloaks, necklaces, and PvP crowd control trinkets now spawn less frequently in the Great Vault.
  • PvP sticks no longer appear in the Great Shaman Chest.
  • Repeated Arena Skirmish wins will now reward 3 Conquests (was 0).
  • There is now a Brawl scheduled every week.
  • Comp Stomp is once again part of the Brawl program.
  • Players holding an Orb of Power in the Temple of Kotmogu can no longer use Invisibility Potions or cast Run Wild.
  • Fixed an issue that prevented players from receiving the Domination achievements from the Stormil of the Storm and The Perfect Storm during a rated match of the Eye of the Storm.
  • Fixed an issue that caused many Soulbind, Conduit, and Covenant Ability Absorption spells to ignore the healing reduction from Dampen and Focused/Hard Onslaught.
  • DEATH KNIGHT
    • New PvP Talent: Spellwarden – Rune of Spellwarding is applied to you with a 100% increase in effect.
    • New PvP Talent: Death's Echo - Advance of Death, Death and Decay, and Death's Grip have 1 additional charge.
    • Strangle (PvP Talent) is now available for all Death Knight specializations (instead of Blood only) and the range is reduced to 15 yards (from 30).
    • Necrotic Aura (PvP Talent) is now only available for the Unholy specialization (previously all specializations).
    • The Rotting Aura (PvP Talent) is now only available for the Blood specialization (previously the Blood and Unholy specializations) and now affects enemies within 8 yards (down from 10).
    • Choke duration (PvP Talent) reduced to 4 seconds (was 5 seconds).
    • PvP pallor (PvP talent) has been removed.
    • Transfusion (PvP talent) removed.
    • Mortal Strike healing is now reduced to 75% effectiveness in PvP combat (was 50%).
    • Fixed an issue that prevented Train the Unworthy (Kyrian ability) from spreading to pets in PvP combat.
    • You sang
      • Blood for Blood (PvP Talent) has been redesigned - Passive: Heart Strike now deals 60% more damage, but also costs 3% of your max health to cast.
      • Last Dance (PvP Talent) now reduces Dancing Rune Weapon duration by 25% (was 50%).
    • Gel
      • New PvP Talent: Shroud of Winter – Enemies within 8 yards of you are shrouded in winter, reducing the range of their spells and abilities by 30%.
      • New PvP Talent: Bitter Chills – Chains of Ice reduce the target's haste by 8%. Frost Strike refreshes the duration of Chains of Ice.
      • Dead of Winter (PvP Talent) no longer reduces the radius of Merciless Winter.
      • Deathchill (PvP Talent) radius when applied by Merciless Winter increased to 8 meters (from 5).
      • Delirium (PvP Talent) can now only be applied through Howling Blast (was also applied by Frost Strike), reduces cooldown recovery rate of movement abilities by 50% (was 25%) lasts 12 seconds (was 15 seconds) and no longer stacks (was stackable up to 2 times).
      • Pillar of Frost’s strength bonus is no longer reduced in PvP Combat (was 66% effectiveness).
      • Breath of Sindragosa (Talent) now deals 66% damage in PvP Combat (was 50%).
      • Chill Streak (PvP Talent) damage reduced by 10%.
      • Heartstop Aura (PvP Talent) has been removed.
    • unholy
      • New PvP Talent: Necrotic Wounds – Bursting a Festering Wound converts it into a Necrotic Wound, absorbing 5% of all healing received for 12 seconds and healing you for the amount absorbed when the effect ends. Max 6 stacks. Adding a stack does not refresh the duration.
      • New PvP Talent: Doomburst – Sudden Doom also causes your next Death Coil to burst up to 2 Festering Wounds and reduce the target’s movement speed by 45% per burst. Lasts 3 seconds.
      • Life and Death (PvP Talent) now heals you for 5% of the healing received by targets afflicted by your Virulent Plague (was 10% of the healing received by targets afflicted by your Festering Wound).
      • Necrotic Strike (PvP Talent) has been removed.
  • DEMON HUNTER
    • New PvP Talent: Blood Moon – Consume Magic now affects all enemies within 8 yards of the target, and grants 5% Leech for 5 seconds.
    • New PvP Talent: Chaotic Imprint – Throw Glaive now deals damage from a random school of magic, and increases the target’s damage taken from the school by 10% for 20 seconds.
    • Imprison now lasts for 4 seconds in PvP combat (was 3 seconds).
    • Detainment (PvP Talent) now increases the duration of Imprison by 1 second (was 2 seconds) and no longer increases Imprison’s cooldown.
    • Unending Hatred (PvP Talent) now generates Fury from all damage sources (previously was just magic damage taken) and its Fury generation has been increased by 50%.
    • Havoc
      • New PvP Talent: Glimpse – Vengeful Retreat provides immunity to loss of control effects, and reduces damage taken by 75% until you land.
      • New PvP Talent: Isolated Prey – Chaos Nova, Eye Beam, and Fel Rush gain bonuses when striking 1 target. Chaos Nova: Stun duration increased by 1 second. Eye Beam: Target takes 10% increased damage for 6 seconds. Fel Rush: Generates 35-45 Fury.
      • Cover of Darkness has been redesigned – The radius of Darkness is increased by 4 yards and its duration is increased by 2 seconds.
      • Demonic Origins (PvP Talent) now reduces the duration of Metamorphosis by 10 seconds (was 15 seconds).
      • Blur now correctly grants 50% Dodge while active in PvP combat (was granting a reduced value).
      • Darkness now grants a 50% chance to avoid damage while in PvP Combat (was 20%).
      • Eye of Leotharas (PvP Talent) has been removed.
      • Mana Break (PvP Talent) has been removed.
  • DRUID
    • High Winds (PvP Talent) now reduces healing done in addition to its existing effect. No longer available to Guardian Druids.
    • Frenzied Regeneration healing reduced by 15% in PvP Combat.
    • Balance
      • New PvP Talent: Owlkin Adept – Owlkin Frenzy can stack up to 2 times and reduces the cast time of your next Cyclone or Entangling Roots by 50%.
      • New PvP Talent: Star Burst – Starfall has a chance to call down collapsing star that lasts 15 seconds. Enemies that come into contact with a star cause it to burst, knocking up nearby enemies and dealing Arcane damage.
      • Celestial Guardian (PvP Talent) has been slightly redesigned – Bear Form reduces magic damage taken from spells by 10% and you can now cast Moonfire while in Bear Form.
      • Prickling Thorns (PvP Talent) has been removed.
    • Feral
      • New PvP Talent: Wicked Claws – Infected Wounds can now stack up to 2 times, and reduces 12% of all healing received by the target per stack. Infected Wounds can now also be applied from Rip.
      • Ferocious Wound (PvP Talent) now stacks up to 2 times (was 3).
      • Infected Wounds now lasts for 12 seconds in PvP combat (was 8 seconds).
      • Leader of the Pack (PvP Talent) can now proc from critical strikes with spells and it can now only occur every 8 seconds (was 6 seconds).
      • Wicked Claws (PvP Talent) now reduces healing received by 10% per stack (was 12.5% per stack).
      • Savage Momentum (PvP Talent) now reduces the cooldown of Dash by 10 seconds (was Stampeding Roar).
      • Freedom of the Herd (PvP Talent) now also reduces the cooldown of Stampeding Roar by 1 minute in addition to its current effect.
      • King of the Jungle (PvP Talent) now stacks up to 4 times and its movement speed increase can stack with other movement speed increasing effects.
      • Rip and Tear (PvP Talent) has been removed.
      • Regrowth healing reduced by 15% in PvP Combat for Feral Druids.
    • Guardian
      • New PvP Talent: Emerald Slumber – Embrace the Emerald Dream, causing you to enter a deep slumber. While sleeping, all of your cooldowns recover 400% faster, and allies within 40 yards are healed over 8 seconds. Direct damage taken may awaken you.
      • Roar of the Protector (PvP Talent) has been removed.
    • Restoration
      • New PvP Talent: Keeper of the Grove – Tranquility’s healing is increased by 100% and is unable to be interrupted.
  • HUNTER
    • New PvP Talent: Tranquilizing Darts – Interrupting or removing effects with Tranquilizing Shot, Muzzle, or Counter Shot releases 8 darts at nearby enemies, each reducing the duration of a beneficial Magic effect by 4 seconds.
    • New PvP Talent: Chimaeral Sting – Stings the target, dealing Nature damage and initiating a series of venoms. Each lasts 3 seconds and applies the next effect after the previous one ends. Scorpid Venom: 90% reduced movement speed. Spider Venom: Silenced. Viper Venom: 20% reduced damage and healing.
    • New PvP Talent: Wild Kingdom – Call in help from one of your dismissed Cunning pets for 10 seconds. Your current pet is dismissed to rest and heal 30% of maximum health.
    • Hunting Pack (PvP Talent) now grants the entire Aspect of the Cheetah effect to allies within 15 yards (was only 3 seconds of 90% increased movement speed).
    • Scorpid Sting (PvP Talent) has been removed.
    • Spider Sting (PvP Talent) has been removed.
    • Viper Sting (PvP Talent) has been removed.
    • Steady Shot now deals 40% more damage in PvP combat (was 10% more damage).
    • Fixed an issue that allowed Mind Control to prevent Spider Sting’s (PvP Talent) application and effect.
    • Beast Mastery
      • New PvP Talent: Kindred Beasts – Command Pet’s unique ability cooldown reduced by 50%, and gains additional effects.
      • The Beast Within (PvP Talent) has been redesigned – You and all allied pets within 40 yards gain 15% attack speed, and immunity to Fear and Horror effects.
      • Wild Protector (PvP Talent) has been removed.
    • Marksmanship
      • New PvP Talent: Consecutive Concussion – Concussive Shot slows movement by an additional 20%. Using Steady Shot 3 times on a concussed enemy stuns them for 4 seconds.
  • MAGE
    • Kleptomania (PvP Talent) is now Arcane only.
    • Dampened Magic (PvP Talent) has been removed.
    • Arcane
      • New PvP Talent: Arcanosphere – Builds a sphere of Arcane energy, gaining power over 4 seconds. Upon release, the sphere passes through any barriers, knocking enemies back and dealing Arcane damage.
      • Arcane Blast now deals 20% more damage in PvP combat.
      • Fixed an issue that prevented the Mirrors of Torment (Venthyr Ability) Clearcasting proc from functioning with Arcane Empowerment (PvP Talent).
    • Fire
      • New PvP Talent: Ring of Fire – Summons a Ring of Fire for 8 seconds at the target location. Enemies entering the ring burn for 24% of their total health over 6 seconds.
      • Controlled Burn (PvP Talent) has been redesigned – Ignite deals 100% more damage while Combustion is not active.
      • World in Flames (PvP Talent) now causes Flamestrike to reduce the cast time of Flamestrike by 50% (was 1.25 seconds) and increases its damage by 30% for 3 seconds (was 20% permanently).
    • Frost
      • New PvP Talent: Ice Wall – Conjures an Ice Wall 30 yards long that obstructs line of sight. The wall has 40% of your maximum health and lasts up to 15 seconds.
      • Frostbolt now deals 100% more damage in PvP combat (was 15%).
      • Deep Shatter (PvP Talent) now increases the damage of Frostbolt by 75% on Frozen targets (was 150%).
      • Burst of Cold (PvP Talent) now increases the damage of Cone of Cold by 600% (was 400%).
  • MONK
    • brew master
      • New PvP Talent: Rodeo – Every 7 seconds while Clash is off cooldown, your next Clash can be reactivated immediately to wildly Clash an additional enemy. This effect can stack up to 3 times.
      • New PvP Talent: Nimble Brew – Douse allies in the targeted area with Nimble Brew, preventing the next full loss of control effect within 8 seconds.
      • Craft: Nimble Brew (PvP Talent) has been removed.
    • Mistweaver
      • New PvP Talent: Peaceweaver – Revival’s cooldown is reduced by 50%, and provides immunity to magical damage and harmful effects for 2 seconds.
      • New PvP Talent: Dematerialize – Demateralize into mist while stunned, reducing damage taken by 40%, reforming over 3 seconds.
      • New PvP Talent: Thunderous Focus Tea – Thunder Focus Tea can now additionally cause Crackling Jade Lightning’s knockback immediately, or cause Essence Font to increase your movement speed by 70% and provide immunity to movement impairing effects.
      • Counteract Magic (PvP Talent) has been redesigned – Each hostile Magic effect removed from a target increases the healing they receive from you by 2% for 10 seconds, stacking up to 10 times.
      • Refreshing Breeze (PvP Talent) has been redesigned – Healing done by Soothing Mist increases the healing of the next Expel Harm on the target during the channel, and causes it to dispel 1 Magic, Poison, or Disease effect.
      • Eminence (PvP Talent) has been redesigned – Transcendence: Transfer can now be cast while stunned and its cooldown is decreased by 15 seconds if it is cast while not stunned.
      • Chrysalis (PvP Talent) cooldown reduction for Life Cocoon reduced to 30 seconds (was 40 seconds).
      • Surging Mist (PvP Talent) has been removed.
      • Fixed an issue that caused Eminence (PvP Talent) to not reduce the cooldown of Transcendence: Transfer.
  • PALADIN
    • Luminescence (PvP Talent) has been redesigned – When healed by an ally, allies within your Aura gain 4% increased damage and healing for 6 seconds.
    • Judgements of the Pure (PvP Talent) is now available to all specializations (was Protection only) and has been redesigned – Casting Judgement on an enemy cleanses 1 Poison, Disease, and Magic effect that they applied on allies within your Aura.
    • Holy
      • Holy Light healing increased by 20% in PvP combat.
      • Darkest Before the Dawn (PvP Talent) healing bonus per stack increased to 20%, stacking up to 5 times (was 10%, stacking up to 10 times).
      • Divine Favor (PvP Talent) healing bonus of next Holy Light reduced to 50% (was 100%).
      • Light’s Grace (PvP Talent) damage reduction granted to the target of your Holy Light is now 15% for 5 seconds and no longer stacks (was 5% damage reduction for 8 seconds, stacking 3 times) and now increases Flash of Light healing by 25% (was increases Holy Light healing by 50%).
    • Protection
      • Cleansing Light (PvP Talent) has been removed.
    • Retribution
      • Jurisdiction (PvP Talent) now increases the range of Blade of Justice by 10 yards and the radius of Divine Storm by 4 yards, in addition to its current effect.
      • Aura of Reckoning (PvP Talent) damage bonus for the next auto-attack reduced to 200% (was 250%) and the Paladin now gains 1 additional stack if the Paladin is the victim of the critical strike (was 2 additional stacks).
      • Ultimate Retribution (PvP Talent) has been redesigned – Mark an enemy player for retribution after they kill an ally within your Retribution Aura. If the marked enemy is slain within 8 seconds, cast Redemption on the fallen ally.
      • Lawbringer (PvP Talent) has been slightly redesigned – Damage increased to 10% of max health and the debuff duration increased to 1 minute, but no longer deals its damage to the primary target of your Judgement (was 5% of max health and the debuff lasted 45 seconds, and could be repeated on the same target to deal the bonus damage to that target).
      • Vengeance Aura (PvP Talent) has been slightly redesigned – Critical strike chance bonus per stack increased to 6%, stacking up to 2 times, and no longer grants increased Holy damage (was 3% Holy damage and critical strike chance per stack, stacking up to 4 times).
      • Final Reckoning (Talent) holy damage taken increase is now reduced by 50% in PvP Combat (was reduced by 40%).
      • Healing Hands (Talent) increase to Word of Glory healing reduced to 50% effectiveness in PvP Combat (was 70%).
      • Cleansing Light (PvP Talent) has been removed.
  • PRIEST
    • New PvP Talent: Improved Mass Dispel – Mass Dispel’s cooldown is reduced to 15 seconds and its cast time is reduced by 1 second.
    • Thoughtsteal’s (PvP Talent) “Confused” spell that players are afflicted with after being Thoughtstolen is now a 20 second cooldown to indicate the duration of the lockout.
    • Discipline
      • New PvP Talent: Inner Light and Darkness – Inner Light: Healing spells cost 15% less mana. Inner Darkness: Spell damage and Atonement healing increased by 10%. Activate to swap from one effect to the other, incurring a 12 second cooldown.
      • Searing Light (PvP Talent) renamed to Blaze of Light and has been redesigned – Increases the damage of Smite and Penance by 15%, and Penance increases or decreases your target’s movement speed by 40% for 2 seconds (was Smite damage increased by 15%, and reduced the cooldown of Penance by 1 second).
      • Ultimate Radiance (PvP Talent) healing increased by 150% (was 250%).
      • Trinity (PvP Talent) no longer increases Atonements damage to healing transfer by 20% and the critical strike chance of Smite, Penance and Shadowfiend has been increased to 30% (was 25%).
      • Atonement’s damage to healing transfer has been increased by 20% in PvP combat.
      • Sins of the Many (Talent) damage bonus is no longer reduced in PvP Combat (was reduced by 66%).
    • Holy
      • Cardinal Mending (PvP Talent) has been redesigned – Increases the healing of Prayer of Mending by 50% and its jump range by 10 yards.
      • Holy Word: Concentration has been renamed to Sanctified Ground and has been slightly redesigned – Holy Word: Sanctify now causes its current effect, duration has been reduced to 5 seconds (was 8 seconds) and its radius has been increased to 10 yards (from 8 yards).
      • Miracle Worker (PvP Talent) Holy Word: Serenity cooldown reduced by 20% (was 25%).
      • Greater Heal (PvP Talent) cooldown decreased to 12 seconds (was 15 seconds) and now ignores healing reduction effects except for Dampening.
      • Divine Ascension (PvP Talent) now increases the range of your spells by 50% while you are in flight.
      • Greater Fade (PvP Talent) duration reduced to 3 seconds (was 4 seconds).
      • Flash Heal healing increased by 15% in PvP combat.
      • Spirit of the Redeemer (PvP Talent) cooldown reduced to 2 minutes (was 3 minutes).
      • Fixed an issue that prevented some Holy spells from not benefiting from increased cast range while Divine Ascension (PvP Talent) was active.
    • Shadow
      • New PvP Talent: Megalomania – Gain the Surrender to Madness talent. When Surrender to Madness would kill you, you are instead reduced to 35% of your max health. If you already have this talent, you may select another in the same row.
      • New PvP Talent: Void Volley – Upon entering Voidform, send a slow-moving bolt of Shadow energy at a random location every 0.5 second for 3 seconds, dealing Shadow damage to all targets within 8 yards and causing them to flee in horror for 3 seconds.
      • Psyfiend (PvP Talent) now spawns with 10% of the Priest’s maximum health (was 10 health).
      • Greater Fade (PvP Talent) duration reduced to 3 seconds (was 4 seconds).
      • Lasting Plague (PvP Talent) has been removed.
      • Measured Contemplation (Runecarving Power) now increases the healing of your next Flash Heal or Shadow Mend by 40% per stack in PvP Combat (was 50%) for Shadow Priests.
      • Mana regeneration reduced by 10% in PvP Combat.
  • ROGUE
    • Mark of the Master Assassin (Runecarving Power) duration has been reduced by 40% in PvP combat.
    • Dismantle (PvP Talent) is now available to all specializations (was Outlaw only).
    • Thick as Thieves (PvP Talent) is now available to all specializations (was Outlaw only) and now increases the targets damage by 15% (was 10%), but no longer increases the Rogue’s damage (was 10%).
    • Maneuverability (PvP Talent) now removes all roots when activated in addition to its current effect.
    • Honor Among Thieves (PvP Talent) has been removed.
    • Assassination
      • New PvP Talent: Hemotoxin – Shiv also reduces the target’s healing received by 40% for 9 seconds.
      • Intent to Kill (PvP Talent) cooldown reduction for Shadowstep increased to 80% (was 66%).
      • Neurotoxin (PvP Talent) has been removed.
      • Mind-Numbing Poison (PvP Talent) has been removed.
    • Outlaw
      • New PvP Talent: Float Like a Butterfly – Restless Blades now also reduces the remaining cooldown of Evasion and Feint.
      • New PvP Talent: Enduring Brawler – Every 3 seconds you remain in combat, gain 1% Stamina and chance for Sinister Strike to hit an additional time. Lose 1 stack each second while out of combat. Max 20 stacks.
      • Control is King (PvP Talent) has been redesigned – Cheap Shot grants Slice and Dice for 15 seconds and Kidney Shot restores 10 Energy per Combo Point spent.
      • Drink up me Hearties (PvP Talent) has been redesigned – Crimson Vial restores 5% additional maximum health and grants 60% of it healing to allies within 15 yards.
      • Blade Flurry damage transferred from single target attacks increased by 50% in PvP combat.
      • Boarding Party (PvP Talent) radius increased to 15 yards (was 10 yards) and duration increased to 6 seconds (was 5 seconds).
      • Take Your Cut (PvP Talent) radius increased to 15 yards (was 8 yards).
      • Cheap Tricks (PvP Talent) has ben removed.
      • Plunder Armor (PvP Talent) has been removed.
      • Sinister Strike now deals 20% more damage in PvP Combat (was 10% more damage).
      • Between the Eyes (Rank 2) critical damage bonus is now reduced by 25% in PvP Combat (was 50% reduction).
      • Fixed an issue that was causing Control is King (PvP Talent) to remove enemies’ Stealth effects.
    • Subtlety
      • New PvP Talent: Distracting Mirage – Distract slows affected enemies by 30% and creates a Mirage that follows an enemy for 8 seconds. Reactivate Distract to teleport to your Mirage’s location.
      • Thief’s Bargain (PvP Talent) has been redesigned – Shadow Blades, Vanish, and Feint have 33% reduced cooldowns, but you deal 10% less damage for 6 seconds after using each ability.
      • Shadowy Duel (PvP Talent) duration reduced to 5 seconds (was 6 seconds).
      • Silhouette (PvP Talent) cooldown reduction for Shadowstep increased to 67% (was 50%).
      • Cold Blood (PvP Talent) has been removed.
      • Smoke Bomb (PvP Talent) cooldown reduced to 2 minutes (was 3 minutes) for Subtlety Rogues only.
      • Fixed an issue that allowed Shadowy Duel’s (PvP Talent) application to be incorrectly prevented.
  • SHAMAN
    • New PvP Talent: Unleash Shield – Consumes your active Elemental Shield, unleashing it on your target: Lightning Shield: Knocks them away. Earth Shield: Roots them in place for 3 seconds. Water Shield: Summons a whirlpool for 6 seconds, reducing damage and healing by 40% while they stand within it.
    • Purifying Waters (PvP Talent) has been removed.
    • Elemental
      • New PvP Talent: Static Field Totem – Summons a totem with 10% of your health at the target location for 6 seconds that forms a circuit of electricity that enemies cannot pass through.
      • New PvP Talent: Seasoned Winds – Interrupting a spell with Wind Shear decreases your damage taken from that spell school by 15% for 12 seconds.
      • Control of Lava (PvP Talent) has been redesigned – Flame Shock’s periodic damage occurs 15% faster. If Flame Shock is dispelled, a volcanic eruption wells up beneath the dispeller, exploding for Fire damage and knocking them into the air.
      • Elemental Attunement (PvP Talent) has been removed.
    • enhancement
      • New PvP Talent: Static Field Totem – Summons a totem with 10% of your health at the target location for 6 seconds that forms a circuit of electricity that enemies cannot pass through.
      • New PvP Talent: Seasoned Winds – Interrupting a spell with Wind Shear decreases your damage taken from that spell school by 15% for 12 seconds.
      • Fixed an issue that was causing Ride the Lightning (PvP Talent) to incorrectly target enemies that were crowd-controlled.
      • Healing Surge healing reduced by 12% in PvP Combat for Enhancement Shamans.
      • Mana regeneration reduced by 22% in PvP Combat.
    • Restoration
      • New PvP Talent: Living Tide – Healing Tide Totem’s cooldown is reduced by 1.5 minutes and it heals for 100% more each time it pulses.
      • Healing Rain healing increased by 20% in PvP Combat.
      • Spirit Link (PvP Talent) has been removed.
  • WARLOCK
    • New PvP Talent: Shadow Rift – Conjure a Shadow Rift at the target location lasting 2 seconds. Enemy players within the rift when it expires are teleported to your Demonic Circle.
    • Casting Circle (PvP Talent) radius increased to 5 yards (was 3 yards), lasts 12 seconds (was 8 seconds) and now spawns directly underneath the warlock.
    • Fixed an issue that prevented Unstable Affliction from contributing towards Soul Leech absorb when Rampant Afflictions (PvP Talent) was selected.
    • Affliction
      • Essence Drain (PvP Talent) now lasts 10 seconds (was 6 seconds).
      • Soul Shatter (PvP Talent) has been removed.
    • Demonology
      • New PvP Talent: Fel Obelisk – Summon a Fel Obelisk with 5% of your maximum health. Empowers you and your minions within 40 yards, increasing attack speed by 20% and reducing the cast time of spells by 20% for 15 seconds.
      • Call Fel Lord (PvP Talent) now deals 200% of the caster’s Spell Power per swing (was 5% of target’s maximum health). Cooldown of the ability increased to 2 minutes (was 1.5 minutes).
      • Singe Magic (PvP Talent) has been removed.
    • Destruction
      • New PvP Talent: Bonds of Fel – Encircle enemy players with Bonds of Fel, snaring them by 50% for 6 seconds. If any target leaves the 8 yard radius, deals Fire damage, split amongst all nearby enemies.
      • Chaos Bolt now deals 40% more damage in PvP combat (was 15%).
      • Focused Chaos (PvP Talent) has been removed.
  • WARRIOR
    • New PvP Talent: Warbringer – Charge roots enemies for 2 seconds and emanates a shockwave past the target, rooting enemies in a 10 yard cone.
    • Demolition (PvP Talent) now increases Shattering Throw’s damage to absorb shields by an additional 500%.
    • Overwatch (PvP Talent) has been removed.
    • Fury
      • Slaughterhouse (PvP Talent) has been redesigned – Your Rampage damage reduces the healing the target receives by 15% for 6 seconds, stacking up to 4 times.

OCCUPATIONS

  • New Recipes
    • New Optional Reagent: Crafter’s Mark III – Sets the crafted equipment to item level 200.
    • New Optional Reagent: Crafter’s Mark of the Chained Isle – Sets the crafted equipment to item level 230. Only one piece of equipment created with the Crafter’s Mark of the Chained Isle can be worn at a time.
    • Alchemy
      • Blossom Burst
      • Glory Burst
      • Marrow Burst
      • Torch Burst
      • Widow Burst
      • Coloration Powders
      • Transmute: Stones to Ore
    • Cooking
      • Bonemeal Bread
      • Porous Rock Candy
      • Twilight Tea
    • Enchanting
      • Formula: Anima-ted Leash
    • Registration
      • New Vantus Rune Technique: Sanctum of Domination
    • Jewelcrafting
      • Porous Stone Statue
      • Shaded Stone Statue
    • leather working
      • Elusive Pet Treat
      • Pallid Bone Flute
      • Pallid Oracle Bones
    • Tailoring
      • Shrouded Hand Towel
  • Kiatke, the Cataclysm Timewalking vendor, now sells the following classic recipes:
    • Recipe: Greater Arcane Protection Potion
    • Recipe: Lean Venison
    • Recipe: Big Bear Steak
    • Recipe: Lean Wolf Steak
    • Schematic: Ice Deflector
    • Pattern: Robe of Winter Night
    • Pattern: Stormshroud Shoulders
    • Pattern: Stormshroud Gloves
    • Pattern: Stormshroud Armor

RUNECARVING

  • Runecarving Vessel recipes can now be upgraded to higher item levels via a new Optional Reagent slot and Optional Reagents that can be accessed by uncovering the secrets of Korthia. Players can use these more powerful Runecarving Vessels to upgrade their existing legendary gear, or to create new ones.
  • A new legendary currency – Soul Cinders, is now available from completing Torghast Layers 9–12, the Tormentors of Torghast event, and from Maw Assaults. It can be used to upgrade Legendaries to higher item levels using the new Runecarving Vessels.
  • New Runecarving Powers that empower each classes’ Covenant Ability have been added.
  • Some existing Runecarving powers have been updated. See the Classes sections for details.
  • Added an additional Rune Vessel armor slot as an option for several Runecarving Powers.
  • Newly created Helm, Neck, Bracer, Belt and Ring Runecarving armor pieces will now always be created with a socket.

THE MAW

  • Permanently remove the Eye of the Jailer effect by completing the quest, “Focusing the Eye.”
  • Unlock riding ground mounts in The Maw and Korthia by completing the introductory storyline to Korthia.
  • Discover new rares and treasures in Desmotaeron.

TORGHAST, TOWER OF THE DAMNED

  • The total number of floors per run is now 5 (was 6).
  • The Tarragrue will now be terrorizing players in the Sanctum of Domination and as such, there is no longer a death counter barrier for continuing your run.
  • Bosses no longer regenerate health after they have defeated you.
  • New Scoring System and Perks
    • You are now scored based on performance after successfully completing a run. At the end of the run, your score will be ranked and you will be awarded with Tower Knowledge, which can be spent at The Box of Many Things to acquire permanent Perks and grow stronger, which will allow you to combat the enemies in Torghast even quicker.
    • Save souls and defeat the Jailer’s forces to become Anima Empowered, allowing you to more effectively crush your foes through a variety of combat and score bonuses.
  • New Layers
    • Four new and more challenging Layers have been introduced, Layers 9–12.
    • Layers are now unlocked by reaching a specific rating in the previous Layer’s run.
  • New Bonus Floor: Adamant Vaults
    • Brave adventurers who make their way through Layers 9–12 efficiently will now be given the option to enter the Adamant Vaults, a new set of floors in Torghast. There they will be challenged against the new creatures and traps that lie within for a chance at even greater rewards.
  • Torments
    • Starting at Layer 4, Torments are applied to increase the challenge of the run.
    • Torments are displayed on the HUD and provide an additional challenge to overcome.
    • Torments are selected per wing per day.
    • The existing Torments are no longer applied.
  • Blessings
    • Through Tower Knowledge, you can unlock Blessings that will provide bonuses to your run.
    • Like Torments, Blessings are selected per wing per day.
  • Soul Ash
    • The amount of Soul Ash that is awarded for the first completed run of the week for any given Torghast Wing and Layer has been increased.
    • Repeat runs of previously completed Torghast Wings and Layers will now award partial Soul Ash.
    • Players that have unlocked Layer 9 of Torghast will now be able to transfer Soul Ash at a slight loss to another character on their account by seeking out Bonesmith Heirmir in Korthia.

USER INTERFACE CHANGES IN SHADOWLANDS UPDATE 9.1

  • New features: Text-to-Speech in chat, Voice Transcription, and Speak for Me.
  • Quest pane background can now be disabled for a stronger contrast by selecting Quest Text Contrast option in the Accessibility menu.
  • Color Blindness options are now in their own section and separated from the main Accessibility menu.
  • Specular Lighting can now be adjusted with a command:
    • In chat, enter command “/console specular [multiplier]” with the point multiplier between 0.0 and 1.0. Multiplier 0.5 will partially allows the specular effect.
  • Randomize Appearance button now added to the Barbershop.
  • The Auction House level filter will now work with Battle Pets.
  • The Item Upgrade window now displays future ranks of the item.
  • Newcomer Chat now displays newcomer and guide icons in the Chat Channels pane.
  • Achievement toasts now support two lines of text.
  • There is now a detailed warning if Projected Textures or Particle Density are disabled.
  • There is now a reconnect button on the login screen to relog back into the same account after disconnecting.
  • If a premade group fills up, it will now display “Full” instead of “Declined” to all of the pending applicants.
  • Groups in the Custom category are now labeled and sorted by War Mode status.
  • Silenced players cannot search or apply to active groups.
  • A group will automatically delist and cannot create a Group Finder listing if there is a silenced player in the group.

WOW COMPANION APP

  • Added additional information to Adventure detail dialogs.
  • Improved adventurers’ ability cooldown timings.
  • Clarified some adventurers’ targeting indicators.
  • Added indicator for Maw Assaults.
  • Added indicator to character selection screen when that character has missions ready to collect.
  • Improved support for multiple accounts. This may require some users to accept additional device permissions.
  • Improved news article performance on lower-end devices.
  • Improved clarity for communicating locked content vs. waiting on data from the server.

Update 9.1, Chains of Domination, should provide a month or two of solid content for fans of World of Warcraft: Shadowlands fans to enjoy. The new raid looks like another success, the changes to Torghast should make it far less tedious to grind, and the class changes will . . . well, they won’t please everyone, but when have they ever? I’m excited to see the Maw become a more viable endgame zone, and I can’t wait to spend more time there (based on my time in the PTR). That, and it’s nice to have flying not tied to a Pathfinder achievement for once.



World of Warcraft: Shadowlands is available on PC. For more information on this patch, visit the official World of Warcraft website.

– This article was updated on:June 24th, 2022


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